| 1 | DnC Eggy r1 |
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| 2 | ------------ |
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| 3 | |
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| 4 | Major features changes |
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| 5 | ----------------------- |
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| 6 | * replace tremulous svn923 "callvote draw" by the old "callvote nextmap" |
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| 7 | * Added !warn admin command, use g_adminWarnMessage to change default |
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| 8 | displayed message. |
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| 9 | * Added jetpack power limit support, using cvar g_jetpackLimit |
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| 10 | * www download (TJW) |
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| 11 | * dretch punt (TJW) |
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| 12 | * Backporting tremulous protocol |
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| 13 | (http://www.mercenariesguild.net/patches/?do=details&task_id=2) |
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| 14 | * New defaults (np) |
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| 15 | * enable friendly fire |
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| 16 | * enable team force balance |
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| 17 | * set vote limit to 2 |
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| 18 | * set max client to 12 |
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| 19 | * set chat team prefix to 1 |
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| 20 | * set mark deconstruct to 0 |
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| 21 | * set g_MapsConfigs to "mapconfigs" |
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| 22 | * Credit transfer system (sharing) (mnp) |
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| 23 | * Sudden death modes (tjw) |
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| 24 | * Recovers ckit with blaster (risujin) |
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| 25 | * Set a min admin level to talk during spec (lakitu7) |
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| 26 | * Add a !restart keepteam and !restart switchteam options (lakitu7) |
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| 27 | * Permit to aliens to evolve near overmind, even if there a |
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| 28 | human near (david) |
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| 29 | * Disable chomp during a pounce (tjw) |
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| 30 | * Use a node to teleport to another node (risujin) |
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| 31 | * Add an !info command to print informations about server (benmachine) |
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| 32 | * Add a value to unlagged to give a half-unlagged effect |
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| 33 | * Donate feature to share credits to all team |
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| 34 | * add a g_grangerMode cvar to make alien bulider always respawn basic |
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| 35 | granger when overmind down |
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| 36 | * Add a !slap command (Risujing) |
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| 37 | * Add cvar g_reactorBuildPoints, g_repeaterBuildPoints, |
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| 38 | g_overmindBuildPoints and g_eggBuildPoints, to give buildpoint capacity |
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| 39 | to buildings. Buildings can be built with one of there power generator |
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| 40 | only if generator has enough buildpoints. Enable or disable the feature |
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| 41 | with g_zoneBuildPoints |
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| 42 | * Set a cvar g_autoDonate, which autodonate money to your teammates |
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| 43 | if you reach your max money. |
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| 44 | * Make a flood protection (lakitu7, r1ch) |
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| 45 | * Repeater can be built to s1. Add a g_repeaterOnReactor cvar. If on, |
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| 46 | players selecting a reactor when reactor allready built choose a repeater |
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| 47 | instead. It permit to select a repeater from UI without changes on client. |
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| 48 | * Add arguments to '!' commands and /exec command |
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| 49 | * Add cvar substitution |
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| 50 | * Add commands /if, /math and /concat |
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| 51 | * Add cvars g_version, and cg_version containing game version of game |
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| 52 | binary and cgame binary. |
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| 53 | |
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| 54 | Minor features changes |
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| 55 | ----------------------- |
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| 56 | * Prevent connecting players from being vote kicked |
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| 57 | * Max ping override for admins |
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| 58 | * Improved !listadmins, see |
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| 59 | http://www.mercenariesguild.net/patches/?do=details&task_id=89 |
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| 60 | * teamkill messages (TJW) |
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| 61 | * vote message in console (TJW) |
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| 62 | * No echo to console (TJW) |
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| 63 | * Colorize chat console messages (Napkin) |
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| 64 | * Display building message (Peoro) |
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| 65 | * Reset credit cost when having full life (Moci) |
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| 66 | * LogOnlyPrintf function (Napkin) |
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| 67 | * Add clientTeamClass log entry (Wolfwings) |
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| 68 | * Stick a spec to a player. If player die, spectator keep player |
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| 69 | following (r1ch) |
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| 70 | * Change team message (Peoro) |
