| 1 | /* |
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| 2 | =========================================================================== |
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| 3 | Copyright (C) 1999-2005 Id Software, Inc. |
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| 4 | Copyright (C) 2000-2006 Tim Angus |
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| 5 | |
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| 6 | This file is part of Tremulous. |
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| 7 | |
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| 8 | Tremulous is free software; you can redistribute it |
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| 9 | and/or modify it under the terms of the GNU General Public License as |
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| 10 | published by the Free Software Foundation; either version 2 of the License, |
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| 11 | or (at your option) any later version. |
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| 12 | |
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| 13 | Tremulous is distributed in the hope that it will be |
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| 14 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | GNU General Public License for more details. |
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| 17 | |
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| 18 | You should have received a copy of the GNU General Public License |
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| 19 | along with Tremulous; if not, write to the Free Software |
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| 20 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 21 | =========================================================================== |
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| 22 | */ |
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| 23 | |
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| 24 | #include "g_local.h" |
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| 25 | |
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| 26 | // g_client.c -- client functions that don't happen every frame |
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| 27 | |
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| 28 | static vec3_t playerMins = {-15, -15, -24}; |
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| 29 | static vec3_t playerMaxs = {15, 15, 32}; |
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| 30 | |
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| 31 | /*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial |
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| 32 | potential spawning position for deathmatch games. |
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| 33 | The first time a player enters the game, they will be at an 'initial' spot. |
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| 34 | Targets will be fired when someone spawns in on them. |
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| 35 | "nobots" will prevent bots from using this spot. |
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| 36 | "nohumans" will prevent non-bots from using this spot. |
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| 37 | */ |
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| 38 | void SP_info_player_deathmatch( gentity_t *ent ) |
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| 39 | { |
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| 40 | int i; |
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| 41 | |
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| 42 | G_SpawnInt( "nobots", "0", &i); |
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| 43 | |
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| 44 | if( i ) |
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| 45 | ent->flags |= FL_NO_BOTS; |
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| 46 | |
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| 47 | G_SpawnInt( "nohumans", "0", &i ); |
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| 48 | if( i ) |
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| 49 | ent->flags |= FL_NO_HUMANS; |
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| 50 | } |
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| 51 | |
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| 52 | /*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32) |
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| 53 | equivelant to info_player_deathmatch |
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| 54 | */ |
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| 55 | void SP_info_player_start( gentity_t *ent ) |
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| 56 | { |
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| 57 | ent->classname = "info_player_deathmatch"; |
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| 58 | SP_info_player_deathmatch( ent ); |
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| 59 | } |
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| 60 | |
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| 61 | /*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32) |
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| 62 | The intermission will be viewed from this point. Target an info_notnull for the view direction. |
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| 63 | */ |
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| 64 | void SP_info_player_intermission( gentity_t *ent ) |
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| 65 | { |
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| 66 | } |
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| 67 | |
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| 68 | /*QUAKED info_alien_intermission (1 0 1) (-16 -16 -24) (16 16 32) |
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| 69 | The intermission will be viewed from this point. Target an info_notnull for the view direction. |
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| 70 | */ |
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| 71 | void SP_info_alien_intermission( gentity_t *ent ) |
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| 72 | { |
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| 73 | } |
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| 74 | |
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| 75 | /*QUAKED info_human_intermission (1 0 1) (-16 -16 -24) (16 16 32) |
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| 76 | The intermission will be viewed from this point. Target an info_notnull for the view direction. |
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| 77 | */ |
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| 78 | void SP_info_human_intermission( gentity_t *ent ) |
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| 79 | { |
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| 80 | } |
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| 81 | |
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| 82 | /* |
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| 83 | =============== |
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| 84 | G_CheckGUID |
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| 85 | =============== |
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| 86 | */ |
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| 87 | qboolean G_ValidGUID(char *in) |
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| 88 | { |
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| 89 | int count = 0; |
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| 90 | while( *in ) |
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| 91 | { |
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| 92 | count ++; |
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| 93 | //check that the char is an alphanumeric one (with uppercased letter) |
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| 94 | if( !((*in >= '0' && *in <= '9') || (*in >= 'A' && *in <= 'F')) ) |
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| 95 | return qfalse; |
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| 96 | |
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| 97 | in++; |
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| 98 | } |
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| 99 | |
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| 100 | if( count != 32 ) |
