| 1 | /* |
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| 2 | =========================================================================== |
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| 3 | Copyright (C) 1999-2005 Id Software, Inc. |
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| 4 | Copyright (C) 2000-2006 Tim Angus |
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| 5 | |
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| 6 | This file is part of Tremulous. |
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| 7 | |
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| 8 | Tremulous is free software; you can redistribute it |
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| 9 | and/or modify it under the terms of the GNU General Public License as |
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| 10 | published by the Free Software Foundation; either version 2 of the License, |
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| 11 | or (at your option) any later version. |
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| 12 | |
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| 13 | Tremulous is distributed in the hope that it will be |
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| 14 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | GNU General Public License for more details. |
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| 17 | |
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| 18 | You should have received a copy of the GNU General Public License |
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| 19 | along with Tremulous; if not, write to the Free Software |
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| 20 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 21 | =========================================================================== |
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| 22 | */ |
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| 23 | |
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| 24 | #include "g_local.h" |
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| 25 | |
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| 26 | /* |
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| 27 | =============== |
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| 28 | G_DamageFeedback |
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| 29 | |
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| 30 | Called just before a snapshot is sent to the given player. |
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| 31 | Totals up all damage and generates both the player_state_t |
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| 32 | damage values to that client for pain blends and kicks, and |
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| 33 | global pain sound events for all clients. |
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| 34 | =============== |
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| 35 | */ |
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| 36 | void P_DamageFeedback( gentity_t *player ) |
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| 37 | { |
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| 38 | gclient_t *client; |
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| 39 | float count; |
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| 40 | vec3_t angles; |
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| 41 | |
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| 42 | client = player->client; |
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| 43 | if( client->ps.pm_type == PM_DEAD ) |
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| 44 | return; |
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| 45 | |
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| 46 | // total points of damage shot at the player this frame |
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| 47 | count = client->damage_blood + client->damage_armor; |
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| 48 | if( count == 0 ) |
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| 49 | return; // didn't take any damage |
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| 50 | |
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| 51 | if( count > 255 ) |
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| 52 | count = 255; |
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| 53 | |
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| 54 | // send the information to the client |
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| 55 | |
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| 56 | // world damage (falling, slime, etc) uses a special code |
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| 57 | // to make the blend blob centered instead of positional |
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| 58 | if( client->damage_fromWorld ) |
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| 59 | { |
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| 60 | client->ps.damagePitch = 255; |
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| 61 | client->ps.damageYaw = 255; |
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| 62 | |
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| 63 | client->damage_fromWorld = qfalse; |
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| 64 | } |
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| 65 | else |
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| 66 | { |
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| 67 | vectoangles( client->damage_from, angles ); |
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| 68 | client->ps.damagePitch = angles[ PITCH ] / 360.0 * 256; |
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| 69 | client->ps.damageYaw = angles[ YAW ] / 360.0 * 256; |
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| 70 | } |
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| 71 | |
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| 72 | // play an apropriate pain sound |
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| 73 | if( ( level.time > player->pain_debounce_time ) && !( player->flags & FL_GODMODE ) ) |
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| 74 | { |
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| 75 | player->pain_debounce_time = level.time + 700; |
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| 76 | G_AddEvent( player, EV_PAIN, player->health > 255 ? 255 : player->health ); |
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| 77 | client->ps.damageEvent++; |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | client->ps.damageCount = count; |
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| 82 | |
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| 83 | // |
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| 84 | // clear totals |
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| 85 | // |
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| 86 | client->damage_blood = 0; |
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| 87 | client->damage_armor = 0; |
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| 88 | client->damage_knockback = 0; |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | |
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| 93 | /* |
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| 94 | ============= |
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| 95 | P_WorldEffects |
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| 96 | |
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| 97 | Check for lava / slime contents and drowning |
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| 98 | ============= |
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| 99 | */ |
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| 100 | void P_WorldEffects( gentity_t *ent ) |
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| 101 | { |
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| 102 | int waterlevel; |
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| 103 | |
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| 104 | if( ent->client->noclip ) |
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| 105 | { |
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| 106 | ent->client->airOutTime = level.time + 12000; // don't need air |
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| 107 | return; |
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| 108 | } |
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| 109 | |
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| 110 | waterlevel = ent->waterlevel; |
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| 111 | |
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| 112 | // |
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| 113 | // check for drowning |
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| 114 | // |
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| 115 | if( waterlevel == 3 ) |
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| 116 | { |
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| 117 | // if out of air, start drowning |
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| 118 | if( ent->client->airOutTime < level.time) |
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| 119 | { |
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| 120 | // drown! |
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| 121 | ent->client->airOutTime += 1000; |
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| 122 | if( ent->health > 0 ) |
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| 123 | { |
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| 124 | // take more damage the longer underwater |
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| 125 | ent->damage += 2; |
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| 126 | if( ent->damage > 15 ) |
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| 127 | ent->damage = 15; |
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| 128 | |
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| 129 | // play a gurp sound instead of a normal pain sound |
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| 130 | if( ent->health <= ent->damage ) |
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| 131 | G_Sound( ent, CHAN_VOICE, G_SoundIndex( "*drown.wav" ) ); |
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| 132 | else if( rand( ) & 1 ) |
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| 133 | G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp1.wav" ) ); |
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| 134 | else |
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| 135 | G_Sound( ent, CHAN_VOICE, G_SoundIndex( "sound/player/gurp2.wav" ) ); |
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| 136 | |
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| 137 | // don't play a normal pain sound |
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| 138 | ent->pain_debounce_time = level.time + 200; |
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| 139 | |
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| 140 | G_Damage( ent, NULL, NULL, NULL, NULL, |
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| 141 | ent->damage, DAMAGE_NO_ARMOR, MOD_WATER ); |
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| 142 | } |
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| 143 | } |
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| 144 | } |
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| 145 | else |
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| 146 | { |
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| 147 | ent->client->airOutTime = level.time + 12000; |
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| 148 | ent->damage = 2; |
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| 149 | } |
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| 150 | |
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| 151 | // |
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| 152 | // check for sizzle damage (move to pmove?) |
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| 153 | // |
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| 154 | if( waterlevel && |
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| 155 | ( ent->watertype & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) ) |
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| 156 | { |
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| 157 | if( ent->health > 0 && |
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| 158 | ent->pain_debounce_time <= level.time ) |
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| 159 | { |
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| 160 | if( ent->watertype & CONTENTS_LAVA ) |
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| 161 | { |