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| 71 | * Improve team messages (Peoro) |
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| 72 | * Namelog show prohibitions (Peoro) |
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| 73 | * Deny black names (np) |
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| 74 | * Privmsg can target console user (npa) |
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| 75 | * Muted can't change name (kristall) |
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| 76 | * Deny names starting with digits to be sure it don't make confusion |
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| 77 | with slot numbers (lakitu7) |
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| 78 | * Add a Realtime entry to logs at mapstart |
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| 79 | * Permit to decon exploding building during SD |
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| 80 | * Make private message are invisible to console and logs |
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| 81 | |
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| 82 | Bug fixes/development issues |
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| 83 | ---------------------------- |
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| 84 | * Remove -ffast-math compilation flag (to fix 99 damages pounce |
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| 85 | with a .so game file bug) |
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| 86 | * Fixed team change messages |
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| 87 | * Removed useless checks in team managment system |
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| 88 | * Fix autobalance bug |
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| 89 | * Fix "spawn is NULL" crash bug |
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| 90 | * Fix to bug where crouching and moving wouldn't replenish stamina |
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| 91 | (tremulous svn 1021 - tm) |
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| 92 | * Guid is now checked, a non-valid GUID will be listed as XXX ... |
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| 93 | * Fix color displaying (Napkin) |
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| 94 | * Don't join during warmup fix (Kristall) |
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| 95 | * Random layout fix (Peoro) |
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| 96 | * Make it's possible to build over opponents cadavers |
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| 97 | * Never reloading when having full ammo |
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| 98 | * Reloading weapon and take blaster make blaster reloading |
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| 99 | * Fix building repeater without reactor bug |
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| 100 | |
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| 101 | Tremulous svn r992 |
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| 102 | ---- |
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| 103 | |
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| 104 | To take a look for tremulous svn r992 changelog, type: |
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| 105 | svn log -r992:755 svn://svn.icculus.org/tremulous/trunk |
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| 106 | |
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| 107 | 1.1.0 |
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| 108 | ----- |
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| 109 | |
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| 110 | Feature/balance changes |
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| 111 | ----------------------- |
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| 112 | * Quick fullscreen changes |
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| 113 | * Fancy autocompletion |
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| 114 | * Client now sleeps when inactive |
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| 115 | * Persistent console history |
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| 116 | * Increase boost time to 30 seconds from 20 seconds |
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| 117 | * Lcannon now has a minimum charge value |
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| 118 | * Flamer damage down to 20 from 31 |
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| 119 | * Zap repeat rate down to 1500ms from 2000ms |
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| 120 | * Knockback from pouncing now 3 times as strong |
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| 121 | * Demo state now displayed from cgame |
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| 122 | * AVI video capture |
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| 123 | * cl_autoRecordDemo |
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| 124 | * Master server, based on dpmaster |
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| 125 | * Changed defaults for r_picmip and r_textureMode |
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| 126 | * Chat sounds differ depending on team |
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| 127 | * New collision type, for improved light flares |
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| 128 | * New pain blend effect |
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| 129 | * Reduced Dragoon pounce range to 64 from 96 |
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| 130 | * Dragoon pounce now incurs 400ms wait before other weapons may be used |
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| 131 | * Trapper cost down to 8 from 10 |
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| 132 | * Hovel is now free, but only one can be built |
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| 133 | * Teslagen damage up to 9 from 7 |
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| 134 | * Non locational damage does not apply locational armour anymore; instead it |
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| 135 | averages the armour regions together |
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| 136 | * Added target_alien_win and target_human_win |
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| 137 | * Added worldspawn keys to disable specific game elements |
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| 138 | * 3D particles |
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| 139 | * Brass ejections now done via particle system |
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| 140 | * static_tranform particle move type |
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| 141 | * thirdPersonOnly particle and trail system property |
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| 142 | * Abstract attachment system |