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| 101 | return qfalse; |
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| 102 | |
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| 103 | return qtrue; |
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| 104 | } |
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| 105 | |
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| 106 | /* |
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| 107 | =============== |
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| 108 | G_AddCreditToClient |
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| 109 | =============== |
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| 110 | */ |
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| 111 | void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap ) |
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| 112 | { |
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| 113 | if( !client ) |
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| 114 | return; |
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| 115 | |
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| 116 | client->ps.persistant[ PERS_CREDIT ] += credit; |
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| 117 | |
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| 118 | if( cap ) |
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| 119 | { |
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| 120 | if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
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| 121 | { |
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| 122 | if( client->ps.persistant[ PERS_CREDIT ] > ALIEN_MAX_KILLS ) |
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| 123 | { |
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| 124 | if( g_autoDonate.integer ) |
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| 125 | G_Donate(client, client->ps.persistant[ PERS_CREDIT ] - ALIEN_MAX_KILLS); |
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| 126 | client->ps.persistant[ PERS_CREDIT ] = ALIEN_MAX_KILLS; |
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| 127 | } |
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| 128 | } |
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| 129 | else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
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| 130 | { |
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| 131 | if( client->ps.persistant[ PERS_CREDIT ] > HUMAN_MAX_CREDITS ) |
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| 132 | { |
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| 133 | if( g_autoDonate.integer ) |
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| 134 | G_Donate(client, client->ps.persistant[ PERS_CREDIT ] - HUMAN_MAX_CREDITS); |
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| 135 | client->ps.persistant[ PERS_CREDIT ] = HUMAN_MAX_CREDITS; |
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| 136 | } |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | if( client->ps.persistant[ PERS_CREDIT ] < 0 ) |
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| 141 | client->ps.persistant[ PERS_CREDIT ] = 0; |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | /* |
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| 146 | ======================================================================= |
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| 147 | |
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| 148 | SelectSpawnPoint |
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| 149 | |
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| 150 | ======================================================================= |
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| 151 | */ |
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| 152 | |
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| 153 | /* |
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| 154 | ================ |
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| 155 | SpotWouldTelefrag |
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| 156 | |
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| 157 | ================ |
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| 158 | */ |
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| 159 | qboolean SpotWouldTelefrag( gentity_t *spot ) |
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| 160 | { |
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| 161 | int i, num; |
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| 162 | int touch[ MAX_GENTITIES ]; |
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| 163 | gentity_t *hit; |
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| 164 | vec3_t mins, maxs; |
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| 165 | |
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| 166 | VectorAdd( spot->s.origin, playerMins, mins ); |
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| 167 | VectorAdd( spot->s.origin, playerMaxs, maxs ); |
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| 168 | num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES ); |
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| 169 | |
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| 170 | for( i = 0; i < num; i++ ) |
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| 171 | { |
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| 172 | hit = &g_entities[ touch[ i ] ]; |
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| 173 | //if ( hit->client && hit->client->ps.stats[STAT_HEALTH] > 0 ) { |
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| 174 | if( hit->client ) |
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| 175 | return qtrue; |
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| 176 | } |
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| 177 | |
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| 178 | return qfalse; |
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| 179 | } |
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| 180 | |
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| 181 | /* |
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| 182 | ================ |
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| 183 | SelectNearestDeathmatchSpawnPoint |
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| 184 | |
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| 185 | Find the spot that we DON'T want to use |
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| 186 | ================ |
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| 187 | */ |
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| 188 | #define MAX_SPAWN_POINTS 128 |
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| 189 | gentity_t *SelectNearestDeathmatchSpawnPoint( vec3_t from ) |
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| 190 | { |
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| 191 | gentity_t *spot; |
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| 192 | vec3_t delta; |
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| 193 | float dist, nearestDist; |
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| 194 | gentity_t *nearestSpot; |
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| 195 | |
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| 196 | nearestDist = 999999; |
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| 197 | nearestSpot = NULL; |
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| 198 | spot = NULL; |
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| 199 | |
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| 200 | while( (spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) |
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| 201 | { |
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| 202 | VectorSubtract( spot->s.origin, from, delta ); |
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| 203 | dist = VectorLength( delta ); |
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| 204 | |
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| 205 | if( dist < nearestDist ) |
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| 206 | { |
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| 207 | nearestDist = dist; |
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| 208 | nearestSpot = spot; |
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| 209 | } |