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| 162 | G_Damage( ent, NULL, NULL, NULL, NULL, |
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| 163 | 30 * waterlevel, 0, MOD_LAVA ); |
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| 164 | } |
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| 165 | |
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| 166 | if( ent->watertype & CONTENTS_SLIME ) |
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| 167 | { |
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| 168 | G_Damage( ent, NULL, NULL, NULL, NULL, |
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| 169 | 10 * waterlevel, 0, MOD_SLIME ); |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | |
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| 177 | /* |
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| 178 | =============== |
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| 179 | G_SetClientSound |
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| 180 | =============== |
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| 181 | */ |
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| 182 | void G_SetClientSound( gentity_t *ent ) |
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| 183 | { |
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| 184 | if( ent->waterlevel && ( ent->watertype & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) ) |
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| 185 | ent->client->ps.loopSound = level.snd_fry; |
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| 186 | else |
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| 187 | ent->client->ps.loopSound = 0; |
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| 188 | } |
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| 189 | |
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| 190 | |
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| 191 | |
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| 192 | //============================================================== |
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| 193 | |
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| 194 | static void G_ClientShove( gentity_t *ent, gentity_t *victim ) |
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| 195 | { |
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| 196 | vec3_t dir, push; |
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| 197 | int entMass = 200, vicMass = 200; |
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| 198 | |
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| 199 | // shoving enemies changes gameplay too much |
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| 200 | if( !OnSameTeam( ent, victim ) ) |
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| 201 | return; |
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| 202 | |
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| 203 | // alien mass is directly related to their health points |
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| 204 | // human mass is 200, double for bsuit |
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| 205 | if( ent->client->pers.teamSelection == PTE_ALIENS ) |
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| 206 | { |
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| 207 | entMass = BG_FindHealthForClass( ent->client->pers.classSelection ); |
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| 208 | } |
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| 209 | else if( ent->client->pers.teamSelection == PTE_HUMANS ) |
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| 210 | { |
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| 211 | if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) ) |
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| 212 | entMass *= 2; |
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| 213 | } |
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| 214 | else |
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| 215 | return; |
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| 216 | |
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| 217 | if( victim->client->pers.teamSelection == PTE_ALIENS ) |
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| 218 | { |
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| 219 | vicMass = BG_FindHealthForClass( victim->client->pers.classSelection ); |
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| 220 | } |
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| 221 | else if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, |
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| 222 | victim->client->ps.stats ) ) |
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| 223 | { |
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| 224 | vicMass *= 2; |
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| 225 | } |
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| 226 | |
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| 227 | if( vicMass <= 0 || entMass <= 0 ) |
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| 228 | return; |
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| 229 | |
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| 230 | VectorSubtract( victim->r.currentOrigin, ent->r.currentOrigin, dir ); |
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| 231 | VectorNormalizeFast( dir ); |
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| 232 | |
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| 233 | // don't break the dretch elevator |
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| 234 | if( abs( dir[ 2 ] ) > abs( dir[ 0 ] ) && abs( dir[ 2 ] ) > abs( dir[ 1 ] ) ) |
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| 235 | return; |
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| 236 | |
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| 237 | VectorScale( dir, |
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| 238 | ( g_shove.value * ( ( float )entMass / ( float )vicMass ) ), push ); |
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| 239 | VectorAdd( victim->client->ps.velocity, push, |
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| 240 | victim->client->ps.velocity ); |
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| 241 | |
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| 242 | } |
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| 243 | |
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| 244 | /* |
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| 245 | ============== |
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| 246 | ClientImpacts |
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| 247 | ============== |
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| 248 | */ |
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| 249 | void ClientImpacts( gentity_t *ent, pmove_t *pm ) |
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| 250 | { |
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| 251 | int i, j; |
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| 252 | trace_t trace; |
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| 253 | gentity_t *other; |
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| 254 | |
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| 255 | memset( &trace, 0, sizeof( trace ) ); |
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| 256 | |
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| 257 | for( i = 0; i < pm->numtouch; i++ ) |
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| 258 | { |
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| 259 | for( j = 0; j < i; j++ ) |
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| 260 | { |
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| 261 | if( pm->touchents[ j ] == pm->touchents[ i ] ) |
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| 262 | break; |
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| 263 | } |
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| 264 | |
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| 265 | if( j != i ) |
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| 266 | continue; // duplicated |
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| 267 | |
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| 268 | other = &g_entities[ pm->touchents[ i ] ]; |
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| 269 | |
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| 270 | // see G_UnlaggedDetectCollisions(), this is the inverse of that. |
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| 271 | // if our movement is blocked by another player's real position, |
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| 272 | // don't use the unlagged position for them because they are |
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| 273 | // blocking or server-side Pmove() from reaching it |
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| 274 | if( other->client && other->client->unlaggedCalc.used ) |
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| 275 | other->client->unlaggedCalc.used = qfalse; |
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| 276 | |
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| 277 | //charge attack |
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| 278 | if( ent->client->ps.weapon == WP_ALEVEL4 && |
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| 279 | ent->client->ps.stats[ STAT_MISC ] > 0 && |
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| 280 | ent->client->charging ) |
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| 281 | ChargeAttack( ent, other ); |
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| 282 | |
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| 283 | if( ent->client && other->client ) |
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| 284 | G_ClientShove( ent, other ); |
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| 285 | |
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| 286 | if( !other->touch ) |
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| 287 | continue; |
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| 288 | |
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| 289 | other->touch( other, ent, &trace ); |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | /* |
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| 294 | ============ |
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| 295 | G_TouchTriggers |
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| 296 | |
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| 297 | Find all trigger entities that ent's current position touches. |
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| 298 | Spectators will only interact with teleporters. |
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| 299 | ============ |
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| 300 | */ |
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| 301 | void G_TouchTriggers( gentity_t *ent ) |
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| 302 | { |
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| 303 | int i, num; |
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| 304 | int touch[MAX_GENTITIES]; |
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| 305 | gentity_t *hit; |
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| 306 | trace_t trace; |
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| 307 | vec3_t mins, maxs; |
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| 308 | vec3_t pmins, pmaxs; |
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| 309 | static vec3_t range = { 10, 10, 10 }; |
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| 310 | |
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| 311 | if( !ent->client ) |
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| 312 | return; |
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| 313 | |
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| 314 | // dead clients don't activate triggers! |
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| 315 | if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ) |
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| 316 | return; |
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| 317 | |
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| 318 | BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], |
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| 319 | pmins, pmaxs, NULL, NULL, NULL ); |
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| 320 | |
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| 321 | VectorAdd( ent->client->ps.origin, pmins, mins ); |
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| 322 | VectorAdd( ent->client->ps.origin, pmaxs, maxs ); |
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| 323 | |
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| 324 | VectorSubtract( mins, range, mins ); |
