root/ChangeLog

Revision 38:f38da37b9b5b, 11.7 kB (checked in by mdoison, 3 years ago)
  • Update Changelog with Eggy additions
  • Add 'base' directory with all tremulous data. Remove 'uncreation' map from default datas
  • Delete server.cfg from misc, move it to 'base'
  • Update server.cfg with Eggy infos
Line 
1DnC Eggy r1
2------------
3
4    Major features changes
5    -----------------------
6    * replace tremulous svn923 "callvote draw" by the old "callvote nextmap"
7    * Added !warn admin command, use g_adminWarnMessage to change default
8    displayed message.
9    * Added jetpack power limit support, using cvar g_jetpackLimit
10    * www download (TJW)
11    * dretch punt (TJW)
12    * Backporting tremulous protocol
13    (http://www.mercenariesguild.net/patches/?do=details&task_id=2)
14    * New defaults (np)
15      * enable friendly fire
16      * enable team force balance
17      * set vote limit to 2
18      * set max client to 12
19      * set chat team prefix to 1
20      * set mark deconstruct to 0
21      * set g_MapsConfigs to "mapconfigs"
22    * Credit transfer system (sharing) (mnp)
23    * Sudden death modes (tjw)
24    * Recovers ckit with blaster (risujin)
25    * Set a min admin level to talk during spec (lakitu7)
26    * Add a !restart keepteam and !restart switchteam options (lakitu7)
27    * Permit to aliens to evolve near overmind, even if there a
28    human near (david)
29    * Disable chomp during a pounce (tjw)
30    * Use a node to teleport to another node (risujin)
31    * Add an !info command to print informations about server (benmachine)
32    * Add a value to unlagged to give a half-unlagged effect
33    * Donate feature to share credits to all team
34    * add a g_grangerMode cvar to make alien bulider always respawn basic
35    granger when overmind down
36    * Add a !slap command (Risujing)
37    * Add cvar g_reactorBuildPoints, g_repeaterBuildPoints,
38    g_overmindBuildPoints and g_eggBuildPoints, to give buildpoint capacity
39    to buildings. Buildings can be built with one of there power generator
40    only if generator has enough buildpoints. Enable or disable the feature
41    with g_zoneBuildPoints
42    * Set a cvar g_autoDonate, which autodonate money to your teammates
43    if you reach your max money.
44    * Make a flood protection (lakitu7, r1ch)
45    * Repeater can be built to s1. Add a g_repeaterOnReactor cvar. If on,
46    players selecting a reactor when reactor allready built choose a repeater
47    instead. It permit to select a repeater from UI without changes on client.
48    * Add arguments to '!' commands and /exec command
49    * Add cvar substitution
50    * Add commands /if, /math and /concat
51    * Add cvars g_version, and cg_version containing game version of game
52    binary and cgame binary.
53
54    Minor features changes
55    -----------------------
56    * Prevent connecting players from being vote kicked
57    * Max ping override for admins
58    * Improved !listadmins, see
59    http://www.mercenariesguild.net/patches/?do=details&task_id=89
60    * teamkill messages (TJW)
61    * vote message in console (TJW)
62    * No echo to console (TJW)
63    * Colorize chat console messages (Napkin)
64    * Display building message (Peoro)
65    * Reset credit cost when having full life (Moci)
66    * LogOnlyPrintf function (Napkin)
67    * Add clientTeamClass log entry (Wolfwings)
68    * Stick a spec to a player. If player die, spectator keep player
69    following (r1ch)
70    * Change team message (Peoro)
71    * Improve team messages (Peoro)
72    * Namelog show prohibitions (Peoro)
73    * Deny black names (np)
74    * Privmsg can target console user (npa)
75    * Muted can't change name (kristall)
76    * Deny names starting with digits to be sure it don't make confusion
77    with slot numbers (lakitu7)
78    * Add a Realtime entry to logs at mapstart
79    * Permit to decon exploding building during SD
80    * Make private message are invisible to console and logs
81
82    Bug fixes/development issues
83    ----------------------------
84    * Remove -ffast-math compilation flag (to fix 99 damages pounce
85    with a .so game file bug)
86    * Fixed team change messages
87    * Removed useless checks in team managment system
88    * Fix autobalance bug
89    * Fix "spawn is NULL" crash bug
90    * Fix to bug where crouching and moving wouldn't replenish stamina
91    (tremulous svn 1021 - tm)
92    * Guid is now checked, a non-valid GUID will be listed as XXX ...