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| 210 | } |
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| 211 | |
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| 212 | return nearestSpot; |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | /* |
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| 217 | ================ |
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| 218 | SelectRandomDeathmatchSpawnPoint |
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| 219 | |
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| 220 | go to a random point that doesn't telefrag |
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| 221 | ================ |
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| 222 | */ |
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| 223 | #define MAX_SPAWN_POINTS 128 |
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| 224 | gentity_t *SelectRandomDeathmatchSpawnPoint( void ) |
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| 225 | { |
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| 226 | gentity_t *spot; |
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| 227 | int count; |
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| 228 | int selection; |
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| 229 | gentity_t *spots[ MAX_SPAWN_POINTS ]; |
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| 230 | |
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| 231 | count = 0; |
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| 232 | spot = NULL; |
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| 233 | |
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| 234 | while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) |
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| 235 | { |
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| 236 | if( SpotWouldTelefrag( spot ) ) |
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| 237 | continue; |
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| 238 | |
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| 239 | spots[ count ] = spot; |
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| 240 | count++; |
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| 241 | } |
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| 242 | |
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| 243 | if( !count ) // no spots that won't telefrag |
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| 244 | return G_Find( NULL, FOFS( classname ), "info_player_deathmatch" ); |
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| 245 | |
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| 246 | selection = rand( ) % count; |
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| 247 | return spots[ selection ]; |
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| 248 | } |
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| 249 | |
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| 250 | |
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| 251 | /* |
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| 252 | =========== |
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| 253 | SelectRandomFurthestSpawnPoint |
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| 254 | |
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| 255 | Chooses a player start, deathmatch start, etc |
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| 256 | ============ |
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| 257 | */ |
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| 258 | gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) |
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| 259 | { |
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| 260 | gentity_t *spot; |
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| 261 | vec3_t delta; |
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| 262 | float dist; |
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| 263 | float list_dist[ 64 ]; |
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| 264 | gentity_t *list_spot[ 64 ]; |
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| 265 | int numSpots, rnd, i, j; |
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| 266 | |
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| 267 | numSpots = 0; |
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| 268 | spot = NULL; |
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| 269 | |
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| 270 | while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) |
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| 271 | { |
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| 272 | if( SpotWouldTelefrag( spot ) ) |
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| 273 | continue; |
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| 274 | |
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| 275 | VectorSubtract( spot->s.origin, avoidPoint, delta ); |
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| 276 | dist = VectorLength( delta ); |
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| 277 | |
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| 278 | for( i = 0; i < numSpots; i++ ) |
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| 279 | { |
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| 280 | if( dist > list_dist[ i ] ) |
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| 281 | { |
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| 282 | if( numSpots >= 64 ) |
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| 283 | numSpots = 64 - 1; |
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| 284 | |
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| 285 | for( j = numSpots; j > i; j-- ) |
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| 286 | { |
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| 287 | list_dist[ j ] = list_dist[ j - 1 ]; |
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| 288 | list_spot[ j ] = list_spot[ j - 1 ]; |
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| 289 | } |
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| 290 | |
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| 291 | list_dist[ i ] = dist; |
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| 292 | list_spot[ i ] = spot; |
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| 293 | numSpots++; |
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| 294 | |
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| 295 | if( numSpots > 64 ) |
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| 296 | numSpots = 64; |
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| 297 | |
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| 298 | break; |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | if( i >= numSpots && numSpots < 64 ) |
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| 303 | { |
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| 304 | list_dist[ numSpots ] = dist; |
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| 305 | list_spot[ numSpots ] = spot; |
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| 306 | numSpots++; |
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| 307 | } |
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| 308 | } |
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| 309 | |
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| 310 | if( !numSpots ) |
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| 311 | { |
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| 312 | spot = G_Find( NULL, FOFS( classname ), "info_player_deathmatch" ); |
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| 313 | |
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| 314 | if( !spot ) |
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| 315 | G_Error( "Couldn't find a spawn point" ); |
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| 316 | |
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| 317 | VectorCopy( spot->s.origin, origin ); |
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| 318 | origin[ 2 ] += 9; |
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| 319 | VectorCopy( spot->s.angles, angles ); |
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| 320 | return spot; |
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| 321 | } |
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| 322 | |
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| 323 | // select a random spot from the spawn points furthest away |