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| 325 | VectorAdd( maxs, range, maxs ); |
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| 326 | |
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| 327 | num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); |
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| 328 | |
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| 329 | // can't use ent->absmin, because that has a one unit pad |
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| 330 | VectorAdd( ent->client->ps.origin, ent->r.mins, mins ); |
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| 331 | VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs ); |
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| 332 | |
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| 333 | for( i = 0; i < num; i++ ) |
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| 334 | { |
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| 335 | hit = &g_entities[ touch[ i ] ]; |
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| 336 | |
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| 337 | if( !hit->touch && !ent->touch ) |
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| 338 | continue; |
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| 339 | |
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| 340 | if( !( hit->r.contents & CONTENTS_TRIGGER ) ) |
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| 341 | continue; |
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| 342 | |
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| 343 | // ignore most entities if a spectator |
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| 344 | if( ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) || |
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| 345 | ( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) || |
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| 346 | ( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) |
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| 347 | { |
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| 348 | if( hit->s.eType != ET_TELEPORT_TRIGGER && |
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| 349 | // this is ugly but adding a new ET_? type will |
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| 350 | // most likely cause network incompatibilities |
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| 351 | hit->touch != Touch_DoorTrigger ) |
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| 352 | { |
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| 353 | //check for manually triggered doors |
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| 354 | manualTriggerSpectator( hit, ent ); |
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| 355 | continue; |
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| 356 | } |
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| 357 | } |
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| 358 | |
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| 359 | if( !trap_EntityContact( mins, maxs, hit ) ) |
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| 360 | continue; |
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| 361 | |
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| 362 | memset( &trace, 0, sizeof( trace ) ); |
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| 363 | |
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| 364 | if( hit->touch ) |
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| 365 | hit->touch( hit, ent, &trace ); |
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| 366 | } |
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| 367 | } |
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| 368 | |
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| 369 | /* |
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| 370 | ================= |
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| 371 | SpectatorThink |
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| 372 | ================= |
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| 373 | */ |
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| 374 | void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) |
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| 375 | { |
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| 376 | pmove_t pm; |
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| 377 | gclient_t *client; |
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| 378 | qboolean doPmove = qtrue; |
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| 379 | |
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| 380 | client = ent->client; |
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| 381 | |
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| 382 | client->oldbuttons = client->buttons; |
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| 383 | client->buttons = ucmd->buttons; |
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| 384 | |
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| 385 | if( client->sess.spectatorState == SPECTATOR_LOCKED || client->sess.spectatorState == SPECTATOR_FOLLOW ) |
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| 386 | client->ps.pm_type = PM_FREEZE; |
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| 387 | else |
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| 388 | client->ps.pm_type = PM_SPECTATOR; |
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| 389 | |
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| 390 | if ( client->sess.spectatorState == SPECTATOR_FOLLOW ) |
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| 391 | { |
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| 392 | gclient_t *cl; |
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| 393 | if ( client->sess.spectatorClient >= 0 ) |
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| 394 | { |
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| 395 | cl = &level.clients[ client->sess.spectatorClient ]; |
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| 396 | if ( cl->sess.sessionTeam != TEAM_SPECTATOR ) |
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| 397 | doPmove = qfalse; |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | if (doPmove) |
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| 402 | { |
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| 403 | client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); |
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| 404 | |
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| 405 | client->ps.stats[ STAT_STAMINA ] = 0; |
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| 406 | client->ps.stats[ STAT_MISC ] = 0; |
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| 407 | client->ps.stats[ STAT_BUILDABLE ] = 0; |
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| 408 | client->ps.stats[ STAT_PCLASS ] = PCL_NONE; |
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| 409 | client->ps.weapon = WP_NONE; |
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| 410 | |
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| 411 | // set up for pmove |
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| 412 | memset( &pm, 0, sizeof( pm ) ); |
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| 413 | pm.ps = &client->ps; |
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| 414 | pm.cmd = *ucmd; |
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| 415 | pm.tracemask = MASK_DEADSOLID; // spectators can fly through bodies |
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| 416 | pm.trace = trap_Trace; |
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| 417 | pm.pointcontents = trap_PointContents; |
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| 418 | |
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| 419 | // perform a pmove |
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| 420 | Pmove( &pm ); |
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| 421 | |
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| 422 | // save results of pmove |
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| 423 | VectorCopy( client->ps.origin, ent->s.origin ); |
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| 424 | |
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| 425 | G_TouchTriggers( ent ); |
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| 426 | trap_UnlinkEntity( ent ); |
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| 427 | |
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| 428 | if( ( client->buttons & BUTTON_ATTACK ) && !( client->oldbuttons & BUTTON_ATTACK ) ) |
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| 429 | { |
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| 430 | //if waiting in a queue remove from the queue |
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| 431 | if( client->ps.pm_flags & PMF_QUEUED ) |
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| 432 | { |
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| 433 | if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
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| 434 | G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum ); |
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| 435 | else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
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| 436 | G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum ); |
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| 437 | |
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| 438 | client->pers.classSelection = PCL_NONE; |
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| 439 | client->ps.stats[ STAT_PCLASS ] = PCL_NONE; |
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| 440 | } |
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| 441 | else if( client->pers.classSelection == PCL_NONE ) |
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| 442 | { |
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| 443 | if( client->pers.teamSelection == PTE_NONE ) |
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| 444 | G_TriggerMenu( client->ps.clientNum, MN_TEAM ); |
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| 445 | else if( client->pers.teamSelection == PTE_ALIENS ) |
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| 446 | G_TriggerMenu( client->ps.clientNum, MN_A_CLASS ); |
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| 447 | else if( client->pers.teamSelection == PTE_HUMANS ) |
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| 448 | G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN ); |
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| 449 | } |
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| 450 | } |
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| 451 | |
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| 452 | //set the queue position for the client side |
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| 453 | if( client->ps.pm_flags & PMF_QUEUED ) |
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| 454 | { |
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| 455 | if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
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| 456 | { |
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| 457 | client->ps.persistant[ PERS_QUEUEPOS ] = |
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| 458 | G_GetPosInSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum ); |
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| 459 | } |
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| 460 | else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
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| 461 | { |
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| 462 | client->ps.persistant[ PERS_QUEUEPOS ] = |
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| 463 | G_GetPosInSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum ); |
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| 464 | } |
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| 465 | } |
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| 466 | } |
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| 467 | |
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| 468 | if( ( client->buttons & BUTTON_USE_HOLDABLE ) && !( client->oldbuttons & BUTTON_USE_HOLDABLE ) ) |
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| 469 | G_ToggleFollow( ent ); |
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| 470 | } |
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| 471 | |
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| 472 | |
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| 473 | |
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| 474 | /* |
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| 475 | ================= |
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| 476 | ClientInactivityTimer |