93    * Fix color displaying (Napkin)
94    * Don't join during warmup fix (Kristall)
95    * Random layout fix (Peoro)
96    * Make it's possible to build over opponents cadavers
97    * Never reloading when having full ammo
98    * Reloading weapon and take blaster make blaster reloading
99    * Fix building repeater without reactor bug
100
101Tremulous svn r992
102----
103
104    To take a look for tremulous svn r992 changelog, type:
105    svn log -r992:755 svn://svn.icculus.org/tremulous/trunk
106
1071.1.0
108-----
109
110    Feature/balance changes
111    -----------------------
112    * Quick fullscreen changes
113    * Fancy autocompletion
114    * Client now sleeps when inactive
115    * Persistent console history
116    * Increase boost time to 30 seconds from 20 seconds
117    * Lcannon now has a minimum charge value
118    * Flamer damage down to 20 from 31
119    * Zap repeat rate down to 1500ms from 2000ms
120    * Knockback from pouncing now 3 times as strong
121    * Demo state now displayed from cgame
122    * AVI video capture
123    * cl_autoRecordDemo
124    * Master server, based on dpmaster
125    * Changed defaults for r_picmip and r_textureMode
126    * Chat sounds differ depending on team
127    * New collision type, for improved light flares
128    * New pain blend effect
129    * Reduced Dragoon pounce range to 64 from 96
130    * Dragoon pounce now incurs 400ms wait before other weapons may be used
131    * Trapper cost down to 8 from 10
132    * Hovel is now free, but only one can be built
133    * Teslagen damage up to 9 from 7
134    * Non locational damage does not apply locational armour anymore; instead it
135      averages the armour regions together
136    * Added target_alien_win and target_human_win
137    * Added worldspawn keys to disable specific game elements
138    * 3D particles
139    * Brass ejections now done via particle system
140    * static_tranform particle move type
141    * thirdPersonOnly particle and trail system property
142    * Abstract attachment system
143    * Scriptable trails system
144
145    Bug fixes/development issues
146    ----------------------------
147    * Fix to a server memory leak
148    * Fix to a server 100% CPU bug
149    * Delete key on *nix fixed
150    * Fixed lcannon charge storage exploit
151    * Fixed psaw/cgun inappropriate effects bug
152    * Maps on create server menu now sorted by name
153    * Fixed death by poison MOD s/antitox/medkit/
154    * Fixed Marauders momentarily disappearing when wall jumping
155    * Fixed a potential crash bug involving the use of generic1
156    * Fixed being able to build multiple coincident repeaters if there is no reactor
157    * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no
158      reactor present
159    * Fixed invoking "reload" during a weapon reload causing an unnecessary reload
160    * Fixed aliens having the wrong blood colour when shot with a las gun
161    * Fixed hovel causing invisible builders
162
1631.0.2
164-----
165
166    Feature/balance changes
167    -----------------------
168    * Extended STATS report to include the times when stages change
169    * Increased Tesla damage frequency
170    * Marginally increased Tesla damage
171    * Teslas now produce exaggerated knockback effect
172    * Hives now buildable on walls
173    * Boosters no longer restore Dragoon spitballs
174    * Dragoon spitballs now affected by gravity
175    * Dragoon pounce attack damage reduced to 100 from 160
176    * Removed jump pad code (and associated media loading)
177    * Removed loading of some Q3 cruft
178    * Corpses timeout in 20 seconds instead of 60
179
180    Bug fixes/development issues
181    ----------------------------
182    * Fixed a silly bug with using the reactor/repeater
183    * Spilled events attached to temporary entities are now reattached
184      to their original entities, fixing the missing flame bug
185    * Fixed "suicide god" bug
186    * Fixed bug where zap ignores armour
187    * Fixed missing particle systems when follow-spectating
188    * Fixed potential bug involving dodgy pointer arithmetic in
189    CG_LoadClientInfo
190    * Cleaned up logic in CG_AddPlayerWeapon
191    * MASK_SHOT traces no longer collide with corpses