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| 324 | rnd = random( ) * ( numSpots / 2 ); |
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| 325 | |
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| 326 | VectorCopy( list_spot[ rnd ]->s.origin, origin ); |
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| 327 | origin[ 2 ] += 9; |
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| 328 | VectorCopy( list_spot[ rnd ]->s.angles, angles ); |
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| 329 | |
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| 330 | return list_spot[ rnd ]; |
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| 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /* |
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| 335 | ================ |
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| 336 | SelectAlienSpawnPoint |
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| 337 | |
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| 338 | go to a random point that doesn't telefrag |
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| 339 | ================ |
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| 340 | */ |
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| 341 | gentity_t *SelectAlienSpawnPoint( vec3_t preference ) |
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| 342 | { |
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| 343 | gentity_t *spot; |
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| 344 | int count; |
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| 345 | gentity_t *spots[ MAX_SPAWN_POINTS ]; |
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| 346 | |
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| 347 | if( level.numAlienSpawns <= 0 ) |
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| 348 | return NULL; |
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| 349 | |
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| 350 | count = 0; |
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| 351 | spot = NULL; |
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| 352 | |
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| 353 | while( ( spot = G_Find( spot, FOFS( classname ), |
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| 354 | BG_FindEntityNameForBuildable( BA_A_SPAWN ) ) ) != NULL ) |
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| 355 | { |
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| 356 | if( !spot->spawned ) |
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| 357 | continue; |
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| 358 | |
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| 359 | if( spot->health <= 0 ) |
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| 360 | continue; |
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| 361 | |
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| 362 | if( !spot->s.groundEntityNum ) |
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| 363 | continue; |
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| 364 | |
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| 365 | if( spot->clientSpawnTime > 0 ) |
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| 366 | continue; |
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| 367 | |
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| 368 | if( G_CheckSpawnPoint( spot->s.number, spot->s.origin, |
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| 369 | spot->s.origin2, BA_A_SPAWN, NULL ) != NULL ) |
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| 370 | continue; |
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| 371 | |
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| 372 | spots[ count ] = spot; |
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| 373 | count++; |
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| 374 | } |
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| 375 | |
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| 376 | if( !count ) |
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| 377 | return NULL; |
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| 378 | |
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| 379 | return G_ClosestEnt( preference, spots, count ); |
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| 380 | } |
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| 381 | |
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| 382 | |
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| 383 | /* |
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| 384 | ================ |
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| 385 | SelectHumanSpawnPoint |
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| 386 | |
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| 387 | go to a random point that doesn't telefrag |
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| 388 | ================ |
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| 389 | */ |
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| 390 | gentity_t *SelectHumanSpawnPoint( vec3_t preference ) |
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| 391 | { |
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| 392 | gentity_t *spot; |
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| 393 | int count; |
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| 394 | gentity_t *spots[ MAX_SPAWN_POINTS ]; |
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| 395 | |
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| 396 | if( level.numHumanSpawns <= 0 ) |
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| 397 | return NULL; |
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| 398 | |
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| 399 | count = 0; |
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| 400 | spot = NULL; |
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| 401 | |
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| 402 | while( ( spot = G_Find( spot, FOFS( classname ), |
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| 403 | BG_FindEntityNameForBuildable( BA_H_SPAWN ) ) ) != NULL ) |
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| 404 | { |
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| 405 | if( !spot->spawned ) |
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| 406 | continue; |
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| 407 | |
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| 408 | if( spot->health <= 0 ) |
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| 409 | continue; |
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| 410 | |
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| 411 | if( !spot->s.groundEntityNum ) |
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| 412 | continue; |
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| 413 | |
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| 414 | if( spot->clientSpawnTime > 0 ) |
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| 415 | continue; |
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| 416 | |
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| 417 | if( G_CheckSpawnPoint( spot->s.number, spot->s.origin, |
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| 418 | spot->s.origin2, BA_H_SPAWN, NULL ) != NULL ) |
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| 419 | continue; |
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| 420 | |
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| 421 | spots[ count ] = spot; |
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| 422 | count++; |
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| 423 | } |
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| 424 | |
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| 425 | if( !count ) |
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| 426 | return NULL; |
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| 427 | |
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| 428 | return G_ClosestEnt( preference, spots, count ); |
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| 429 | } |
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| 430 | |
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| 431 | |
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| 432 | /* |
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| 433 | =========== |
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| 434 | SelectSpawnPoint |