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| 143 | * Scriptable trails system |
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| 144 | |
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| 145 | Bug fixes/development issues |
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| 146 | ---------------------------- |
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| 147 | * Fix to a server memory leak |
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| 148 | * Fix to a server 100% CPU bug |
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| 149 | * Delete key on *nix fixed |
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| 150 | * Fixed lcannon charge storage exploit |
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| 151 | * Fixed psaw/cgun inappropriate effects bug |
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| 152 | * Maps on create server menu now sorted by name |
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| 153 | * Fixed death by poison MOD s/antitox/medkit/ |
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| 154 | * Fixed Marauders momentarily disappearing when wall jumping |
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| 155 | * Fixed a potential crash bug involving the use of generic1 |
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| 156 | * Fixed being able to build multiple coincident repeaters if there is no reactor |
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| 157 | * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no |
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| 158 | reactor present |
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| 159 | * Fixed invoking "reload" during a weapon reload causing an unnecessary reload |
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| 160 | * Fixed aliens having the wrong blood colour when shot with a las gun |
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| 161 | * Fixed hovel causing invisible builders |
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| 162 | |
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| 163 | 1.0.2 |
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| 164 | ----- |
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| 165 | |
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| 166 | Feature/balance changes |
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| 167 | ----------------------- |
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| 168 | * Extended STATS report to include the times when stages change |
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| 169 | * Increased Tesla damage frequency |
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| 170 | * Marginally increased Tesla damage |
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| 171 | * Teslas now produce exaggerated knockback effect |
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| 172 | * Hives now buildable on walls |
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| 173 | * Boosters no longer restore Dragoon spitballs |
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| 174 | * Dragoon spitballs now affected by gravity |
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| 175 | * Dragoon pounce attack damage reduced to 100 from 160 |
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| 176 | * Removed jump pad code (and associated media loading) |
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| 177 | * Removed loading of some Q3 cruft |
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| 178 | * Corpses timeout in 20 seconds instead of 60 |
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| 179 | |
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| 180 | Bug fixes/development issues |
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| 181 | ---------------------------- |
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| 182 | * Fixed a silly bug with using the reactor/repeater |
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| 183 | * Spilled events attached to temporary entities are now reattached |
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| 184 | to their original entities, fixing the missing flame bug |
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| 185 | * Fixed "suicide god" bug |
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| 186 | * Fixed bug where zap ignores armour |
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| 187 | * Fixed missing particle systems when follow-spectating |
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| 188 | * Fixed potential bug involving dodgy pointer arithmetic in |
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| 189 | CG_LoadClientInfo |
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| 190 | * Cleaned up logic in CG_AddPlayerWeapon |
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| 191 | * MASK_SHOT traces no longer collide with corpses |
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| 192 | * Improved robustness of spawn validation, fixing the bug on transit |
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| 193 | * A crapload of whitespace fixes |
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| 194 | |
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| 195 | 1.0.1 |
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| 196 | ----- |
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| 197 | |
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| 198 | Feature/balance changes |
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| 199 | ----------------------- |
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| 200 | * cg_debugParticles >= 1 now prints to the console when particle |
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| 201 | systems are parsed and registered |
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| 202 | * Reverted walk/run animation switching back to cmd.buttons instead |
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| 203 | of basing it on speed |
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| 204 | * Added option for changing whether or not the wallwalk control is a |
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| 205 | toggle or not |
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| 206 | * Weapon now drops momentarily when reloading |
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| 207 | * The stage kill counters are now incremented for structure kills if |
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| 208 | players did more then 50% of the total damage |
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| 209 | * Removed the mp3 decoder from the source |
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| 210 | * Marauder lightning now requires aim, does damage over time and |
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| 211 | chains to other entities |
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| 212 | * Implemented the Medkit -- a means for a human to restore health |