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| 477 | |
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| 478 | Returns qfalse if the client is dropped |
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| 479 | ================= |
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| 480 | */ |
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| 481 | qboolean ClientInactivityTimer( gclient_t *client ) |
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| 482 | { |
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| 483 | if( ! g_inactivity.integer ) |
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| 484 | { |
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| 485 | // give everyone some time, so if the operator sets g_inactivity during |
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| 486 | // gameplay, everyone isn't kicked |
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| 487 | client->inactivityTime = level.time + 60 * 1000; |
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| 488 | client->inactivityWarning = qfalse; |
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| 489 | } |
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| 490 | else if( client->pers.cmd.forwardmove || |
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| 491 | client->pers.cmd.rightmove || |
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| 492 | client->pers.cmd.upmove || |
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| 493 | ( client->pers.cmd.buttons & BUTTON_ATTACK ) ) |
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| 494 | { |
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| 495 | client->inactivityTime = level.time + g_inactivity.integer * 1000; |
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| 496 | client->inactivityWarning = qfalse; |
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| 497 | } |
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| 498 | else if( !client->pers.localClient ) |
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| 499 | { |
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| 500 | if( level.time > client->inactivityTime ) |
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| 501 | { |
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| 502 | trap_DropClient( client - level.clients, "Dropped due to inactivity" ); |
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| 503 | return qfalse; |
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| 504 | } |
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| 505 | |
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| 506 | if( level.time > client->inactivityTime - 10000 && !client->inactivityWarning ) |
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| 507 | { |
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| 508 | client->inactivityWarning = qtrue; |
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| 509 | trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" ); |
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| 510 | } |
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| 511 | } |
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| 512 | |
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| 513 | return qtrue; |
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| 514 | } |
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| 515 | |
|---|
| 516 | /* |
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| 517 | ================== |
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| 518 | ClientTimerActions |
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| 519 | |
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| 520 | Actions that happen once a second |
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| 521 | ================== |
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| 522 | */ |
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| 523 | void ClientTimerActions( gentity_t *ent, int msec ) |
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| 524 | { |
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| 525 | gclient_t *client; |
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| 526 | usercmd_t *ucmd; |
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| 527 | int aForward, aRight; |
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| 528 | qboolean walking = qfalse, stopped = qfalse, |
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| 529 | crouched = qfalse, jumping = qfalse, |
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| 530 | strafing = qfalse; |
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| 531 | int i; |
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| 532 | |
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| 533 | ucmd = &ent->client->pers.cmd; |
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| 534 | |
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| 535 | aForward = abs( ucmd->forwardmove ); |
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| 536 | aRight = abs( ucmd->rightmove ); |
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| 537 | |
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| 538 | if( aForward == 0 && aRight == 0 ) |
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| 539 | stopped = qtrue; |
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| 540 | else if( aForward <= 64 && aRight <= 64 ) |
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| 541 | walking = qtrue; |
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| 542 | |
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| 543 | if( aRight > 0 ) |
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| 544 | strafing = qtrue; |
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| 545 | |
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| 546 | if( ucmd->upmove > 0 ) |
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| 547 | jumping = qtrue; |
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| 548 | else if( ucmd->upmove < 0 ) |
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| 549 | crouched = qtrue; |
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| 550 | |
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| 551 | client = ent->client; |
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| 552 | client->time100 += msec; |
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| 553 | client->time1000 += msec; |
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| 554 | client->time10000 += msec; |
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| 555 | |
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| 556 | while ( client->time100 >= 100 ) |
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| 557 | { |
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| 558 | client->time100 -= 100; |
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| 559 | |
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| 560 | //if not trying to run then not trying to sprint |
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| 561 | if( walking || stopped ) |
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| 562 | client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST; |
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| 563 | |
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| 564 | if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) |
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| 565 | { |
|---|
| 566 | //don't run when jetpack on |
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| 567 | client->ps.stats[ STAT_STATE ] &= ~SS_SPEEDBOOST; |
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| 568 | } |
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| 569 | |
|---|
| 570 | if( ( client->ps.stats[ STAT_STATE ] & SS_SPEEDBOOST ) && !crouched ) |
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| 571 | { |
|---|
| 572 | //subtract stamina |
|---|
| 573 | if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) ) |
|---|
| 574 | client->ps.stats[ STAT_STAMINA ] -= STAMINA_LARMOUR_TAKE; |
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| 575 | else |
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| 576 | client->ps.stats[ STAT_STAMINA ] -= STAMINA_SPRINT_TAKE; |
|---|
| 577 | |
|---|
| 578 | if( client->ps.stats[ STAT_STAMINA ] < -MAX_STAMINA ) |
|---|
| 579 | client->ps.stats[ STAT_STAMINA ] = -MAX_STAMINA; |
|---|
| 580 | } |
|---|
| 581 | |
|---|
| 582 | if( walking || crouched ) |
|---|
| 583 | { |
|---|
| 584 | //restore stamina |
|---|
| 585 | client->ps.stats[ STAT_STAMINA ] += STAMINA_WALK_RESTORE; |
|---|
| 586 | |
|---|
| 587 | if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA ) |
|---|
| 588 | client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; |
|---|
| 589 | } |
|---|
| 590 | else if( stopped ) |
|---|
| 591 | { |
|---|
| 592 | //restore stamina faster |
|---|
| 593 | client->ps.stats[ STAT_STAMINA ] += STAMINA_STOP_RESTORE; |
|---|
| 594 | |
|---|
| 595 | if( client->ps.stats[ STAT_STAMINA ] > MAX_STAMINA ) |
|---|
| 596 | client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; |
|---|
| 597 | } |
|---|
| 598 | |
|---|
| 599 | //client is charging up for a pounce |
|---|
| 600 | if( client->ps.weapon == WP_ALEVEL3 || client->ps.weapon == WP_ALEVEL3_UPG ) |
|---|
| 601 | { |
|---|
| 602 | int pounceSpeed = 0; |
|---|
| 603 | |
|---|
| 604 | if( client->ps.weapon == WP_ALEVEL3 ) |
|---|
| 605 | pounceSpeed = LEVEL3_POUNCE_SPEED; |
|---|
| 606 | else if( client->ps.weapon == WP_ALEVEL3_UPG ) |
|---|
| 607 | pounceSpeed = LEVEL3_POUNCE_UPG_SPEED; |
|---|
| 608 | |
|---|
| 609 | if( client->ps.stats[ STAT_MISC ] < pounceSpeed && ucmd->buttons & BUTTON_ATTACK2 ) |
|---|
| 610 | client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)LEVEL3_POUNCE_CHARGE_TIME ) * pounceSpeed; |
|---|
| 611 | |
|---|
| 612 | if( !( ucmd->buttons & BUTTON_ATTACK2 ) ) |
|---|
| 613 | { |
|---|
| 614 | if( client->pmext.pouncePayload > 0 ) |
|---|
| 615 | client->allowedToPounce = qtrue; |
|---|
| 616 | } |
|---|
| 617 | |
|---|
| 618 | if( client->ps.stats[ STAT_MISC ] > pounceSpeed ) |
|---|
| 619 | client->ps.stats[ STAT_MISC ] = pounceSpeed; |
|---|
| 620 | } |
|---|
| 621 | |
|---|
| 622 | //client is charging up for a... charge |
|---|
| 623 | if( client->ps.weapon == WP_ALEVEL4 ) |
|---|
| 624 | { |
|---|
| 625 | if( client->ps.stats[ STAT_MISC ] < LEVEL4_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 && |
|---|
| 626 | !client->charging ) |
|---|
| 627 | { |
|---|
| 628 | client->charging = qfalse; //should already be off, just making sure |
|---|
| 629 | client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; |
|---|
| 630 | |
|---|
| 631 | if( ucmd->forwardmove > 0 ) |
|---|
| 632 | { |
|---|
| 633 | //trigger charge sound...is quite annoying |
|---|
| 634 | //if( client->ps.stats[ STAT_MISC ] <= 0 ) |
|---|
| 635 | // G_AddEvent( ent, EV_LEV4_CHARGE_PREPARE, 0 ); |
|---|
| 636 | |
|---|
| 637 | client->ps.stats[ STAT_MISC ] += (int)( 100 * (float)LEVEL4_CHARGE_CHARGE_RATIO ); |
|---|
| 638 | |
|---|
| 639 | if( client->ps.stats[ STAT_MISC ] > LEVEL4_CHARGE_TIME ) |
|---|
| 640 | client->ps.stats[ STAT_MISC ] = LEVEL4_CHARGE_TIME; |
|---|
| 641 | } |
|---|
| 642 | else |
|---|
| 643 | client->ps.stats[ STAT_MISC ] = 0; |
|---|
| 644 | } |
|---|
| 645 | |
|---|
| 646 | if( !( ucmd->buttons & BUTTON_ATTACK2 ) || client->charging || |
|---|
| 647 | client->ps.stats[ STAT_MISC ] == LEVEL4_CHARGE_TIME ) |
|---|
| 648 | { |
|---|
| 649 | if( client->ps.stats[ STAT_MISC ] > LEVEL4_MIN_CHARGE_TIME ) |
|---|
| 650 | { |
|---|
| 651 | client->ps.stats[ STAT_MISC ] -= 100; |
|---|
| 652 | |
|---|
| 653 | if( client->charging == qfalse ) |
|---|
| 654 | G_AddEvent( ent, EV_LEV4_CHARGE_START, 0 ); |
|---|
| 655 | |
|---|
| 656 | client->charging = qtrue; |
|---|
| 657 | client->ps.stats[ STAT_STATE ] |= SS_CHARGING; |
|---|
| 658 | |
|---|
| 659 | //if the charger has stopped moving take a chunk of charge away |
|---|
| 660 | if( VectorLength( client->ps.velocity ) < 64.0f || strafing ) |
|---|
| 661 | client->ps.stats[ STAT_MISC ] = client->ps.stats[ STAT_MISC ] / 2; |
|---|
| 662 | |
|---|
| 663 | //can't charge backwards |
|---|
| 664 | if( ucmd->forwardmove < 0 ) |
|---|
| 665 | client->ps.stats[ STAT_MISC ] = 0; |
|---|
| 666 | } |
|---|
| 667 | else |
|---|
| 668 | client->ps.stats[ STAT_MISC ] = 0; |
|---|
| 669 | |
|---|
| 670 | |
|---|
| 671 | if( client->ps.stats[ STAT_MISC ] <= 0 ) |
|---|
| 672 | { |
|---|
| 673 | client->ps.stats[ STAT_MISC ] = 0; |
|---|
| 674 | client->charging = qfalse; |
|---|
| 675 | client->ps.stats[ STAT_STATE ] &= ~SS_CHARGING; |
|---|
| 676 | } |
|---|
| 677 | } |
|---|
| 678 | } |
|---|
| 679 | |
|---|
| 680 | //client is charging up an lcannon |
|---|
| 681 | if( client->ps.weapon == WP_LUCIFER_CANNON ) |
|---|
| 682 | { |
|---|
| 683 | int ammo; |
|---|
| 684 | |
|---|
| 685 | BG_UnpackAmmoArray( WP_LUCIFER_CANNON, client->ps.ammo, client->ps.powerups, &ammo, NULL ); |
|---|
| 686 | |
|---|