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| 435 | |
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| 436 | Chooses a player start, deathmatch start, etc |
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| 437 | ============ |
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| 438 | */ |
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| 439 | gentity_t *SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles ) |
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| 440 | { |
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| 441 | return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles ); |
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| 442 | } |
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| 443 | |
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| 444 | |
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| 445 | /* |
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| 446 | =========== |
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| 447 | SelectTremulousSpawnPoint |
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| 448 | |
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| 449 | Chooses a player start, deathmatch start, etc |
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| 450 | ============ |
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| 451 | */ |
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| 452 | gentity_t *SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles ) |
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| 453 | { |
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| 454 | gentity_t *spot = NULL; |
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| 455 | |
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| 456 | if( team == PTE_ALIENS ) |
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| 457 | spot = SelectAlienSpawnPoint( preference ); |
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| 458 | else if( team == PTE_HUMANS ) |
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| 459 | spot = SelectHumanSpawnPoint( preference ); |
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| 460 | |
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| 461 | //no available spots |
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| 462 | if( !spot ) |
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| 463 | return NULL; |
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| 464 | |
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| 465 | if( team == PTE_ALIENS ) |
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| 466 | G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_A_SPAWN, origin ); |
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| 467 | else if( team == PTE_HUMANS ) |
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| 468 | G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_H_SPAWN, origin ); |
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| 469 | |
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| 470 | VectorCopy( spot->s.angles, angles ); |
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| 471 | angles[ ROLL ] = 0; |
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| 472 | |
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| 473 | return spot; |
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| 474 | |
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| 475 | } |
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| 476 | |
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| 477 | |
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| 478 | /* |
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| 479 | =========== |
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| 480 | SelectInitialSpawnPoint |
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| 481 | |
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| 482 | Try to find a spawn point marked 'initial', otherwise |
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| 483 | use normal spawn selection. |
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| 484 | ============ |
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| 485 | */ |
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| 486 | gentity_t *SelectInitialSpawnPoint( vec3_t origin, vec3_t angles ) |
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| 487 | { |
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| 488 | gentity_t *spot; |
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| 489 | |
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| 490 | spot = NULL; |
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| 491 | while( ( spot = G_Find( spot, FOFS( classname ), "info_player_deathmatch" ) ) != NULL ) |
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| 492 | { |
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| 493 | if( spot->spawnflags & 1 ) |
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| 494 | break; |
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| 495 | } |
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| 496 | |
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| 497 | if( !spot || SpotWouldTelefrag( spot ) ) |
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| 498 | { |
|---|
| 499 | return SelectSpawnPoint( vec3_origin, origin, angles ); |
|---|
| 500 | } |
|---|
| 501 | |
|---|
| 502 | VectorCopy( spot->s.origin, origin ); |
|---|
| 503 | origin[ 2 ] += 9; |
|---|
| 504 | VectorCopy( spot->s.angles, angles ); |
|---|
| 505 | |
|---|
| 506 | return spot; |
|---|
| 507 | } |
|---|
| 508 | |
|---|
| 509 | /* |
|---|
| 510 | =========== |
|---|
| 511 | SelectSpectatorSpawnPoint |
|---|
| 512 | |
|---|
| 513 | ============ |
|---|
| 514 | */ |
|---|
| 515 | gentity_t *SelectSpectatorSpawnPoint( vec3_t origin, vec3_t angles ) |
|---|
| 516 | { |
|---|
| 517 | FindIntermissionPoint( ); |
|---|
| 518 | |
|---|
| 519 | VectorCopy( level.intermission_origin, origin ); |
|---|
| 520 | VectorCopy( level.intermission_angle, angles ); |
|---|
| 521 | |
|---|
| 522 | return NULL; |
|---|
| 523 | } |
|---|
| 524 | |
|---|
| 525 | |
|---|
| 526 | /* |
|---|
| 527 | =========== |
|---|
| 528 | SelectAlienLockSpawnPoint |
|---|
| 529 | |
|---|
| 530 | Try to find a spawn point for alien intermission otherwise |
|---|
| 531 | use normal intermission spawn. |
|---|
| 532 | ============ |
|---|
| 533 | */ |
|---|
| 534 | gentity_t *SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles ) |
|---|
| 535 | { |
|---|
| 536 | gentity_t *spot; |
|---|
| 537 | |
|---|
| 538 | spot = NULL; |
|---|
| 539 | spot = G_Find( spot, FOFS( classname ), "info_alien_intermission" ); |
|---|
| 540 | |
|---|
| 541 | if( !spot ) |
|---|
| 542 | return SelectSpectatorSpawnPoint( origin, angles ); |
|---|
| 543 | |
|---|
| 544 | VectorCopy( spot->s.origin, origin ); |
|---|
| 545 | VectorCopy( spot->s.angles, angles ); |
|---|
| 546 | |
|---|
| 547 | return spot; |
|---|
| 548 | } |
|---|
| 549 | |
|---|
| 550 | |
|---|
| 551 | /* |
|---|
| 552 | =========== |
|---|
| 553 | SelectHumanLockSpawnPoint |
|---|
| 554 | |
|---|
| 555 | Try to find a spawn point for human intermission otherwise |
|---|
| 556 | use normal intermission spawn. |
|---|
| 557 | ============ |
|---|
| 558 | */ |
|---|
| 559 | gentity_t *SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles ) |
|---|
| 560 | { |
|---|
| 561 | gentity_t *spot; |
|---|
| 562 | |
|---|
| 563 | spot = NULL; |
|---|
| 564 | spot = G_Find( spot, FOFS( classname ), "info_human_intermission" ); |
|---|
| 565 | |
|---|
| 566 | if( !spot ) |
|---|
| 567 | return SelectSpectatorSpawnPoint( origin, angles ); |
|---|
| 568 | |
|---|
| 569 | VectorCopy( spot->s.origin, origin ); |
|---|
| 570 | VectorCopy( spot->s.angles, angles ); |
|---|
| 571 | |
|---|
| 572 | return spot; |
|---|
| 573 | } |
|---|
| 574 | |
|---|
| 575 | |
|---|
| 576 | /* |
|---|
| 577 | ======================================================================= |
|---|
| 578 | |
|---|
| 579 | BODYQUE |
|---|
| 580 | |
|---|
| 581 | ======================================================================= |
|---|
| 582 | */ |
|---|
| 583 | |
|---|
| 584 | |
|---|
| 585 | /* |
|---|
| 586 | ============= |
|---|
| 587 | BodySink |
|---|
| 588 | |
|---|
| 589 | After sitting around for five seconds, fall into the ground and dissapear |
|---|
| 590 | ============= |
|---|
| 591 | */ |
|---|
| 592 | void BodySink( gentity_t *ent ) |
|---|
| 593 | { |
|---|
| 594 | //run on first BodySink call |
|---|
| 595 | if( !ent->active ) |
|---|
| 596 | { |
|---|