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| 213 | and cure poison in the field |
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| 214 | * "Disable Build Warnings" replaced with "Disable Warning |
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| 215 | Dialogs" and improved |
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| 216 | * Sped spectator move speed up |
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| 217 | * Implemented "step down" physics for all characters; no more |
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| 218 | jumping down stairs |
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| 219 | * Increased frequency with which the Acid Tube deals damage |
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| 220 | * Tyrant can no longer charge up forever and must pass a specific |
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| 221 | minimum charge level |
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| 222 | * Implemented command queueing for commands sent to clients in order |
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| 223 | to prevent overflows even sv_floodProtect is off, but not by |
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| 224 | dropping commands |
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| 225 | * Added LOS check to creep slowing |
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| 226 | * Overmind now only complains if there are 0 spawns |
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| 227 | * Spawns can no longer be built when there is no Overmind/Reactor |
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| 228 | * The spawn closest to the point of death is chosen preferably if |
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| 229 | available |
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| 230 | * Evolving no longer restores all health |
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| 231 | * "give weapons" and "give ammo" cheats removed |
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| 232 | * When selling the battery pack, max ammo is given |
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| 233 | * Added stage information to the end of game stats |
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| 234 | * Reduced Dragoon spitball damage from 120 to 110 |
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| 235 | * Reduced Tyrant claw damage from 120 to 100 |
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| 236 | * Reduced Tyrant charge damage from 160 to 110 |
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| 237 | * Increased Barricade regeneration rate from 12 to 14 |
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| 238 | * Increased Overmind health from 500 to 750 |
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| 239 | * Decreased Overmind regeneration rate from 10 to 6 |
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| 240 | * Doubled Blaster speed from 700 to 1400 |
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| 241 | * Reduced Painsaw damage from 18 to 15 |
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| 242 | * Reduced Painsaw range from 48.0 to 40.0 |
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| 243 | * Reduced Grenade price from 300 to 200 |
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| 244 | * Reduced Shotgun repeat rate from 1200 to 1000 |
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| 245 | * Increased Shotgun damage from 6 to 7 |
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| 246 | * Increased Mass driver damage from 35 to 38 |
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| 247 | * Increased Chaingun damage from 5 to 6 |
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| 248 | * Reduced Flamer repeat rate from 300 to 200 |
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| 249 | * Extended Flamer range |
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| 250 | * Increased ammo on all human weapons |
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| 251 | * Reduced splashdamage on MG Turrets |
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| 252 | |
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| 253 | |
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| 254 | Bug fixes/development issues |
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| 255 | ---------------------------- |
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| 256 | * Hacked around trap_LinkEntity to allow missiles to have a bounding |
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| 257 | box displayed |
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| 258 | * Fixed "Server command overflow" bug for clients that should time |
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| 259 | out |
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| 260 | * Fixed a bug where only live clients would have their scores logged |
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| 261 | at the end of the game |
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| 262 | * Reworked how weapon changes are performed, fixing bugs in the |
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| 263 | process |
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| 264 | * Fixed the issue where the Mac qvm JIT compiler would not compile |
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| 265 | Tremulous |
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| 266 | * Reimplemented how buildables play damage sounds to not use the |
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| 267 | event system |
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| 268 | * Reworked the ammo/clips packing system to remove the confusion of |
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| 269 | concepts |
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| 270 | * Disabled client side ET_MISSILE collision |
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| 271 | * G_RadiusSelectiveDamage no longer applies locational damage |
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| 272 | * Moved some speed adjustment code into prediction; should prevent |
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| 273 | some prediction misses |
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| 274 | * Wrapped all calls to trap_SendServerCommand in order to circumvent |
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| 275 | the q3amsgboom.cfg exploit |
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| 276 | * Fixed restoration of energy weapons bug |
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| 277 | * Fixed a bug where locational damage could sometimes scale damage |
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| 278 | to 0 |
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| 279 | * Added G_ClosestEnt |
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| 280 | * Moved build directory from tremulous to tremulous-dev |
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