| 687 | if( client->ps.stats[ STAT_MISC ] < LCANNON_TOTAL_CHARGE && ucmd->buttons & BUTTON_ATTACK ) |
|---|
| 688 | client->ps.stats[ STAT_MISC ] += ( 100.0f / LCANNON_CHARGE_TIME ) * LCANNON_TOTAL_CHARGE; |
|---|
| 689 | |
|---|
| 690 | if( client->ps.stats[ STAT_MISC ] > LCANNON_TOTAL_CHARGE ) |
|---|
| 691 | client->ps.stats[ STAT_MISC ] = LCANNON_TOTAL_CHARGE; |
|---|
| 692 | |
|---|
| 693 | if( client->ps.stats[ STAT_MISC ] > ( ammo * LCANNON_TOTAL_CHARGE ) / 10 ) |
|---|
| 694 | client->ps.stats[ STAT_MISC ] = ammo * LCANNON_TOTAL_CHARGE / 10; |
|---|
| 695 | } |
|---|
| 696 | |
|---|
| 697 | switch( client->ps.weapon ) |
|---|
| 698 | { |
|---|
| 699 | case WP_ABUILD: |
|---|
| 700 | case WP_ABUILD2: |
|---|
| 701 | case WP_HBUILD: |
|---|
| 702 | case WP_HBUILD2: |
|---|
| 703 | //set validity bit on buildable |
|---|
| 704 | if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) |
|---|
| 705 | { |
|---|
| 706 | int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] ); |
|---|
| 707 | vec3_t dummy; |
|---|
| 708 | |
|---|
| 709 | if( G_CanBuild( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, |
|---|
| 710 | dist, dummy ) == IBE_NONE ) |
|---|
| 711 | client->ps.stats[ STAT_BUILDABLE ] |= SB_VALID_TOGGLEBIT; |
|---|
| 712 | else |
|---|
| 713 | client->ps.stats[ STAT_BUILDABLE ] &= ~SB_VALID_TOGGLEBIT; |
|---|
| 714 | |
|---|
| 715 | // Let the client know which buildables will be removed by building |
|---|
| 716 | for( i = 0; i < MAX_POWERUPS; i++ ) |
|---|
| 717 | { |
|---|
| 718 | if( i < level.numBuildablesForRemoval ) |
|---|
| 719 | client->ps.powerups[ i ] = level.markedBuildables[ i ]->s.number; |
|---|
| 720 | else |
|---|
| 721 | client->ps.powerups[ i ] = 0; |
|---|
| 722 | } |
|---|
| 723 | } |
|---|
| 724 | else |
|---|
| 725 | { |
|---|
| 726 | for( i = 0; i < MAX_POWERUPS; i++ ) |
|---|
| 727 | client->ps.powerups[ i ] = 0; |
|---|
| 728 | } |
|---|
| 729 | |
|---|
| 730 | case WP_BLASTER: |
|---|
| 731 | //update build timer |
|---|
| 732 | if( client->ps.stats[ STAT_MISC ] > 0 ) |
|---|
| 733 | client->ps.stats[ STAT_MISC ] -= 100; |
|---|
| 734 | |
|---|
| 735 | if( client->ps.stats[ STAT_MISC ] < 0 ) |
|---|
| 736 | client->ps.stats[ STAT_MISC ] = 0; |
|---|
| 737 | break; |
|---|
| 738 | |
|---|
| 739 | default: |
|---|
| 740 | break; |
|---|
| 741 | } |
|---|
| 742 | |
|---|
| 743 | if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE ) |
|---|
| 744 | { |
|---|
| 745 | int remainingStartupTime = MEDKIT_STARTUP_TIME - ( level.time - client->lastMedKitTime ); |
|---|
| 746 | |
|---|
| 747 | if( remainingStartupTime < 0 ) |
|---|
| 748 | { |
|---|
| 749 | if( ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] && |
|---|
| 750 | ent->client->medKitHealthToRestore && |
|---|
| 751 | ent->client->ps.pm_type != PM_DEAD ) |
|---|
| 752 | { |
|---|
| 753 | ent->client->medKitHealthToRestore--; |
|---|
| 754 | do_health( ent,1 ); |
|---|
| 755 | } |
|---|
| 756 | else |
|---|
| 757 | ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE; |
|---|
| 758 | } |
|---|
| 759 | else |
|---|
| 760 | { |
|---|
| 761 | if( ent->health < ent->client->ps.stats[ STAT_MAX_HEALTH ] && |
|---|
| 762 | ent->client->medKitHealthToRestore && |
|---|
| 763 | ent->client->ps.pm_type != PM_DEAD ) |
|---|
| 764 | { |
|---|
| 765 | //partial increase |
|---|
| 766 | if( level.time > client->medKitIncrementTime ) |
|---|
| 767 | { |
|---|
| 768 | ent->client->medKitHealthToRestore--; |
|---|
| 769 | do_health( ent,1 ); |
|---|
| 770 | |
|---|
| 771 | client->medKitIncrementTime = level.time + |
|---|
| 772 | ( remainingStartupTime / MEDKIT_STARTUP_SPEED ); |
|---|
| 773 | } |
|---|
| 774 | } |
|---|
| 775 | else |
|---|
| 776 | ent->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE; |
|---|
| 777 | } |
|---|
| 778 | } |
|---|
| 779 | } |
|---|
| 780 | |
|---|
| 781 | while( client->time1000 >= 1000 ) |
|---|
| 782 | { |
|---|
| 783 | client->time1000 -= 1000; |
|---|
| 784 | |
|---|
| 785 | //jetpack power management |
|---|
| 786 | if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) ) |
|---|
| 787 | { |
|---|
| 788 | if(BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) |
|---|
| 789 | { |
|---|
| 790 | if(g_jetpackLimit.integer > 0) |
|---|
| 791 | { |
|---|
| 792 | //decrease jetpack power |
|---|
| 793 | if(client->jetpack_power > 0) |
|---|
| 794 | { |
|---|
| 795 | client->jetpack_power--; |
|---|
| 796 | |
|---|
| 797 | //if no power, can't reactive jetpack for a moment |
|---|
| 798 | if(client->jetpack_power == 0) |
|---|
| 799 | client->jetpack_beat = g_jetpackLimit.integer / 10; |
|---|
| 800 | } |
|---|
| 801 | } |
|---|
| 802 | } |
|---|
| 803 | else |
|---|
| 804 | { |
|---|
| 805 | //recover jetpack |
|---|
| 806 | if(client->jetpack_beat > 0) |
|---|
| 807 | client->jetpack_beat--; |
|---|
| 808 | else if( level.reactorPresent && client->jetpack_power < g_jetpackLimit.integer) |
|---|
| 809 | client->jetpack_power++; |
|---|
| 810 | } |
|---|
| 811 | } |
|---|
| 812 | |
|---|
| 813 | //client is poison clouded |
|---|
| 814 | if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) |
|---|
| 815 | G_Damage( ent, client->lastPoisonCloudedClient, client->lastPoisonCloudedClient, NULL, NULL, |
|---|
| 816 | LEVEL1_PCLOUD_DMG, 0, MOD_LEVEL1_PCLOUD ); |
|---|
| 817 | |
|---|
| 818 | //client is poisoned |
|---|
| 819 | if( client->ps.stats[ STAT_STATE ] & SS_POISONED ) |
|---|
| 820 | { |
|---|
| 821 | int i; |
|---|
| 822 | int seconds = ( ( level.time - client->lastPoisonTime ) / 1000 ) + 1; |
|---|
| 823 | int damage = ALIEN_POISON_DMG, damage2 = 0; |
|---|
| 824 | |
|---|
| 825 | for( i = 0; i < seconds; i++ ) |
|---|
| 826 | { |
|---|
| 827 | if( i == seconds - 1 ) |
|---|
| 828 | damage2 = damage; |
|---|
| 829 | |
|---|
| 830 | damage *= ALIEN_POISON_DIVIDER; |
|---|
| 831 | } |
|---|
| 832 | |
|---|
| 833 | damage = damage2 - damage; |
|---|
| 834 | |
|---|
| 835 | G_Damage( ent, client->lastPoisonClient, client->lastPoisonClient, NULL, NULL, |
|---|
| 836 | damage, 0, MOD_POISON ); |
|---|
| 837 | } |
|---|
| 838 | |
|---|
| 839 | //replenish alien health |
|---|
| 840 | if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && |
|---|
| 841 | level.surrenderTeam != PTE_ALIENS ) |
|---|
| 842 | { |
|---|
| 843 | int entityList[ MAX_GENTITIES ]; |
|---|
| 844 | vec3_t range = { LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE }; |
|---|
| 845 | vec3_t mins, maxs; |
|---|
| 846 | int i, num; |
|---|
| 847 | gentity_t *boostEntity; |
|---|
| 848 | float modifier = 1.0f; |
|---|
| 849 | |
|---|
| 850 | VectorAdd( client->ps.origin, range, maxs ); |
|---|
| 851 | VectorSubtract( client->ps.origin, range, mins ); |
|---|
| 852 | |
|---|
| 853 | num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); |
|---|
| 854 | for( i = 0; i < num; i++ ) |
|---|
| 855 | { |
|---|
| 856 | boostEntity = &g_entities[ entityList[ i ] ]; |
|---|
| 857 | |
|---|
| 858 | if( boostEntity->client && boostEntity->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && |
|---|
| 859 | boostEntity->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL4 ) |
|---|
| 860 | { |
|---|
| 861 | modifier = LEVEL4_REGEN_MOD; |
|---|
| 862 | break; |
|---|
| 863 | } |
|---|
| 864 | else if( boostEntity->s.eType == ET_BUILDABLE && |
|---|
| 865 | boostEntity->s.modelindex == BA_A_BOOSTER && |
|---|
| 866 | boostEntity->spawned && boostEntity->health > 0) |
|---|
| 867 | { |
|---|
| 868 | modifier = BOOSTER_REGEN_MOD; |
|---|
| 869 | break; |
|---|
| 870 | } |
|---|
| 871 | } |
|---|
| 872 | |
|---|
| 873 | if( ent->health > 0 && ent->health < client->ps.stats[ STAT_MAX_HEALTH ] && |
|---|
| 874 | ( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time ) |
|---|
| 875 | do_health( ent,BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ) * modifier ); |
|---|
| 876 | |
|---|
| 877 | if( ent->health > client->ps.stats[ STAT_MAX_HEALTH ] ) |
|---|
| 878 | ent->health = client->ps.stats[ STAT_MAX_HEALTH ]; |
|---|
| 879 | } |
|---|
| 880 | |
|---|
| 881 | // turn off life support when a team admits defeat |
|---|
| 882 | if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && |
|---|
| 883 | level.surrenderTeam == PTE_ALIENS ) |
|---|
| 884 | { |
|---|
| 885 | G_Damage( ent, NULL, NULL, NULL, NULL, |
|---|
| 886 | BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ), |
|---|
| 887 | DAMAGE_NO_ARMOR, MOD_SUICIDE ); |
|---|
| 888 | } |
|---|
| 889 | else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && |
|---|
| 890 | level.surrenderTeam == PTE_HUMANS ) |
|---|
| 891 | { |
|---|
| 892 | G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_SUICIDE ); |
|---|
| 893 | } |
|---|
| 894 | } |
|---|
| 895 | |
|---|
| 896 | while( client->time10000 >= 10000 ) |
|---|
| 897 | { |
|---|
| 898 | client->time10000 -= 10000; |
|---|
| 899 | |
|---|
| 900 | if( client->ps.weapon == WP_ALEVEL3_UPG ) |
|---|
| 901 | { |
|---|
| 902 | int ammo, maxAmmo; |
|---|
| 903 | |
|---|
| 904 | BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL ); |
|---|
| 905 | BG_UnpackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL ); |
|---|
| 906 | |
|---|
| 907 | if( ammo < maxAmmo ) |
|---|
| 908 | { |
|---|
| 909 | ammo++; |
|---|
| 910 | BG_PackAmmoArray( WP_ALEVEL3_UPG, client->ps.ammo, client->ps.powerups, ammo, 0 ); |
|---|
| 911 | } |
|---|
| 912 | } |
|---|
| 913 | } |
|---|
| 914 | } |
|---|
| 915 | |
|---|
| 916 | /* |
|---|
| 917 | ==================== |
|---|
| 918 | ClientIntermissionThink |
|---|
| 919 | ==================== |
|---|
| 920 | */ |
|---|
| 921 | void ClientIntermissionThink( gclient_t *client ) |
|---|
| 922 | { |
|---|
| 923 | client->ps.eFlags &= ~EF_TALK; |
|---|
| 924 | client->ps.eFlags &= ~EF_FIRING; |
|---|
| 925 | client->ps.eFlags &= ~EF_FIRING2; |
|---|
| 926 | |
|---|
| 927 | // the level will exit when everyone wants to or after timeouts |
|---|
| 928 | |
|---|
| 929 | // swap and latch button actions |
|---|
| 930 | client->oldbuttons = client->buttons; |
|---|
| 931 | client->buttons = client->pers.cmd.buttons; |
|---|
| 932 | if( client->buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) & ( client->oldbuttons ^ client->buttons ) ) |
|---|
| 933 | client->readyToExit = 1; |
|---|
| 934 | } |
|---|
| 935 | |
|---|
| 936 | |
|---|
| 937 | /* |
|---|
| 938 | ================ |
|---|
| 939 | ClientEvents |
|---|
| 940 | |
|---|
| 941 | Events will be passed on to the clients for presentation, |
|---|
| 942 | but any server game effects are handled here |
|---|
| 943 | ================ |
|---|
| 944 | */ |
|---|
| 945 | void ClientEvents( gentity_t *ent, int oldEventSequence ) |
|---|
| 946 | { |
|---|
| 947 | int i; |
|---|
| 948 | int event; |
|---|
| 949 | gclient_t *client; |
|---|
| 950 | int damage; |
|---|
| 951 | vec3_t dir; |
|---|
| 952 | vec3_t point, mins; |
|---|
| 953 | float fallDistance; |
|---|
| 954 | pClass_t class; |
|---|
| 955 | |
|---|
| 956 | client = ent->client; |
|---|
| 957 | class = client->ps.stats[ STAT_PCLASS ]; |
|---|
| 958 | |
|---|
| 959 | if( oldEventSequence < client->ps.eventSequence - MAX_PS_EVENTS ) |
|---|
| 960 | oldEventSequence = client->ps.eventSequence - MAX_PS_EVENTS; |
|---|
| 961 | |
|---|
| 962 | for( i = oldEventSequence; i < client->ps.eventSequence; i++ ) |
|---|
| 963 | { |
|---|
| 964 | event = client->ps.events[ i & ( MAX_PS_EVENTS - 1 ) ]; |
|---|
| 965 | |
|---|
| 966 | switch( event ) |
|---|
| 967 | { |
|---|
| 968 | case EV_FALL_MEDIUM: |
|---|
| 969 | case EV_FALL_FAR: |
|---|
| 970 | if( ent->s.eType != ET_PLAYER ) |
|---|
| 971 | break; // not in the player model |
|---|
| 972 | |
|---|
| 973 | fallDistance = ( (float)client->ps.stats[ STAT_FALLDIST ] - MIN_FALL_DISTANCE ) / |
|---|
| 974 | ( MAX_FALL_DISTANCE - MIN_FALL_DISTANCE ); |
|---|
| 975 | |
|---|
| 976 | if( fallDistance < 0.0f ) |
|---|
| 977 | fallDistance = 0.0f; |
|---|
| 978 | else if( fallDistance > 1.0f ) |
|---|
| 979 | fallDistance = 1.0f; |
|---|
| 980 | |
|---|
| 981 | damage = (int)( (float)BG_FindHealthForClass( class ) * |
|---|
| 982 | BG_FindFallDamageForClass( class ) * fallDistance ); |
|---|
| 983 | |
|---|
| 984 | VectorSet( dir, 0, 0, 1 ); |
|---|
| 985 | BG_FindBBoxForClass( class, mins, NULL, NULL, NULL, NULL ); |
|---|
| 986 | mins[ 0 ] = mins[ 1 ] = 0.0f; |
|---|
| 987 | VectorAdd( client->ps.origin, mins, point ); |
|---|
| 988 | |
|---|
| 989 | ent->pain_debounce_time = level.time + 200; // no normal pain sound |
|---|
| 990 | G_Damage( ent, NULL, NULL, dir, point, damage, DAMAGE_NO_LOCDAMAGE, MOD_FALLING ); |
|---|
| 991 | break; |
|---|
| 992 | |
|---|
| 993 | case EV_FIRE_WEAPON: |
|---|
| 994 | FireWeapon( ent ); |
|---|
| 995 | break; |
|---|
| 996 | |
|---|
| 997 | case EV_FIRE_WEAPON2: |
|---|
| 998 | FireWeapon2( ent ); |
|---|
| 999 | break; |
|---|
| 1000 | |
|---|
| 1001 | case EV_FIRE_WEAPON3: |
|---|
| 1002 | FireWeapon3( ent ); |
|---|
| 1003 | break; |
|---|
| 1004 | |
|---|
| 1005 | case EV_NOAMMO: |
|---|
| 1006 | break; |
|---|
| 1007 | |
|---|
| 1008 | default: |
|---|
| 1009 | break; |
|---|
| 1010 | } |
|---|
| 1011 | } |
|---|
| 1012 | } |
|---|
| 1013 | |
|---|
| 1014 | |
|---|
| 1015 | /* |
|---|
| 1016 | ============== |