| 597 | ent->active = qtrue; |
|---|
| 598 | |
|---|
| 599 | //sinking bodies can't be infested |
|---|
| 600 | ent->killedBy = ent->s.powerups = MAX_CLIENTS; |
|---|
| 601 | ent->timestamp = level.time; |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | if( level.time - ent->timestamp > 6500 ) |
|---|
| 605 | { |
|---|
| 606 | G_FreeEntity( ent ); |
|---|
| 607 | return; |
|---|
| 608 | } |
|---|
| 609 | |
|---|
| 610 | ent->nextthink = level.time + 100; |
|---|
| 611 | ent->s.pos.trBase[ 2 ] -= 1; |
|---|
| 612 | } |
|---|
| 613 | |
|---|
| 614 | |
|---|
| 615 | /* |
|---|
| 616 | ============= |
|---|
| 617 | BodyFree |
|---|
| 618 | |
|---|
| 619 | After sitting around for a while the body becomes a freebie |
|---|
| 620 | ============= |
|---|
| 621 | */ |
|---|
| 622 | void BodyFree( gentity_t *ent ) |
|---|
| 623 | { |
|---|
| 624 | ent->killedBy = -1; |
|---|
| 625 | |
|---|
| 626 | //if not claimed in the next minute destroy |
|---|
| 627 | ent->think = BodySink; |
|---|
| 628 | ent->nextthink = level.time + 60000; |
|---|
| 629 | } |
|---|
| 630 | |
|---|
| 631 | |
|---|
| 632 | /* |
|---|
| 633 | ============= |
|---|
| 634 | SpawnCorpse |
|---|
| 635 | |
|---|
| 636 | A player is respawning, so make an entity that looks |
|---|
| 637 | just like the existing corpse to leave behind. |
|---|
| 638 | ============= |
|---|
| 639 | */ |
|---|
| 640 | void SpawnCorpse( gentity_t *ent ) |
|---|
| 641 | { |
|---|
| 642 | gentity_t *body; |
|---|
| 643 | int contents; |
|---|
| 644 | vec3_t origin, dest; |
|---|
| 645 | trace_t tr; |
|---|
| 646 | float vDiff; |
|---|
| 647 | |
|---|
| 648 | VectorCopy( ent->r.currentOrigin, origin ); |
|---|
| 649 | |
|---|
| 650 | trap_UnlinkEntity( ent ); |
|---|
| 651 | |
|---|
| 652 | // if client is in a nodrop area, don't leave the body |
|---|
| 653 | contents = trap_PointContents( origin, -1 ); |
|---|
| 654 | if( contents & CONTENTS_NODROP ) |
|---|
| 655 | return; |
|---|
| 656 | |
|---|
| 657 | body = G_Spawn( ); |
|---|
| 658 | |
|---|
| 659 | VectorCopy( ent->s.apos.trBase, body->s.angles ); |
|---|
| 660 | body->s.eFlags = EF_DEAD; |
|---|
| 661 | body->s.eType = ET_CORPSE; |
|---|
| 662 | body->s.number = body - g_entities; |
|---|
| 663 | body->timestamp = level.time; |
|---|
| 664 | body->s.event = 0; |
|---|
| 665 | body->r.contents = CONTENTS_CORPSE; |
|---|
| 666 | body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; |
|---|
| 667 | body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL; |
|---|
| 668 | |
|---|
| 669 | if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
|---|
| 670 | body->classname = "humanCorpse"; |
|---|
| 671 | else |
|---|
| 672 | body->classname = "alienCorpse"; |
|---|
| 673 | |
|---|
| 674 | body->s.powerups = MAX_CLIENTS; |
|---|
| 675 | |
|---|
| 676 | body->think = BodySink; |
|---|
| 677 | body->nextthink = level.time + 20000; |
|---|
| 678 | |
|---|
| 679 | body->s.legsAnim = ent->s.legsAnim; |
|---|
| 680 | |
|---|
| 681 | if( !body->nonSegModel ) |
|---|
| 682 | { |
|---|
| 683 | switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) |
|---|
| 684 | { |
|---|
| 685 | case BOTH_DEATH1: |
|---|
| 686 | case BOTH_DEAD1: |
|---|
| 687 | body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1; |
|---|
| 688 | break; |
|---|
| 689 | case BOTH_DEATH2: |
|---|
| 690 | case BOTH_DEAD2: |
|---|
| 691 | body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2; |
|---|
| 692 | break; |
|---|
| 693 | case BOTH_DEATH3: |
|---|
| 694 | case BOTH_DEAD3: |
|---|
| 695 | default: |
|---|
| 696 | body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3; |
|---|
| 697 | break; |
|---|
| 698 | } |
|---|
| 699 | } |
|---|
| 700 | else |
|---|
| 701 | { |
|---|
| 702 | switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) |
|---|
| 703 | { |
|---|
| 704 | case NSPA_DEATH1: |
|---|
| 705 | case NSPA_DEAD1: |
|---|
| 706 | body->s.legsAnim = NSPA_DEAD1; |
|---|
| 707 | break; |
|---|
| 708 | case NSPA_DEATH2: |
|---|
| 709 | case NSPA_DEAD2: |
|---|
| 710 | body->s.legsAnim = NSPA_DEAD2; |
|---|
| 711 | break; |
|---|
| 712 | case NSPA_DEATH3: |
|---|
| 713 | case NSPA_DEAD3: |
|---|
| 714 | default: |
|---|
| 715 | body->s.legsAnim = NSPA_DEAD3; |
|---|
| 716 | break; |
|---|
| 717 | } |
|---|
| 718 | } |
|---|
| 719 | |
|---|
| 720 | body->takedamage = qfalse; |
|---|
| 721 | |
|---|
| 722 | body->health = ent->health = ent->client->ps.stats[ STAT_HEALTH ]; |
|---|
| 723 | ent->health = 0; |
|---|
| 724 | |
|---|
| 725 | //change body dimensions |
|---|
| 726 | BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs ); |
|---|
| 727 | vDiff = body->r.mins[ 2 ] - ent->r.mins[ 2 ]; |
|---|
| 728 | |
|---|
| 729 | //drop down to match the *model* origins of ent and body |
|---|
| 730 | VectorSet( dest, origin[ 0 ], origin[ 1 ], origin[ 2 ] - vDiff ); |
|---|
| 731 | trap_Trace( &tr, origin, body->r.mins, body->r.maxs, dest, body->s.number, body->clipmask ); |
|---|
| 732 | VectorCopy( tr.endpos, origin ); |
|---|
| 733 | |
|---|
| 734 | G_SetOrigin( body, origin ); |
|---|
| 735 | VectorCopy( origin, body->s.origin ); |
|---|
| 736 | body->s.pos.trType = TR_GRAVITY; |
|---|
| 737 | body->s.pos.trTime = level.time; |
|---|
| 738 | VectorCopy( ent->client->ps.velocity, body->s.pos.trDelta ); |
|---|
| 739 | |
|---|
| 740 | VectorCopy ( body->s.pos.trBase, body->r.currentOrigin ); |
|---|
| 741 | trap_LinkEntity( body ); |
|---|
| 742 | } |
|---|
| 743 | |
|---|
| 744 | //====================================================================== |
|---|
| 745 | |
|---|
| 746 | |
|---|
| 747 | /* |
|---|
| 748 | ================== |
|---|
| 749 | SetClientViewAngle |
|---|
| 750 | |
|---|
| 751 | ================== |
|---|
| 752 | */ |
|---|
| 753 | void SetClientViewAngle( gentity_t *ent, vec3_t angle ) |
|---|
| 754 | { |
|---|
| 755 | int i; |
|---|
| 756 | |
|---|
| 757 | // set the delta angle |
|---|
| 758 | for( i = 0; i < 3; i++ ) |
|---|
| 759 | { |
|---|
| 760 | int cmdAngle; |
|---|
| 761 | |
|---|
| 762 | cmdAngle = ANGLE2SHORT( angle[ i ] ); |
|---|
| 763 | ent->client->ps.delta_angles[ i ] = cmdAngle - ent->client->pers.cmd.angles[ i ]; |
|---|
| 764 | } |
|---|
| 765 | |
|---|
| 766 | VectorCopy( angle, ent->s.angles ); |
|---|
| 767 | VectorCopy( ent->s.angles, ent->client->ps.viewangles ); |
|---|
| 768 | } |
|---|
| 769 | |
|---|
| 770 | /* |
|---|
| 771 | ================ |
|---|
| 772 | respawn |
|---|
| 773 | ================ |
|---|
| 774 | */ |
|---|
| 775 | void respawn( gentity_t *ent ) |
|---|
| 776 | { |
|---|
| 777 | SpawnCorpse( ent ); |
|---|
| 778 | |
|---|
| 779 | //TA: Clients can't respawn - they must go thru the class cmd |
|---|
| 780 | ent->client->pers.classSelection = PCL_NONE; |
|---|
| 781 | ClientSpawn( ent, NULL, NULL, NULL ); |
|---|
| 782 | } |
|---|
| 783 | |
|---|
| 784 | /* |
|---|
| 785 | ================ |
|---|
| 786 | TeamCount |
|---|
| 787 | |
|---|
| 788 | Returns number of players on a team |
|---|
| 789 | ================ |
|---|
| 790 | */ |
|---|
| 791 | team_t TeamCount( int ignoreClientNum, int team ) |
|---|
| 792 | { |
|---|
| 793 | int i; |
|---|
| 794 | int count = 0; |
|---|
| 795 | |
|---|
| 796 | for( i = 0 ; i < level.maxclients ; i++ ) |
|---|
| 797 | { |
|---|
| 798 | if( i == ignoreClientNum ) |
|---|
| 799 | continue; |
|---|
| 800 | |
|---|
| 801 | if( level.clients[ i ].pers.connected == CON_DISCONNECTED ) |
|---|
| 802 | continue; |
|---|
| 803 | |
|---|
| 804 | if( level.clients[ i ].sess.sessionTeam == team ) |
|---|
| 805 | count++; |
|---|
| 806 | } |
|---|
| 807 | |
|---|
| 808 | return count; |
|---|
| 809 | } |
|---|
| 810 | |
|---|
| 811 | |
|---|
| 812 | /* |
|---|
| 813 | =========== |
|---|
| 814 | ClientCheckName |
|---|
| 815 | ============ |
|---|
| 816 | */ |
|---|
| 817 | static void ClientCleanName( const char *in, char *out, int outSize ) |
|---|
| 818 | { |
|---|
| 819 | int len, colorlessLen; |
|---|
| 820 | char ch; |
|---|
| 821 | char *p; |
|---|
| 822 | int spaces; |
|---|
| 823 | |
|---|
| 824 | //save room for trailing null byte |
|---|
| 825 | outSize--; |
|---|
| 826 | |
|---|
| 827 | len = 0; |
|---|
| 828 | colorlessLen = 0; |
|---|
| 829 | p = out; |
|---|
| 830 | *p = 0; |
|---|
| 831 | spaces = 0; |
|---|
| 832 | |
|---|
| 833 | while( 1 ) |
|---|
| 834 | { |
|---|
| 835 | ch = *in++; |
|---|
| 836 | if( !ch ) |
|---|
| 837 | break; |
|---|
| 838 | |
|---|
| 839 | // don't allow leading spaces |
|---|
| 840 | if( !*p && ch == ' ' ) |
|---|
| 841 | continue; |
|---|
| 842 | |
|---|
| 843 | // check colors |
|---|
| 844 | if( ch == Q_COLOR_ESCAPE && ( ( *in && *in != Q_COLOR_ESCAPE ) || !*in ) ) |