192    * Improved robustness of spawn validation, fixing the bug on transit
193    * A crapload of whitespace fixes
194
1951.0.1
196-----
197
198    Feature/balance changes
199    -----------------------
200    * cg_debugParticles >= 1 now prints to the console when particle
201    systems are parsed and registered
202    * Reverted walk/run animation switching back to cmd.buttons instead
203    of basing it on speed
204    * Added option for changing whether or not the wallwalk control is a
205    toggle or not
206    * Weapon now drops momentarily when reloading
207    * The stage kill counters are now incremented for structure kills if
208    players did more then 50% of the total damage
209    * Removed the mp3 decoder from the source
210    * Marauder lightning now requires aim, does damage over time and
211    chains to other entities
212    * Implemented the Medkit -- a means for a human to restore health
213    and cure poison in the field
214    * "Disable Build Warnings" replaced with "Disable Warning
215    Dialogs" and improved
216    * Sped spectator move speed up
217    * Implemented "step down" physics for all characters; no more
218    jumping down stairs
219    * Increased frequency with which the Acid Tube deals damage
220    * Tyrant can no longer charge up forever and must pass a specific
221    minimum charge level
222    * Implemented command queueing for commands sent to clients in order
223    to prevent overflows even sv_floodProtect is off, but not by
224    dropping commands
225    * Added LOS check to creep slowing
226    * Overmind now only complains if there are 0 spawns
227    * Spawns can no longer be built when there is no Overmind/Reactor
228    * The spawn closest to the point of death is chosen preferably if
229    available
230    * Evolving no longer restores all health
231    * "give weapons" and "give ammo" cheats removed
232    * When selling the battery pack, max ammo is given
233    * Added stage information to the end of game stats
234    * Reduced Dragoon spitball damage from 120 to 110
235    * Reduced Tyrant claw damage from 120 to 100
236    * Reduced Tyrant charge damage from 160 to 110
237    * Increased Barricade regeneration rate from 12 to 14
238    * Increased Overmind health from 500 to 750
239    * Decreased Overmind regeneration rate from 10 to 6
240    * Doubled Blaster speed from 700 to 1400
241    * Reduced Painsaw damage from 18 to 15
242    * Reduced Painsaw range from 48.0 to 40.0
243    * Reduced Grenade price from 300 to 200
244    * Reduced Shotgun repeat rate from 1200 to 1000
245    * Increased Shotgun damage from 6 to 7
246    * Increased Mass driver damage from 35 to 38
247    * Increased Chaingun damage from 5 to 6
248    * Reduced Flamer repeat rate from 300 to 200
249    * Extended Flamer range
250    * Increased ammo on all human weapons
251    * Reduced splashdamage on MG Turrets
252
253   
254    Bug fixes/development issues
255    ----------------------------
256    * Hacked around trap_LinkEntity to allow missiles to have a bounding
257    box displayed
258    * Fixed "Server command overflow" bug for clients that should time
259    out
260    * Fixed a bug where only live clients would have their scores logged
261    at the end of the game
262    * Reworked how weapon changes are performed, fixing bugs in the
263    process
264    * Fixed the issue where the Mac qvm JIT compiler would not compile
265    Tremulous
266    * Reimplemented how buildables play damage sounds to not use the
267    event system
268    * Reworked the ammo/clips packing system to remove the confusion of
269    concepts
270    * Disabled client side ET_MISSILE collision
271    * G_RadiusSelectiveDamage no longer applies locational damage
272    * Moved some speed adjustment code into prediction; should prevent
273    some prediction misses
274    * Wrapped all calls to trap_SendServerCommand in order to circumvent
275    the q3amsgboom.cfg exploit
276    * Fixed restoration of energy weapons bug
277    * Fixed a bug where locational damage could sometimes scale damage
278    to 0
279    * Added G_ClosestEnt
280    * Moved build directory from tremulous to tremulous-dev
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