|---|
| 1017 | SendPendingPredictableEvents |
|---|
| 1018 | ============== |
|---|
| 1019 | */ |
|---|
| 1020 | void SendPendingPredictableEvents( playerState_t *ps ) |
|---|
| 1021 | { |
|---|
| 1022 | gentity_t *t; |
|---|
| 1023 | int event, seq; |
|---|
| 1024 | int extEvent, number; |
|---|
| 1025 | |
|---|
| 1026 | // if there are still events pending |
|---|
| 1027 | if( ps->entityEventSequence < ps->eventSequence ) |
|---|
| 1028 | { |
|---|
| 1029 | // create a temporary entity for this event which is sent to everyone |
|---|
| 1030 | // except the client who generated the event |
|---|
| 1031 | seq = ps->entityEventSequence & ( MAX_PS_EVENTS - 1 ); |
|---|
| 1032 | event = ps->events[ seq ] | ( ( ps->entityEventSequence & 3 ) << 8 ); |
|---|
| 1033 | // set external event to zero before calling BG_PlayerStateToEntityState |
|---|
| 1034 | extEvent = ps->externalEvent; |
|---|
| 1035 | ps->externalEvent = 0; |
|---|
| 1036 | // create temporary entity for event |
|---|
| 1037 | t = G_TempEntity( ps->origin, event ); |
|---|
| 1038 | number = t->s.number; |
|---|
| 1039 | BG_PlayerStateToEntityState( ps, &t->s, qtrue ); |
|---|
| 1040 | t->s.number = number; |
|---|
| 1041 | t->s.eType = ET_EVENTS + event; |
|---|
| 1042 | t->s.eFlags |= EF_PLAYER_EVENT; |
|---|
| 1043 | t->s.otherEntityNum = ps->clientNum; |
|---|
| 1044 | // send to everyone except the client who generated the event |
|---|
| 1045 | t->r.svFlags |= SVF_NOTSINGLECLIENT; |
|---|
| 1046 | t->r.singleClient = ps->clientNum; |
|---|
| 1047 | // set back external event |
|---|
| 1048 | ps->externalEvent = extEvent; |
|---|
| 1049 | } |
|---|
| 1050 | } |
|---|
| 1051 | |
|---|
| 1052 | /* |
|---|
| 1053 | ============== |
|---|
| 1054 | G_UnlaggedStore |
|---|
| 1055 | |
|---|
| 1056 | Called on every server frame. Stores position data for the client at that |
|---|
| 1057 | into client->unlaggedHist[] and the time into level.unlaggedTimes[]. |
|---|
| 1058 | This data is used by G_UnlaggedCalc() |
|---|
| 1059 | ============== |
|---|
| 1060 | */ |
|---|
| 1061 | void G_UnlaggedStore( void ) |
|---|
| 1062 | { |
|---|
| 1063 | int i = 0; |
|---|
| 1064 | gentity_t *ent; |
|---|
| 1065 | unlagged_t *save; |
|---|
| 1066 | |
|---|
| 1067 | if( !g_unlagged.integer ) |
|---|
| 1068 | return; |
|---|
| 1069 | level.unlaggedIndex++; |
|---|
| 1070 | if( level.unlaggedIndex >= MAX_UNLAGGED_MARKERS ) |
|---|
| 1071 | level.unlaggedIndex = 0; |
|---|
| 1072 | |
|---|
| 1073 | level.unlaggedTimes[ level.unlaggedIndex ] = level.time; |
|---|
| 1074 | |
|---|
| 1075 | for( i = 0; i < level.maxclients; i++ ) |
|---|
| 1076 | { |
|---|
| 1077 | ent = &g_entities[ i ]; |
|---|
| 1078 | save = &ent->client->unlaggedHist[ level.unlaggedIndex ]; |
|---|
| 1079 | save->used = qfalse; |
|---|
| 1080 | if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) |
|---|
| 1081 | continue; |
|---|
| 1082 | if( ent->client->pers.connected != CON_CONNECTED ) |
|---|
| 1083 | continue; |
|---|
| 1084 | VectorCopy( ent->r.mins, save->mins ); |
|---|
| 1085 | VectorCopy( ent->r.maxs, save->maxs ); |
|---|
| 1086 | VectorCopy( ent->s.pos.trBase, save->origin ); |
|---|
| 1087 | save->used = qtrue; |
|---|
| 1088 | } |
|---|
| 1089 | } |
|---|
| 1090 | |
|---|
| 1091 | /* |
|---|
| 1092 | ============== |
|---|
| 1093 | G_UnlaggedClear |
|---|
| 1094 | |
|---|
| 1095 | Mark all unlaggedHist[] markers for this client invalid. Useful for |
|---|
| 1096 | preventing teleporting and death. |
|---|
| 1097 | ============== |
|---|
| 1098 | */ |
|---|
| 1099 | void G_UnlaggedClear( gentity_t *ent ) |
|---|
| 1100 | { |
|---|
| 1101 | int i; |
|---|
| 1102 | |
|---|
| 1103 | for( i = 0; i < MAX_UNLAGGED_MARKERS; i++ ) |
|---|
| 1104 | ent->client->unlaggedHist[ i ].used = qfalse; |
|---|
| 1105 | } |
|---|
| 1106 | |
|---|
| 1107 | /* |
|---|
| 1108 | ============== |
|---|
| 1109 | G_UnlaggedCalc |
|---|
| 1110 | |
|---|
| 1111 | Loops through all active clients and calculates their predicted position |
|---|
| 1112 | for time then stores it in client->unlaggedCalc |
|---|
| 1113 | ============== |
|---|
| 1114 | */ |
|---|
| 1115 | void G_UnlaggedCalc( int time, gentity_t *rewindEnt ) |
|---|
| 1116 | { |
|---|
| 1117 | int i = 0; |
|---|
| 1118 | gentity_t *ent; |
|---|
| 1119 | int startIndex = level.unlaggedIndex; |
|---|
| 1120 | int stopIndex = -1; |
|---|
| 1121 | int frameMsec = 0; |
|---|
| 1122 | float lerp = 0.5f; |
|---|
| 1123 | |
|---|
| 1124 | if( !g_unlagged.integer ) |
|---|
| 1125 | return; |
|---|
| 1126 | |
|---|
| 1127 | // clear any calculated values from a previous run |
|---|
| 1128 | for( i = 0; i < level.maxclients; i++ ) |
|---|
| 1129 | { |
|---|
| 1130 | ent = &g_entities[ i ]; |
|---|
| 1131 | ent->client->unlaggedCalc.used = qfalse; |
|---|
| 1132 | } |
|---|
| 1133 | |
|---|
| 1134 | for( i = 0; i < MAX_UNLAGGED_MARKERS; i++ ) |
|---|
| 1135 | { |
|---|
| 1136 | if( level.unlaggedTimes[ startIndex ] <= time ) |
|---|
| 1137 | break; |
|---|
| 1138 | stopIndex = startIndex; |
|---|
| 1139 | if( --startIndex < 0 ) |
|---|
| 1140 | startIndex = MAX_UNLAGGED_MARKERS - 1; |
|---|
| 1141 | } |
|---|
| 1142 | if( i == MAX_UNLAGGED_MARKERS ) |
|---|
| 1143 | { |
|---|
| 1144 | // if we searched all markers and the oldest one still isn't old enough |
|---|
| 1145 | // just use the oldest marker with no lerping |
|---|
| 1146 | lerp = 0.0f; |
|---|
| 1147 | } |
|---|
| 1148 | |
|---|
| 1149 | // client is on the current frame, no need for unlagged |
|---|
| 1150 | if( stopIndex == -1 ) |
|---|
| 1151 | return; |
|---|
| 1152 | |
|---|
| 1153 | // lerp between two markers |
|---|
| 1154 | frameMsec = level.unlaggedTimes[ stopIndex ] - |
|---|
| 1155 | level.unlaggedTimes[ startIndex ]; |
|---|
| 1156 | if( frameMsec > 0 ) |
|---|
| 1157 | { |
|---|
| 1158 | lerp = ( float )( time - level.unlaggedTimes[ startIndex ] ) / |
|---|
| 1159 | ( float )frameMsec; |
|---|
| 1160 | } |
|---|
| 1161 | |
|---|
| 1162 | for( i = 0; i < level.maxclients; i++ ) |
|---|
| 1163 | { |
|---|
| 1164 | ent = &g_entities[ i ]; |
|---|
| 1165 | if( ent == rewindEnt ) |
|---|
| 1166 | continue; |
|---|
| 1167 | if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) |
|---|
| 1168 | continue; |
|---|
| 1169 | if( ent->client->pers.connected != CON_CONNECTED ) |
|---|
| 1170 | continue; |
|---|
| 1171 | if( !ent->client->unlaggedHist[ startIndex ].used ) |
|---|
| 1172 | continue; |
|---|
| 1173 | if( !ent->client->unlaggedHist[ stopIndex ].used ) |
|---|
| 1174 | continue; |
|---|
| 1175 | |
|---|
| 1176 | // between two unlagged markers |
|---|
| 1177 | VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].mins, |
|---|
| 1178 | ent->client->unlaggedHist[ stopIndex ].mins, |
|---|
| 1179 | ent->client->unlaggedCalc.mins ); |
|---|
| 1180 | VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].maxs, |
|---|
| 1181 | ent->client->unlaggedHist[ stopIndex ].maxs, |
|---|
| 1182 | ent->client->unlaggedCalc.maxs ); |
|---|
| 1183 | VectorLerp( lerp, ent->client->unlaggedHist[ startIndex ].origin, |
|---|
| 1184 | ent->client->unlaggedHist[ stopIndex ].origin, |
|---|
| 1185 | ent->client->unlaggedCalc.origin ); |
|---|
| 1186 | |
|---|
| 1187 | ent->client->unlaggedCalc.used = qtrue; |
|---|
| 1188 | } |
|---|
| 1189 | } |
|---|
| 1190 | |
|---|
| 1191 | /* |
|---|
| 1192 | ============== |
|---|
| 1193 | G_UnlaggedOff |
|---|
| 1194 | |
|---|
| 1195 | Reverses the changes made to all active clients by G_UnlaggedOn() |
|---|
| 1196 | ============== |
|---|
| 1197 | */ |
|---|
| 1198 | void G_UnlaggedOff( void ) |
|---|
| 1199 | { |
|---|
| 1200 | int i = 0; |
|---|
| 1201 | gentity_t *ent; |
|---|
| 1202 | |
|---|
| 1203 | if( !g_unlagged.integer ) |
|---|
| 1204 | return; |
|---|
| 1205 | |
|---|
| 1206 | for( i = 0; i < level.maxclients; i++ ) |
|---|
| 1207 | { |
|---|
| 1208 | ent = &g_entities[ i ]; |
|---|
| 1209 | if( !ent->client->unlaggedBackup.used ) |
|---|
| 1210 | continue; |
|---|
| 1211 | VectorCopy( ent->client->unlaggedBackup.mins, ent->r.mins ); |
|---|
| 1212 | VectorCopy( ent->client->unlaggedBackup.maxs, ent->r.maxs ); |
|---|
| 1213 | VectorCopy( ent->client->unlaggedBackup.origin, ent->r.currentOrigin ); |
|---|
| 1214 | ent->client->unlaggedBackup.used = qfalse; |
|---|
| 1215 | trap_LinkEntity( ent ); |
|---|
| 1216 | } |
|---|
| 1217 | } |
|---|
| 1218 | |
|---|
| 1219 | /* |
|---|
| 1220 | ============== |
|---|
| 1221 | G_UnlaggedOn |
|---|
| 1222 | |
|---|
| 1223 | Called after G_UnlaggedCalc() to apply the calculated values to all active |
|---|
| 1224 | clients. Once finished tracing, G_UnlaggedOff() must be called to restore |
|---|
| 1225 | the clients' position data |
|---|
| 1226 | |
|---|
| 1227 | As an optimization, all clients that have an unlagged position that is |
|---|
| 1228 | not touchable at "range" from "muzzle" will be ignored. This is required |
|---|
| 1229 | to prevent a huge amount of trap_LinkEntity() calls per user cmd. |
|---|
| 1230 | ============== |
|---|
| 1231 | */ |
|---|
| 1232 | |
|---|
| 1233 | void G_UnlaggedOn( vec3_t muzzle, float range ) |
|---|
| 1234 | { |
|---|
| 1235 | int i = 0; |
|---|
| 1236 | gentity_t *ent; |
|---|
| 1237 | unlagged_t *calc; |
|---|
| 1238 | |
|---|
| 1239 | if( !g_unlagged.integer ) |
|---|
| 1240 | return; |
|---|
| 1241 | |
|---|
| 1242 | for( i = 0; i < level.maxclients; i++ ) |
|---|
| 1243 | { |
|---|
| 1244 | ent = &g_entities[ i ]; |
|---|
| 1245 | calc = &ent->client->unlaggedCalc; |
|---|
| 1246 | |
|---|
| 1247 | if( !calc->used ) |
|---|
| 1248 | continue; |
|---|
| 1249 | if( ent->client->unlaggedBackup.used ) |
|---|
| 1250 | continue; |
|---|
| 1251 | if( !ent->r.linked || !( ent->r.contents & CONTENTS_BODY ) ) |
|---|
| 1252 | continue; |
|---|
| 1253 | if( VectorCompare( ent->r.currentOrigin, calc->origin ) ) |
|---|
| 1254 | continue; |
|---|
| 1255 | if( muzzle ) |
|---|
| 1256 | { |
|---|
| 1257 | float r1 = Distance( calc->origin, calc->maxs ); |
|---|
| 1258 | float r2 = Distance( calc->origin, calc->mins ); |
|---|
| 1259 | float maxRadius = ( r1 > r2 ) ? r1 : r2; |
|---|
| 1260 | |
|---|
| 1261 | if( Distance( muzzle, calc->origin ) > range + maxRadius ) |
|---|
| 1262 | continue; |
|---|
| 1263 | } |
|---|
| 1264 | |
|---|
| 1265 | // create a backup of the real positions |
|---|
| 1266 | VectorCopy( ent->r.mins, ent->client->unlaggedBackup.mins ); |
|---|
| 1267 | VectorCopy( ent->r.maxs, ent->client->unlaggedBackup.maxs ); |
|---|
| 1268 | VectorCopy( ent->r.currentOrigin, ent->client->unlaggedBackup.origin ); |
|---|
| 1269 | ent->client->unlaggedBackup.used = qtrue; |
|---|
| 1270 | |
|---|
| 1271 | // move the client to the calculated unlagged position |
|---|
| 1272 | VectorCopy( calc->mins, ent->r.mins ); |
|---|
| 1273 | VectorCopy( calc->maxs, ent->r.maxs ); |
|---|
| 1274 | VectorCopy( calc->origin, ent->r.currentOrigin ); |
|---|
| 1275 | trap_LinkEntity( ent ); |
|---|
| 1276 | } |
|---|
| 1277 | } |
|---|
| 1278 | /* |
|---|
| 1279 | ============== |
|---|
| 1280 | G_UnlaggedDetectCollisions |
|---|
| 1281 | |
|---|
| 1282 | cgame prediction will predict a client's own position all the way up to |
|---|
| 1283 | the current time, but only updates other player's positions up to the |
|---|
| 1284 | postition sent in the most recent snapshot. |
|---|
| 1285 | |
|---|
| 1286 | This allows player X to essentially "move through" the position of player Y |
|---|
| 1287 | when player X's cmd is processed with Pmove() on the server. This is because |
|---|
| 1288 | player Y was clipping player X's Pmove() on his client, but when the same |
|---|
| 1289 | cmd is processed with Pmove on the server it is not clipped. |
|---|
| 1290 | |
|---|
| 1291 | Long story short (too late): don't use unlagged positions for players who |
|---|
| 1292 | were blocking this player X's client-side Pmove(). This makes the assumption |
|---|
| 1293 | that if player X's movement was blocked in the client he's going to still |
|---|
| 1294 | be up against player Y when the Pmove() is run on the server with the |
|---|
| 1295 | same cmd. |
|---|
| 1296 | |
|---|
| 1297 | NOTE: this must be called after Pmove() and G_UnlaggedCalc() |
|---|
| 1298 | ============== |
|---|
| 1299 | */ |
|---|
| 1300 | static void G_UnlaggedDetectCollisions( gentity_t *ent ) |
|---|
| 1301 | { |
|---|
| 1302 | unlagged_t *calc; |
|---|
| 1303 | trace_t tr; |
|---|
| 1304 | float r1, r2; |
|---|
| 1305 | float range; |
|---|
| 1306 | |
|---|
| 1307 | if( !g_unlagged.integer ) |
|---|
| 1308 | return; |
|---|
| 1309 | |
|---|
| 1310 | calc = &ent->client->unlaggedCalc; |
|---|
| 1311 | |
|---|
| 1312 | // if the client isn't moving, this is not necessary |
|---|
| 1313 | if( VectorCompare( ent->client->oldOrigin, ent->client->ps.origin ) ) |
|---|
| 1314 | return; |
|---|
| 1315 | |
|---|
| 1316 | range = Distance( ent->client->oldOrigin, ent->client->ps.origin ); |
|---|
| 1317 | |
|---|
| 1318 | // increase the range by the player's largest possible radius since it's |
|---|
| 1319 | // the players bounding box that collides, not their origin |
|---|
| 1320 | r1 = Distance( calc->origin, calc->mins ); |