|---|
| 845 | { |
|---|
| 846 | // make sure room in dest for both chars |
|---|
| 847 | if( len > outSize - 2 ) |
|---|
| 848 | break; |
|---|
| 849 | |
|---|
| 850 | *out++ = ch; |
|---|
| 851 | len += 2; |
|---|
| 852 | |
|---|
| 853 | // solo trailing carat is not a color prefix |
|---|
| 854 | if( !*in ) { |
|---|
| 855 | *out++ = COLOR_WHITE; |
|---|
| 856 | break; |
|---|
| 857 | } |
|---|
| 858 | |
|---|
| 859 | // don't allow black in a name, period |
|---|
| 860 | if( ColorIndex( *in ) == 0 ) |
|---|
| 861 | *out++ = COLOR_WHITE; |
|---|
| 862 | else |
|---|
| 863 | *out++ = *in; |
|---|
| 864 | |
|---|
| 865 | in++; |
|---|
| 866 | continue; |
|---|
| 867 | } |
|---|
| 868 | |
|---|
| 869 | // don't allow too many consecutive spaces |
|---|
| 870 | if( ch == ' ' ) |
|---|
| 871 | { |
|---|
| 872 | spaces++; |
|---|
| 873 | if( spaces > 3 ) |
|---|
| 874 | continue; |
|---|
| 875 | } |
|---|
| 876 | else |
|---|
| 877 | spaces = 0; |
|---|
| 878 | |
|---|
| 879 | if( len > outSize - 1 ) |
|---|
| 880 | break; |
|---|
| 881 | |
|---|
| 882 | *out++ = ch; |
|---|
| 883 | colorlessLen++; |
|---|
| 884 | len++; |
|---|
| 885 | } |
|---|
| 886 | |
|---|
| 887 | *out = 0; |
|---|
| 888 | |
|---|
| 889 | // don't allow empty names |
|---|
| 890 | if( *p == 0 || colorlessLen == 0 ) |
|---|
| 891 | Q_strncpyz( p, "UnnamedPlayer", outSize ); |
|---|
| 892 | } |
|---|
| 893 | |
|---|
| 894 | |
|---|
| 895 | /* |
|---|
| 896 | ====================== |
|---|
| 897 | G_NonSegModel |
|---|
| 898 | |
|---|
| 899 | Reads an animation.cfg to check for nonsegmentation |
|---|
| 900 | ====================== |
|---|
| 901 | */ |
|---|
| 902 | static qboolean G_NonSegModel( const char *filename ) |
|---|
| 903 | { |
|---|
| 904 | char *text_p; |
|---|
| 905 | int len; |
|---|
| 906 | char *token; |
|---|
| 907 | char text[ 20000 ]; |
|---|
| 908 | fileHandle_t f; |
|---|
| 909 | |
|---|
| 910 | // load the file |
|---|
| 911 | len = trap_FS_FOpenFile( filename, &f, FS_READ ); |
|---|
| 912 | if( !f ) |
|---|
| 913 | { |
|---|
| 914 | G_Printf( "File not found: %s\n", filename ); |
|---|
| 915 | return qfalse; |
|---|
| 916 | } |
|---|
| 917 | |
|---|
| 918 | if( len <= 0 ) |
|---|
| 919 | return qfalse; |
|---|
| 920 | |
|---|
| 921 | if( len >= sizeof( text ) - 1 ) |
|---|
| 922 | { |
|---|
| 923 | G_Printf( "File %s too long\n", filename ); |
|---|
| 924 | return qfalse; |
|---|
| 925 | } |
|---|
| 926 | |
|---|
| 927 | trap_FS_Read( text, len, f ); |
|---|
| 928 | text[ len ] = 0; |
|---|
| 929 | trap_FS_FCloseFile( f ); |
|---|
| 930 | |
|---|
| 931 | // parse the text |
|---|
| 932 | text_p = text; |
|---|
| 933 | |
|---|
| 934 | // read optional parameters |
|---|
| 935 | while( 1 ) |
|---|
| 936 | { |
|---|
| 937 | token = COM_Parse( &text_p ); |
|---|
| 938 | |
|---|
| 939 | //EOF |
|---|
| 940 | if( !token[ 0 ] ) |
|---|
| 941 | break; |
|---|
| 942 | |
|---|
| 943 | if( !Q_stricmp( token, "nonsegmented" ) ) |
|---|
| 944 | return qtrue; |
|---|
| 945 | } |
|---|
| 946 | |
|---|
| 947 | return qfalse; |
|---|
| 948 | } |
|---|
| 949 | |
|---|
| 950 | /* |
|---|
| 951 | =========== |
|---|
| 952 | ClientUserInfoChanged |
|---|
| 953 | |
|---|
| 954 | Called from ClientConnect when the player first connects and |
|---|
| 955 | directly by the server system when the player updates a userinfo variable. |
|---|
| 956 | |
|---|
| 957 | The game can override any of the settings and call trap_SetUserinfo |
|---|
| 958 | if desired. |
|---|
| 959 | ============ |
|---|
| 960 | */ |
|---|
| 961 | void ClientUserinfoChanged( int clientNum ) |
|---|
| 962 | { |
|---|
| 963 | gentity_t *ent; |
|---|
| 964 | int teamTask, teamLeader, health; |
|---|
| 965 | char *s; |
|---|
| 966 | char model[ MAX_QPATH ]; |
|---|
| 967 | char buffer[ MAX_QPATH ]; |
|---|
| 968 | char filename[ MAX_QPATH ]; |
|---|
| 969 | char oldname[ MAX_NAME_LENGTH ]; |
|---|
| 970 | char newname[ MAX_NAME_LENGTH ]; |
|---|
| 971 | char err[ MAX_STRING_CHARS ]; |
|---|
| 972 | qboolean revertName = qfalse; |
|---|
| 973 | gclient_t *client; |
|---|
| 974 | char c1[ MAX_INFO_STRING ]; |
|---|
| 975 | char c2[ MAX_INFO_STRING ]; |
|---|
| 976 | char userinfo[ MAX_INFO_STRING ]; |
|---|
| 977 | team_t team; |
|---|
| 978 | |
|---|
| 979 | ent = g_entities + clientNum; |
|---|
| 980 | client = ent->client; |
|---|
| 981 | |
|---|
| 982 | trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); |
|---|
| 983 | |
|---|
| 984 | // check for malformed or illegal info strings |
|---|
| 985 | if( !Info_Validate(userinfo) ) |
|---|
| 986 | strcpy( userinfo, "\\name\\badinfo" ); |
|---|
| 987 | |
|---|
| 988 | // check for local client |
|---|
| 989 | s = Info_ValueForKey( userinfo, "ip" ); |
|---|
| 990 | |
|---|
| 991 | if( !strcmp( s, "localhost" ) ) |
|---|
| 992 | client->pers.localClient = qtrue; |
|---|
| 993 | |
|---|
| 994 | // check the item prediction |
|---|
| 995 | s = Info_ValueForKey( userinfo, "cg_predictItems" ); |
|---|
| 996 | |
|---|
| 997 | if( !atoi( s ) ) |
|---|
| 998 | client->pers.predictItemPickup = qfalse; |
|---|
| 999 | else |
|---|
| 1000 | client->pers.predictItemPickup = qtrue; |
|---|
| 1001 | |
|---|
| 1002 | // set name |
|---|
| 1003 | Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) ); |
|---|
| 1004 | s = Info_ValueForKey( userinfo, "name" ); |
|---|
| 1005 | ClientCleanName( s, newname, sizeof( newname ) ); |
|---|
| 1006 | |
|---|
| 1007 | if( strcmp( oldname, newname ) ) |
|---|
| 1008 | { |
|---|
| 1009 | // in case we need to revert and there's no oldname |
|---|
| 1010 | if( client->pers.connected != CON_CONNECTED ) |
|---|
| 1011 | Q_strncpyz( oldname, "UnnamedPlayer", sizeof( oldname ) ); |
|---|
| 1012 | |
|---|
| 1013 | if( client->pers.muted ) |
|---|
| 1014 | { |
|---|
| 1015 | trap_SendServerCommand( ent - g_entities, |
|---|
| 1016 | "print \"You cannot change your name while you are muted\n\"" ); |
|---|
| 1017 | revertName = qtrue; |
|---|
| 1018 | } |
|---|
| 1019 | else if( client->pers.nameChangeTime && |
|---|
| 1020 | ( level.time - client->pers.nameChangeTime ) |
|---|
| 1021 | <= ( g_minNameChangePeriod.value * 1000 ) ) |
|---|
| 1022 | { |
|---|
| 1023 | trap_SendServerCommand( ent - g_entities, va( |
|---|
| 1024 | "print \"Name change spam protection (g_minNameChangePeriod = %d)\n\"", |
|---|
| 1025 | g_minNameChangePeriod.integer ) ); |
|---|
| 1026 | revertName = qtrue; |
|---|
| 1027 | } |
|---|
| 1028 | else if( g_maxNameChanges.integer > 0 |
|---|
| 1029 | && client->pers.nameChanges >= g_maxNameChanges.integer ) |
|---|
| 1030 | { |
|---|
| 1031 | trap_SendServerCommand( ent - g_entities, va( |
|---|
| 1032 | "print \"Maximum name changes reached (g_maxNameChanges = %d)\n\"", |
|---|
| 1033 | g_maxNameChanges.integer ) ); |
|---|
| 1034 | revertName = qtrue; |
|---|
| 1035 | } |
|---|
| 1036 | else if( !G_admin_name_check( ent, newname, err, sizeof( err ) ) ) |
|---|
| 1037 | { |
|---|
| 1038 | trap_SendServerCommand( ent - g_entities, va( "print \"%s\n\"", err ) ); |
|---|
| 1039 | revertName = qtrue; |
|---|
| 1040 | } |
|---|
| 1041 | |
|---|
| 1042 | if( revertName ) |
|---|
| 1043 | { |
|---|
| 1044 | Q_strncpyz( client->pers.netname, oldname, |
|---|
| 1045 | sizeof( client->pers.netname ) ); |
|---|
| 1046 | Info_SetValueForKey( userinfo, "name", oldname ); |
|---|
| 1047 | trap_SetUserinfo( clientNum, userinfo ); |
|---|
| 1048 | } |
|---|
| 1049 | else |
|---|
| 1050 | { |
|---|
| 1051 | Q_strncpyz( client->pers.netname, newname, |
|---|
| 1052 | sizeof( client->pers.netname ) ); |
|---|
| 1053 | if( client->pers.connected == CON_CONNECTED ) |
|---|
| 1054 | { |
|---|
| 1055 | client->pers.nameChangeTime = level.time; |
|---|
| 1056 | client->pers.nameChanges++; |
|---|
| 1057 | } |
|---|
| 1058 | } |
|---|
| 1059 | } |
|---|
| 1060 | |
|---|
| 1061 | if( client->sess.sessionTeam == TEAM_SPECTATOR ) |
|---|
| 1062 | { |
|---|
| 1063 | if( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) |
|---|
| 1064 | Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) ); |
|---|
| 1065 | } |
|---|
| 1066 | |
|---|
| 1067 | if( client->pers.connected == CON_CONNECTED ) |
|---|
| 1068 | { |
|---|
| 1069 | if( strcmp( oldname, client->pers.netname ) ) |
|---|
| 1070 | { |
|---|
| 1071 | trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE |
|---|
| 1072 | " renamed to %s" S_COLOR_WHITE "\n\"", oldname, client->pers.netname ) ); |
|---|
| 1073 | G_LogPrintf( "ClientRename: %i [%s] (%s) \"%s^7\" -> \"%s^7\"\n", clientNum, |
|---|
| 1074 | client->pers.ip, client->pers.guid, oldname, client->pers.netname ); |
|---|