|---|
| 1321 | r2 = Distance( calc->origin, calc->maxs ); |
|---|
| 1322 | range += ( r1 > r2 ) ? r1 : r2; |
|---|
| 1323 | |
|---|
| 1324 | G_UnlaggedOn( ent->client->oldOrigin, range ); |
|---|
| 1325 | |
|---|
| 1326 | trap_Trace(&tr, ent->client->oldOrigin, ent->r.mins, ent->r.maxs, |
|---|
| 1327 | ent->client->ps.origin, ent->s.number, MASK_PLAYERSOLID ); |
|---|
| 1328 | if( tr.entityNum >= 0 && tr.entityNum < MAX_CLIENTS ) |
|---|
| 1329 | g_entities[ tr.entityNum ].client->unlaggedCalc.used = qfalse; |
|---|
| 1330 | |
|---|
| 1331 | G_UnlaggedOff( ); |
|---|
| 1332 | } |
|---|
| 1333 | |
|---|
| 1334 | /* |
|---|
| 1335 | ============== |
|---|
| 1336 | ClientThink |
|---|
| 1337 | |
|---|
| 1338 | This will be called once for each client frame, which will |
|---|
| 1339 | usually be a couple times for each server frame on fast clients. |
|---|
| 1340 | |
|---|
| 1341 | If "g_synchronousClients 1" is set, this will be called exactly |
|---|
| 1342 | once for each server frame, which makes for smooth demo recording. |
|---|
| 1343 | ============== |
|---|
| 1344 | */ |
|---|
| 1345 | void ClientThink_real( gentity_t *ent ) |
|---|
| 1346 | { |
|---|
| 1347 | gclient_t *client; |
|---|
| 1348 | pmove_t pm; |
|---|
| 1349 | int oldEventSequence; |
|---|
| 1350 | int msec; |
|---|
| 1351 | usercmd_t *ucmd; |
|---|
| 1352 | |
|---|
| 1353 | client = ent->client; |
|---|
| 1354 | |
|---|
| 1355 | // don't think if the client is not yet connected (and thus not yet spawned in) |
|---|
| 1356 | if( client->pers.connected != CON_CONNECTED ) |
|---|
| 1357 | return; |
|---|
| 1358 | |
|---|
| 1359 | // mark the time, so the connection sprite can be removed |
|---|
| 1360 | ucmd = &ent->client->pers.cmd; |
|---|
| 1361 | |
|---|
| 1362 | // sanity check the command time to prevent speedup cheating |
|---|
| 1363 | if( ucmd->serverTime > level.time + 200 ) |
|---|
| 1364 | { |
|---|
| 1365 | ucmd->serverTime = level.time + 200; |
|---|
| 1366 | // G_Printf("serverTime <<<<<\n" ); |
|---|
| 1367 | } |
|---|
| 1368 | |
|---|
| 1369 | if( ucmd->serverTime < level.time - 1000 ) |
|---|
| 1370 | { |
|---|
| 1371 | ucmd->serverTime = level.time - 1000; |
|---|
| 1372 | // G_Printf("serverTime >>>>>\n" ); |
|---|
| 1373 | } |
|---|
| 1374 | |
|---|
| 1375 | msec = ucmd->serverTime - client->ps.commandTime; |
|---|
| 1376 | // following others may result in bad times, but we still want |
|---|
| 1377 | // to check for follow toggles |
|---|
| 1378 | if( msec < 1 && client->sess.spectatorState != SPECTATOR_FOLLOW ) |
|---|
| 1379 | return; |
|---|
| 1380 | |
|---|
| 1381 | if( msec > 200 ) |
|---|
| 1382 | msec = 200; |
|---|
| 1383 | |
|---|
| 1384 | if( ucmd->serverTime < level.time - g_unlagged.integer ) |
|---|
| 1385 | client->unlaggedTime = level.time - g_unlagged.integer; |
|---|
| 1386 | else |
|---|
| 1387 | client->unlaggedTime = ucmd->serverTime; |
|---|
| 1388 | |
|---|
| 1389 | if( pmove_msec.integer < 8 ) |
|---|
| 1390 | trap_Cvar_Set( "pmove_msec", "8" ); |
|---|
| 1391 | else if( pmove_msec.integer > 33 ) |
|---|
| 1392 | trap_Cvar_Set( "pmove_msec", "33" ); |
|---|
| 1393 | |
|---|
| 1394 | if( pmove_fixed.integer || client->pers.pmoveFixed ) |
|---|
| 1395 | { |
|---|
| 1396 | ucmd->serverTime = ( ( ucmd->serverTime + pmove_msec.integer - 1 ) / pmove_msec.integer ) * pmove_msec.integer; |
|---|
| 1397 | //if (ucmd->serverTime - client->ps.commandTime <= 0) |
|---|
| 1398 | // return; |
|---|
| 1399 | } |
|---|
| 1400 | |
|---|
| 1401 | // |
|---|
| 1402 | // check for exiting intermission |
|---|
| 1403 | // |
|---|
| 1404 | if( level.intermissiontime ) |
|---|
| 1405 | { |
|---|
| 1406 | ClientIntermissionThink( client ); |
|---|
| 1407 | return; |
|---|
| 1408 | } |
|---|
| 1409 | |
|---|
| 1410 | // spectators don't do much |
|---|
| 1411 | if( client->sess.sessionTeam == TEAM_SPECTATOR ) |
|---|
| 1412 | { |
|---|
| 1413 | if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) |
|---|
| 1414 | return; |
|---|
| 1415 | |
|---|
| 1416 | SpectatorThink( ent, ucmd ); |
|---|
| 1417 | return; |
|---|
| 1418 | } |
|---|
| 1419 | |
|---|
| 1420 | if (g_freeFunds.integer) |
|---|
| 1421 | { |
|---|
| 1422 | // give full evo/credits |
|---|
| 1423 | if (client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS) |
|---|
| 1424 | { |
|---|
| 1425 | client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS; |
|---|
| 1426 | } |
|---|
| 1427 | else |
|---|
| 1428 | { |
|---|
| 1429 | client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS; |
|---|
| 1430 | } |
|---|
| 1431 | } |
|---|
| 1432 | |
|---|
| 1433 | G_UpdatePTRConnection( client ); |
|---|
| 1434 | |
|---|
| 1435 | // check for inactivity timer, but never drop the local client of a non-dedicated server |
|---|
| 1436 | if( !ClientInactivityTimer( client ) ) |
|---|
| 1437 | return; |
|---|
| 1438 | |
|---|
| 1439 | // calculate where ent is currently seeing all the other active clients |
|---|
| 1440 | G_UnlaggedCalc( ent->client->unlaggedTime, ent ); |
|---|
| 1441 | |
|---|
| 1442 | if( client->noclip ) |
|---|
| 1443 | client->ps.pm_type = PM_NOCLIP; |
|---|
| 1444 | else if( client->ps.stats[ STAT_HEALTH ] <= 0 ) |
|---|
| 1445 | client->ps.pm_type = PM_DEAD; |
|---|
| 1446 | else if( client->ps.stats[ STAT_STATE ] & SS_INFESTING || |
|---|
| 1447 | client->ps.stats[ STAT_STATE ] & SS_HOVELING ) |
|---|
| 1448 | client->ps.pm_type = PM_FREEZE; |
|---|
| 1449 | else if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED || |
|---|
| 1450 | client->ps.stats[ STAT_STATE ] & SS_GRABBED ) |
|---|
| 1451 | client->ps.pm_type = PM_GRABBED; |
|---|
| 1452 | else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) |
|---|
| 1453 | client->ps.pm_type = PM_JETPACK; |
|---|
| 1454 | else |
|---|
| 1455 | client->ps.pm_type = PM_NORMAL; |
|---|
| 1456 | |
|---|
| 1457 | if( client->ps.stats[ STAT_STATE ] & SS_GRABBED && |
|---|
| 1458 | client->grabExpiryTime < level.time ) |
|---|
| 1459 | client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED; |
|---|
| 1460 | |
|---|
| 1461 | if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED && |
|---|
| 1462 | client->lastLockTime + LOCKBLOB_LOCKTIME < level.time ) |
|---|
| 1463 | client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED; |
|---|
| 1464 | |
|---|
| 1465 | if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED && |
|---|
| 1466 | client->lastSlowTime + ABUILDER_BLOB_TIME < level.time ) |
|---|
| 1467 | client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; |
|---|
| 1468 | |
|---|
| 1469 | if( client->ps.stats[ STAT_STATE ] & SS_BOOSTED && |
|---|
| 1470 | client->lastBoostedTime + BOOST_TIME < level.time ) |
|---|
| 1471 | client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED; |
|---|
| 1472 | |
|---|
| 1473 | if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED && |
|---|
| 1474 | client->lastPoisonCloudedTime + LEVEL1_PCLOUD_TIME < level.time ) |
|---|
| 1475 | client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED; |
|---|
| 1476 | |
|---|
| 1477 | if( client->ps.stats[ STAT_STATE ] & SS_POISONED && |
|---|
| 1478 | client->lastPoisonTime + ALIEN_POISON_TIME < level.time ) |
|---|
| 1479 | client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; |
|---|
| 1480 | |
|---|
| 1481 | client->ps.gravity = g_gravity.value; |
|---|
| 1482 | |
|---|
| 1483 | if( BG_InventoryContainsUpgrade( UP_MEDKIT, client->ps.stats ) && |
|---|
| 1484 | BG_UpgradeIsActive( UP_MEDKIT, client->ps.stats ) ) |
|---|
| 1485 | { |
|---|
| 1486 | //if currently using a medkit or have no need for a medkit now |
|---|
| 1487 | if( client->ps.stats[ STAT_STATE ] & SS_MEDKIT_ACTIVE || |
|---|
| 1488 | ( client->ps.stats[ STAT_HEALTH ] == client->ps.stats[ STAT_MAX_HEALTH ] && |
|---|
| 1489 | !( client->ps.stats[ STAT_STATE ] & SS_POISONED ) ) ) |
|---|
| 1490 | { |
|---|
| 1491 | BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats ); |
|---|
| 1492 | } |
|---|
| 1493 | else if( client->ps.stats[ STAT_HEALTH ] > 0 ) |
|---|
| 1494 | { |
|---|
| 1495 | //remove anti toxin |
|---|
| 1496 | BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats ); |
|---|
| 1497 | BG_RemoveUpgradeFromInventory( UP_MEDKIT, client->ps.stats ); |
|---|
| 1498 | |
|---|
| 1499 | client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; |
|---|
| 1500 | client->poisonImmunityTime = level.time + MEDKIT_POISON_IMMUNITY_TIME; |
|---|
| 1501 | |
|---|
| 1502 | client->ps.stats[ STAT_STATE ] |= SS_MEDKIT_ACTIVE; |
|---|
| 1503 | client->lastMedKitTime = level.time; |
|---|
| 1504 | client->medKitHealthToRestore = |
|---|
| 1505 | client->ps.stats[ STAT_MAX_HEALTH ] - client->ps.stats[ STAT_HEALTH ]; |
|---|
| 1506 | client->medKitIncrementTime = level.time + |
|---|
| 1507 | ( MEDKIT_STARTUP_TIME / MEDKIT_STARTUP_SPEED ); |
|---|
| 1508 | |
|---|
| 1509 | G_AddEvent( ent, EV_MEDKIT_USED, 0 ); |
|---|
| 1510 | } |
|---|
| 1511 | } |
|---|
| 1512 | |
|---|
| 1513 | if( BG_InventoryContainsUpgrade( UP_GRENADE, client->ps.stats ) && |
|---|
| 1514 | BG_UpgradeIsActive( UP_GRENADE, client->ps.stats ) ) |
|---|
| 1515 | { |
|---|
| 1516 | int lastWeapon = ent->s.weapon; |
|---|
| 1517 | |
|---|
| 1518 | //remove grenade |
|---|
| 1519 | BG_DeactivateUpgrade( UP_GRENADE, client->ps.stats ); |
|---|
| 1520 | BG_RemoveUpgradeFromInventory( UP_GRENADE, client->ps.stats ); |
|---|
| 1521 | |
|---|
| 1522 | //M-M-M-M-MONSTER HACK |
|---|
| 1523 | ent->s.weapon = WP_GRENADE; |
|---|
| 1524 | FireWeapon( ent ); |
|---|
| 1525 | ent->s.weapon = lastWeapon; |
|---|
| 1526 | } |
|---|
| 1527 | |
|---|
| 1528 | // set speed |
|---|
| 1529 | client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); |
|---|
| 1530 | |
|---|
| 1531 | if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time ) |
|---|
| 1532 | client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; |
|---|
| 1533 | |
|---|
| 1534 | //randomly disable the jet pack if damaged |
|---|
| 1535 | if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && |
|---|
| 1536 | BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) |
|---|
| 1537 | { |
|---|
| 1538 | if( ent->lastDamageTime + JETPACK_DISABLE_TIME > level.time ) |
|---|
| 1539 | { |
|---|
| 1540 | if( random( ) > JETPACK_DISABLE_CHANCE ) |
|---|
| 1541 | client->ps.pm_type = PM_NORMAL; |
|---|
| 1542 | } |
|---|
| 1543 | |
|---|
| 1544 | //switch jetpack off if no power |
|---|
| 1545 | if( g_jetpackLimit.integer && (client->jetpack_beat || !client->jetpack_power)) |
|---|
| 1546 | { |
|---|
| 1547 | BG_DeactivateUpgrade( UP_JETPACK, client->ps.stats ); |
|---|
| 1548 | |
|---|
| 1549 | trap_SendServerCommand( ent - g_entities, |
|---|
| 1550 | "print \"Your jetpack is out of power\n\"" ); |
|---|
| 1551 | } |
|---|
| 1552 | } |
|---|
| 1553 | |
|---|
| 1554 | // set up for pmove |
|---|
| 1555 | oldEventSequence = client->ps.eventSequence; |
|---|
| 1556 | |
|---|
| 1557 | memset( &pm, 0, sizeof( pm ) ); |
|---|
| 1558 | |
|---|
| 1559 | if( !( ucmd->buttons & BUTTON_TALK ) && !( client->ps.pm_flags & PMF_RESPAWNED ) ) |
|---|
| 1560 | { |
|---|
| 1561 | switch( client->ps.weapon ) |
|---|
| 1562 | { |
|---|
| 1563 | case WP_ALEVEL0: |
|---|
| 1564 | if( client->ps.weaponTime <= 0 ) |
|---|
| 1565 | pm.autoWeaponHit[ client->ps.weapon ] = CheckVenomAttack( ent ); |
|---|
| 1566 | break; |
|---|
| 1567 | |
|---|
| 1568 | case WP_ALEVEL1: |
|---|
| 1569 | case WP_ALEVEL1_UPG: |
|---|
| 1570 | CheckGrabAttack( ent ); |
|---|
| 1571 | break; |
|---|
| 1572 | |
|---|
| 1573 | case WP_ALEVEL3: |
|---|
| 1574 | case WP_ALEVEL3_UPG: |
|---|
| 1575 | if( client->ps.weaponTime <= 0 ) |
|---|
| 1576 | pm.autoWeaponHit[ client->ps.weapon ] = CheckPounceAttack( ent ); |
|---|
| 1577 | break; |
|---|
| 1578 | |
|---|
| 1579 | default: |
|---|
| 1580 | break; |
|---|
| 1581 | } |
|---|
| 1582 | } |
|---|
| 1583 | |
|---|
| 1584 | if( ent->flags & FL_FORCE_GESTURE ) |
|---|
| 1585 | { |
|---|
| 1586 | ent->flags &= ~FL_FORCE_GESTURE; |
|---|
| 1587 | ent->client->pers.cmd.buttons |= BUTTON_GESTURE; |
|---|
| 1588 | } |
|---|
| 1589 | |
|---|
| 1590 | pm.ps = &client->ps; |
|---|
| 1591 | pm.pmext = &client->pmext; |
|---|
| 1592 | pm.cmd = *ucmd; |
|---|
| 1593 | |
|---|
| 1594 | if( pm.ps->pm_type == PM_DEAD ) |
|---|
| 1595 | pm.tracemask = MASK_DEADSOLID; |
|---|
| 1596 | |
|---|
| 1597 | if( pm.ps->stats[ STAT_STATE ] & SS_INFESTING || |
|---|
| 1598 | pm.ps->stats[ STAT_STATE ] & SS_HOVELING ) |
|---|
| 1599 | pm.tracemask = MASK_DEADSOLID; |
|---|
| 1600 | else |
|---|
| 1601 | pm.tracemask = MASK_PLAYERSOLID; |
|---|
| 1602 | |
|---|
| 1603 | pm.trace = trap_Trace; |
|---|
| 1604 | pm.pointcontents = trap_PointContents; |
|---|
| 1605 | pm.debugLevel = g_debugMove.integer; |
|---|
| 1606 | pm.noFootsteps = 0; |
|---|
| 1607 | |
|---|
| 1608 | pm.pmove_fixed = pmove_fixed.integer | client->pers.pmoveFixed; |
|---|
| 1609 | pm.pmove_msec = pmove_msec.integer; |
|---|
| 1610 | |
|---|
| 1611 | VectorCopy( client->ps.origin, client->oldOrigin ); |
|---|
| 1612 | |
|---|
| 1613 | // moved from after Pmove -- potentially the cause of |
|---|
| 1614 | // future triggering bugs |
|---|
| 1615 | if( !ent->client->noclip ) |
|---|
| 1616 | G_TouchTriggers( ent ); |
|---|
| 1617 | |
|---|
| 1618 | Pmove( &pm ); |
|---|
| 1619 | |
|---|
| 1620 | G_UnlaggedDetectCollisions( ent ); |
|---|
| 1621 | |
|---|
| 1622 | // save results of pmove |
|---|
| 1623 | if( ent->client->ps.eventSequence != oldEventSequence ) |
|---|
| 1624 | ent->eventTime = level.time; |
|---|
| 1625 | |
|---|
| 1626 | if( g_smoothClients.integer ) |
|---|
| 1627 | BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue ); |
|---|
| 1628 | else |
|---|
| 1629 | BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue ); |
|---|
| 1630 | |
|---|
| 1631 | SendPendingPredictableEvents( &ent->client->ps ); |
|---|
| 1632 | |
|---|
| 1633 | if( !( ent->client->ps.eFlags & EF_FIRING ) ) |
|---|
| 1634 | client->fireHeld = qfalse; // for grapple |
|---|
| 1635 | if( !( ent->client->ps.eFlags & EF_FIRING2 ) ) |
|---|
| 1636 | client->fire2Held = qfalse; |
|---|
| 1637 | |
|---|
| 1638 | // use the snapped origin for linking so it matches client predicted versions |
|---|
| 1639 | VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin ); |
|---|
| 1640 | |
|---|
| 1641 | VectorCopy( pm.mins, ent->r.mins ); |
|---|
| 1642 | VectorCopy( pm.maxs, ent->r.maxs ); |
|---|
| 1643 | |
|---|
| 1644 | ent->waterlevel = pm.waterlevel; |
|---|
| 1645 | ent->watertype = pm.watertype; |
|---|
| 1646 | |
|---|
| 1647 | // touch other objects |
|---|
| 1648 | ClientImpacts( ent, &pm ); |
|---|
| 1649 | |
|---|
| 1650 | // execute client events |
|---|
| 1651 | ClientEvents( ent, oldEventSequence ); |
|---|
| 1652 | |
|---|
| 1653 | // link entity now, after any personal teleporters have been used |
|---|
| 1654 | trap_LinkEntity( ent ); |
|---|
| 1655 | |
|---|
| 1656 | // NOTE: now copy the exact origin over otherwise clients can be snapped into solid |
|---|
| 1657 | VectorCopy( ent->client->ps.origin, ent->r.currentOrigin ); |
|---|
| 1658 | VectorCopy( ent->client->ps.origin, ent->s.origin ); |
|---|
| 1659 | |
|---|
| 1660 | // save results of triggers and client events |
|---|
| 1661 | if( ent->client->ps.eventSequence != oldEventSequence ) |
|---|
| 1662 | ent->eventTime = level.time; |
|---|
| 1663 | |
|---|
| 1664 | // Don't think anymore if dead |
|---|
| 1665 | if( client->ps.stats[ STAT_HEALTH ] <= 0 ) |
|---|
| 1666 | return; |
|---|
| 1667 | |
|---|
| 1668 | // swap and latch button actions |
|---|
| 1669 | client->oldbuttons = client->buttons; |
|---|
| 1670 | client->buttons = ucmd->buttons; |
|---|
| 1671 | client->latched_buttons |= client->buttons & ~client->oldbuttons; |
|---|
| 1672 | |
|---|
| 1673 | if( ( client->buttons & BUTTON_GETFLAG ) && !( client->oldbuttons & BUTTON_GETFLAG ) && |
|---|
| 1674 | client->ps.stats[ STAT_HEALTH ] > 0 ) |
|---|
| 1675 | { |
|---|
| 1676 | trace_t trace; |
|---|
| 1677 | vec3_t view, point; |
|---|
| 1678 | gentity_t *traceEnt; |
|---|
| 1679 | |
|---|
| 1680 | if( client->ps.stats[ STAT_STATE ] & SS_HOVELING ) |
|---|
| 1681 | { |
|---|
| 1682 | gentity_t *hovel = client->hovel; |
|---|
| 1683 | |
|---|
| 1684 | //only let the player out if there is room |
|---|
| 1685 | if( !AHovel_Blocked( hovel, ent, qtrue ) ) |
|---|
| 1686 | { |
|---|
| 1687 | //prevent lerping |
|---|
| 1688 | client->ps.eFlags ^= EF_TELEPORT_BIT; |
|---|
| 1689 | client->ps.eFlags &= ~EF_NODRAW; |
|---|
| 1690 | G_UnlaggedClear( ent ); |
|---|
| 1691 | |
|---|
| 1692 | //client leaves hovel |
|---|
| 1693 | client->ps.stats[ STAT_STATE ] &= ~SS_HOVELING; |
|---|
| 1694 | |
|---|
| 1695 | //hovel is empty |
|---|
| 1696 | G_SetBuildableAnim( hovel, BANIM_ATTACK2, qfalse ); |
|---|
| 1697 | hovel->active = qfalse; |
|---|
| 1698 | } |
|---|
| 1699 | else |
|---|
| 1700 | { |
|---|
| 1701 | //exit is blocked |
|---|
| 1702 | G_TriggerMenu( ent->client->ps.clientNum, MN_A_HOVEL_BLOCKED ); |
|---|
| 1703 | } |
|---|
| 1704 | } |
|---|
| 1705 | else |
|---|
| 1706 | { |
|---|
| 1707 | #define USE_OBJECT_RANGE 64 |
|---|
| 1708 | |
|---|
| 1709 | int entityList[ MAX_GENTITIES ]; |
|---|
| 1710 | vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE }; |
|---|
| 1711 | vec3_t mins, maxs; |
|---|
| 1712 | int i, num; |
|---|
| 1713 | |
|---|
| 1714 | // look for object infront of player |
|---|
| 1715 | AngleVectors( client->ps.viewangles, view, NULL, NULL ); |
|---|
| 1716 | VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point ); |
|---|
| 1717 | trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT ); |
|---|
| 1718 | |
|---|
| 1719 | traceEnt = &g_entities[ trace.entityNum ]; |
|---|
| 1720 | |
|---|
| 1721 | if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) |
|---|
| 1722 | traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context |
|---|
| 1723 | else |
|---|
| 1724 | { |
|---|
| 1725 | //no entity in front of player - do a small area search |
|---|
| 1726 | |
|---|
| 1727 | VectorAdd( client->ps.origin, range, maxs ); |
|---|
| 1728 | VectorSubtract( client->ps.origin, range, mins ); |
|---|
| 1729 | |
|---|
| 1730 | num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); |
|---|
| 1731 | for( i = 0; i < num; i++ ) |
|---|
| 1732 | { |
|---|
| 1733 | traceEnt = &g_entities[ entityList[ i ] ]; |
|---|
| 1734 | |
|---|
| 1735 | if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) |
|---|
| 1736 | { |
|---|
| 1737 | traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context |
|---|
| 1738 | break; |
|---|
| 1739 | } |
|---|
| 1740 | } |
|---|
| 1741 | |
|---|
| 1742 | if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
|---|
| 1743 | { |
|---|
| 1744 | if( BG_UpgradeClassAvailable( &client->ps ) ) |
|---|
| 1745 | { |
|---|
| 1746 | //no nearby objects and alien - show class menu |
|---|
| 1747 | G_TriggerMenu( ent->client->ps.clientNum, MN_A_INFEST ); |
|---|
| 1748 | } |
|---|
| 1749 | else |
|---|
| 1750 | { |
|---|
| 1751 | //flash frags |
|---|
| 1752 | G_AddEvent( ent, EV_ALIEN_EVOLVE_FAILED, 0 ); |
|---|
| 1753 | } |
|---|
| 1754 | } |
|---|
| 1755 | } |
|---|
| 1756 | } |
|---|
| 1757 | } |
|---|
| 1758 | |
|---|
| 1759 | // Give clients some credit periodically |
|---|
| 1760 | if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) |
|---|
| 1761 | { |
|---|
| 1762 | if( G_TimeTilSuddenDeath( ) <= 0 ) |
|---|
| 1763 | { |
|---|
| 1764 | //gotta love logic like this eh? |
|---|
| 1765 | } |
|---|
| 1766 | else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
|---|
| 1767 | G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue ); |
|---|
| 1768 | else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
|---|
| 1769 | G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue ); |
|---|
| 1770 | |
|---|
| 1771 | ent->client->lastKillTime = level.time; |
|---|
| 1772 | } |
|---|
| 1773 | |
|---|
| 1774 | // perform once-a-second actions |
|---|
| 1775 | ClientTimerActions( ent, msec ); |
|---|
| 1776 | |
|---|
| 1777 | if( ent->suicideTime > 0 && ent->suicideTime < level.time ) |
|---|
| 1778 | { |
|---|
| 1779 | ent->flags &= ~FL_GODMODE; |
|---|
| 1780 | ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0; |
|---|
| 1781 | player_die( ent, ent, ent, 100000, MOD_SUICIDE ); |
|---|
| 1782 | |
|---|
| 1783 | ent->suicideTime = 0; |
|---|
| 1784 | } |
|---|
| 1785 | } |
|---|
| 1786 | |
|---|
| 1787 | /* |
|---|
| 1788 | ================== |
|---|
| 1789 | ClientThink |
|---|
| 1790 | |
|---|
| 1791 | A new command has arrived from the client |
|---|
| 1792 | ================== |
|---|
| 1793 | */ |
|---|
| 1794 | void ClientThink( int clientNum ) |
|---|
| 1795 | { |
|---|
| 1796 | gentity_t *ent; |
|---|
| 1797 | |
|---|
| 1798 | ent = g_entities + clientNum; |
|---|
| 1799 | trap_GetUsercmd( clientNum, &ent->client->pers.cmd ); |
|---|
| 1800 | |
|---|
| 1801 | // mark the time we got info, so we can display the |
|---|
| 1802 | // phone jack if they don't get any for a while |
|---|
| 1803 | ent->client->lastCmdTime = level.time; |
|---|
| 1804 | |
|---|
| 1805 | if( !g_synchronousClients.integer ) |
|---|
| 1806 | ClientThink_real( ent ); |
|---|
| 1807 | } |
|---|
| 1808 | |
|---|
| 1809 | |
|---|
| 1810 | void G_RunClient( gentity_t *ent ) |
|---|
| 1811 | { |
|---|
| 1812 | if( !g_synchronousClients.integer ) |
|---|
| 1813 | return; |
|---|
| 1814 | |
|---|
| 1815 | ent->client->pers.cmd.serverTime = level.time; |
|---|
| 1816 | ClientThink_real( ent ); |
|---|
| 1817 | } |
|---|
| 1818 | |
|---|
| 1819 | |
|---|
| 1820 | /* |
|---|
| 1821 | ================== |
|---|
| 1822 | SpectatorClientEndFrame |
|---|
| 1823 | |
|---|
| 1824 | ================== |
|---|
| 1825 | */ |
|---|
| 1826 | void SpectatorClientEndFrame( gentity_t *ent ) |
|---|
| 1827 | { |
|---|
| 1828 | gclient_t *cl; |
|---|
| 1829 | int clientNum, flags; |
|---|
| 1830 | int score, ping; |
|---|
| 1831 | |
|---|
| 1832 | // if we are doing a chase cam or a remote view, grab the latest info |
|---|
| 1833 | if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) |
|---|
| 1834 | { |
|---|
| 1835 | clientNum = ent->client->sess.spectatorClient; |
|---|
| 1836 | |
|---|
| 1837 | if( clientNum >= 0 ) |
|---|
| 1838 | { |
|---|
| 1839 | cl = &level.clients[ clientNum ]; |
|---|
| 1840 | |
|---|
| 1841 | if( cl->pers.connected == CON_CONNECTED ) |
|---|
| 1842 | { |
|---|
| 1843 | flags = ( cl->ps.eFlags & ~( EF_VOTED | EF_TEAMVOTED ) ) | |
|---|
| 1844 | ( ent->client->ps.eFlags & ( EF_VOTED | EF_TEAMVOTED ) ); |
|---|
| 1845 | score = ent->client->ps.persistant[ PERS_SCORE ]; |
|---|
| 1846 | ping = ent->client->ps.ping; |
|---|
| 1847 | ent->client->ps = cl->ps; |
|---|
| 1848 | ent->client->ps.persistant[ PERS_SCORE ] = score; |
|---|
| 1849 | ent->client->ps.ping = ping; |
|---|
| 1850 | ent->client->ps.pm_flags |= PMF_FOLLOW; |
|---|
| 1851 | ent->client->ps.pm_flags &= ~PMF_QUEUED; |
|---|
| 1852 | ent->client->ps.eFlags = flags; |
|---|
| 1853 | } |
|---|
| 1854 | } |
|---|
| 1855 | } |
|---|
| 1856 | } |
|---|
| 1857 | |
|---|
| 1858 | /* |
|---|
| 1859 | ============== |
|---|
| 1860 | ClientEndFrame |
|---|
| 1861 | |
|---|
| 1862 | Called at the end of each server frame for each connected client |
|---|
| 1863 | A fast client will have multiple ClientThink for each ClientEdFrame, |
|---|
| 1864 | while a slow client may have multiple ClientEndFrame between ClientThink. |
|---|
| 1865 | ============== |
|---|
| 1866 | */ |
|---|
| 1867 | void ClientEndFrame( gentity_t *ent ) |
|---|
| 1868 | { |
|---|
| 1869 | clientPersistant_t *pers; |
|---|
| 1870 | |
|---|
| 1871 | if (ent->client->pers.floodTimer) |
|---|
| 1872 | { |
|---|
| 1873 | ent->client->pers.floodTimer -= 5; |
|---|
| 1874 | if (ent->client->pers.floodTimer < 0) |
|---|
| 1875 | ent->client->pers.floodTimer = 0; |
|---|
| 1876 | } |
|---|
| 1877 | |
|---|
| 1878 | if( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) |
|---|
| 1879 | { |
|---|
| 1880 | SpectatorClientEndFrame( ent ); |
|---|
| 1881 | return; |
|---|
| 1882 | } |
|---|
| 1883 | |
|---|
| 1884 | pers = &ent->client->pers; |
|---|
| 1885 | |
|---|
| 1886 | // |
|---|
| 1887 | // If the end of unit layout is displayed, don't give |
|---|
| 1888 | // the player any normal movement attributes |
|---|
| 1889 | // |
|---|
| 1890 | if( level.intermissiontime ) |
|---|
| 1891 | return; |
|---|
| 1892 | |
|---|
| 1893 | // burn from lava, etc |
|---|
| 1894 | P_WorldEffects( ent ); |
|---|
| 1895 | |
|---|
| 1896 | // apply all the damage taken this frame |
|---|
| 1897 | P_DamageFeedback( ent ); |
|---|
| 1898 | |
|---|
| 1899 | // add the EF_CONNECTION flag if we haven't gotten commands recently |
|---|
| 1900 | if( level.time - ent->client->lastCmdTime > 1000 ) |
|---|
| 1901 | ent->s.eFlags |= EF_CONNECTION; |
|---|
| 1902 | else |
|---|
| 1903 | ent->s.eFlags &= ~EF_CONNECTION; |
|---|
| 1904 | |
|---|
| 1905 | ent->client->ps.stats[ STAT_HEALTH ] = ent->health; // FIXME: get rid of ent->health... |
|---|
| 1906 | |
|---|
| 1907 | // respawn if dead |
|---|
| 1908 | if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 && level.time >= ent->client->respawnTime ) |
|---|
| 1909 | respawn( ent ); |
|---|
| 1910 | |
|---|
| 1911 | G_SetClientSound( ent ); |
|---|
| 1912 | |
|---|
| 1913 | // set the latest infor |
|---|
| 1914 | if( g_smoothClients.integer ) |
|---|
| 1915 | BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue ); |
|---|
| 1916 | else |
|---|
| 1917 | BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue ); |
|---|
| 1918 | |
|---|
| 1919 | SendPendingPredictableEvents( &ent->client->ps ); |
|---|
| 1920 | } |
|---|
| 1921 | |
|---|
| 1922 | void do_health( gentity_t *ent, int quantity ) |
|---|
| 1923 | { |
|---|
| 1924 | int i = 0; |
|---|
| 1925 | |
|---|
| 1926 | if( ent->health == ent->client->ps.stats[ STAT_MAX_HEALTH ] ) |
|---|
| 1927 | return; |
|---|
| 1928 | |
|---|
| 1929 | ent->health += quantity; |
|---|
| 1930 | if( ent->health >= ent->client->ps.stats[ STAT_MAX_HEALTH ] ) |
|---|
| 1931 | { |
|---|
| 1932 | ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ]; |
|---|
| 1933 | for( i = 0; i < MAX_CLIENTS; i++ ) |
|---|
| 1934 | ent->credits[ i ] = 0; |
|---|
| 1935 | } |
|---|
| 1936 | } |
|---|