| 1075 | G_admin_namelog_update( client, qfalse ); |
|---|
| 1076 | } |
|---|
| 1077 | } |
|---|
| 1078 | |
|---|
| 1079 | // set max health |
|---|
| 1080 | health = atoi( Info_ValueForKey( userinfo, "handicap" ) ); |
|---|
| 1081 | client->pers.maxHealth = health; |
|---|
| 1082 | |
|---|
| 1083 | if( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) |
|---|
| 1084 | client->pers.maxHealth = 100; |
|---|
| 1085 | |
|---|
| 1086 | //hack to force a client update if the config string does not change between spawning |
|---|
| 1087 | if( client->pers.classSelection == PCL_NONE ) |
|---|
| 1088 | client->pers.maxHealth = 0; |
|---|
| 1089 | |
|---|
| 1090 | // set model |
|---|
| 1091 | if( client->ps.stats[ STAT_PCLASS ] == PCL_HUMAN && BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) ) |
|---|
| 1092 | { |
|---|
| 1093 | Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), |
|---|
| 1094 | BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); |
|---|
| 1095 | } |
|---|
| 1096 | else if( client->pers.classSelection == PCL_NONE ) |
|---|
| 1097 | { |
|---|
| 1098 | //This looks hacky and frankly it is. The clientInfo string needs to hold different |
|---|
| 1099 | //model details to that of the spawning class or the info change will not be |
|---|
| 1100 | //registered and an axis appears instead of the player model. There is zero chance |
|---|
| 1101 | //the player can spawn with the battlesuit, hence this choice. |
|---|
| 1102 | Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), |
|---|
| 1103 | BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); |
|---|
| 1104 | } |
|---|
| 1105 | else |
|---|
| 1106 | { |
|---|
| 1107 | Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.classSelection ), |
|---|
| 1108 | BG_FindSkinNameForClass( client->pers.classSelection ) ); |
|---|
| 1109 | } |
|---|
| 1110 | Q_strncpyz( model, buffer, sizeof( model ) ); |
|---|
| 1111 | |
|---|
| 1112 | //don't bother setting model type if spectating |
|---|
| 1113 | if( client->pers.classSelection != PCL_NONE ) |
|---|
| 1114 | { |
|---|
| 1115 | //model segmentation |
|---|
| 1116 | Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", |
|---|
| 1117 | BG_FindModelNameForClass( client->pers.classSelection ) ); |
|---|
| 1118 | |
|---|
| 1119 | if( G_NonSegModel( filename ) ) |
|---|
| 1120 | client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; |
|---|
| 1121 | else |
|---|
| 1122 | client->ps.persistant[ PERS_STATE ] &= ~PS_NONSEGMODEL; |
|---|
| 1123 | } |
|---|
| 1124 | |
|---|
| 1125 | // wallwalk follow |
|---|
| 1126 | s = Info_ValueForKey( userinfo, "cg_wwFollow" ); |
|---|
| 1127 | |
|---|
| 1128 | if( atoi( s ) ) |
|---|
| 1129 | client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW; |
|---|
| 1130 | else |
|---|
| 1131 | client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW; |
|---|
| 1132 | |
|---|
| 1133 | // wallwalk toggle |
|---|
| 1134 | s = Info_ValueForKey( userinfo, "cg_wwToggle" ); |
|---|
| 1135 | |
|---|
| 1136 | if( atoi( s ) ) |
|---|
| 1137 | client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGTOGGLE; |
|---|
| 1138 | else |
|---|
| 1139 | client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE; |
|---|
| 1140 | |
|---|
| 1141 | // teamInfo |
|---|
| 1142 | s = Info_ValueForKey( userinfo, "teamoverlay" ); |
|---|
| 1143 | |
|---|
| 1144 | if( ! *s || atoi( s ) != 0 ) |
|---|
| 1145 | client->pers.teamInfo = qtrue; |
|---|
| 1146 | else |
|---|
| 1147 | client->pers.teamInfo = qfalse; |
|---|
| 1148 | |
|---|
| 1149 | // team task (0 = none, 1 = offence, 2 = defence) |
|---|
| 1150 | teamTask = atoi( Info_ValueForKey( userinfo, "teamtask" ) ); |
|---|
| 1151 | // team Leader (1 = leader, 0 is normal player) |
|---|
| 1152 | teamLeader = client->sess.teamLeader; |
|---|
| 1153 | |
|---|
| 1154 | // colors |
|---|
| 1155 | strcpy( c1, Info_ValueForKey( userinfo, "color1" ) ); |
|---|
| 1156 | strcpy( c2, Info_ValueForKey( userinfo, "color2" ) ); |
|---|
| 1157 | |
|---|
| 1158 | if( client->ps.pm_flags & PMF_FOLLOW ) |
|---|
| 1159 | team = PTE_NONE; |
|---|
| 1160 | else |
|---|
| 1161 | team = client->ps.stats[ STAT_PTEAM ]; |
|---|
| 1162 | |
|---|
| 1163 | // send over a subset of the userinfo keys so other clients can |
|---|
| 1164 | // print scoreboards, display models, and play custom sounds |
|---|
| 1165 | |
|---|
| 1166 | Com_sprintf( userinfo, sizeof( userinfo ), |
|---|
| 1167 | "n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\" |
|---|
| 1168 | "hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\" |
|---|
| 1169 | "tl\\%d\\ig\\%16s", |
|---|
| 1170 | client->pers.netname, team, model, model, c1, c2, |
|---|
| 1171 | client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, |
|---|
| 1172 | teamLeader, BG_ClientListString( &client->sess.ignoreList ) ); |
|---|
| 1173 | |
|---|
| 1174 | trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo ); |
|---|
| 1175 | |
|---|
| 1176 | /*G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, userinfo );*/ |
|---|
| 1177 | } |
|---|
| 1178 | |
|---|
| 1179 | |
|---|
| 1180 | /* |
|---|
| 1181 | =========== |
|---|
| 1182 | ClientConnect |
|---|
| 1183 | |
|---|
| 1184 | Called when a player begins connecting to the server. |
|---|
| 1185 | Called again for every map change or tournement restart. |
|---|
| 1186 | |
|---|
| 1187 | The session information will be valid after exit. |
|---|
| 1188 | |
|---|
| 1189 | Return NULL if the client should be allowed, otherwise return |
|---|
| 1190 | a string with the reason for denial. |
|---|
| 1191 | |
|---|
| 1192 | Otherwise, the client will be sent the current gamestate |
|---|
| 1193 | and will eventually get to ClientBegin. |
|---|
| 1194 | |
|---|
| 1195 | firstTime will be qtrue the very first time a client connects |
|---|
| 1196 | to the server machine, but qfalse on map changes and tournement |
|---|
| 1197 | restarts. |
|---|
| 1198 | ============ |
|---|
| 1199 | */ |
|---|
| 1200 | char *ClientConnect( int clientNum, qboolean firstTime ) |
|---|
| 1201 | { |
|---|
| 1202 | char *value; |
|---|
| 1203 | gclient_t *client; |
|---|
| 1204 | char userinfo[ MAX_INFO_STRING ]; |
|---|
| 1205 | gentity_t *ent; |
|---|
| 1206 | char guid[ 33 ]; |
|---|
| 1207 | char ip[ 16 ] = {""}; |
|---|
| 1208 | char reason[ MAX_STRING_CHARS ] = {""}; |
|---|
| 1209 | int i; |
|---|
| 1210 | int used_privateSlots; |
|---|
| 1211 | int privateClients; |
|---|
| 1212 | |
|---|
| 1213 | ent = &g_entities[ clientNum ]; |
|---|
| 1214 | |
|---|
| 1215 | trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) ); |
|---|
| 1216 | |
|---|
| 1217 | value = Info_ValueForKey( userinfo, "cl_guid" ); |
|---|
| 1218 | Q_strncpyz( guid, value, sizeof( guid ) ); |
|---|
| 1219 | |
|---|
| 1220 | // check for admin ban |
|---|
| 1221 | if( G_admin_ban_check( userinfo, reason, sizeof( reason ) ) ) |
|---|
| 1222 | { |
|---|
| 1223 | return va( "%s", reason ); |
|---|
| 1224 | } |
|---|
| 1225 | |
|---|
| 1226 | privateClients = trap_Cvar_VariableIntegerValue( "sv_privateClients" ); |
|---|
| 1227 | if( firstTime && clientNum >= privateClients && !G_admin_guid_permission( value, ADMF_VIP ) ) |
|---|
| 1228 | { |
|---|
| 1229 | // not flag ADMF_VIP, not already connected player after mapchange, and not privateClient... |
|---|
| 1230 | // may be refused, because too many players in game |
|---|
| 1231 | used_privateSlots = 0; |
|---|
| 1232 | for( i = 0 ; i < privateClients; i++ ) |
|---|
| 1233 | { |
|---|
| 1234 | if( level.clients[ i ].pers.connected != CON_DISCONNECTED ) |
|---|
| 1235 | { |
|---|
| 1236 | used_privateSlots++; |
|---|
| 1237 | } |
|---|
| 1238 | } |
|---|
| 1239 | |
|---|
| 1240 | if( ( level.numConnectedClients - used_privateSlots ) >= ( level.maxclients - privateClients - g_hiddenClients.integer ) ) |
|---|
| 1241 | { |
|---|
| 1242 | // not flag ADMF_VIP and maxPlayers exceeded |
|---|
| 1243 | return "Server is full"; |
|---|
| 1244 | } |
|---|
| 1245 | } |
|---|
| 1246 | |
|---|
| 1247 | // IP filtering |
|---|
| 1248 | // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500 |
|---|
| 1249 | // recommanding PB based IP / GUID banning, the builtin system is pretty limited |
|---|
| 1250 | // check to see if they are on the banned IP list |
|---|
| 1251 | value = Info_ValueForKey( userinfo, "ip" ); |
|---|
| 1252 | i = 0; |
|---|
| 1253 | while( *value && i < sizeof( ip ) - 2 ) |
|---|
| 1254 | { |
|---|
| 1255 | if( *value != '.' && ( *value < '0' || *value > '9' ) ) |
|---|
| 1256 | break; |
|---|
| 1257 | ip[ i++ ] = *value; |
|---|
| 1258 | value++; |
|---|
| 1259 | } |
|---|
| 1260 | ip[ i ] = '\0'; |
|---|
| 1261 | if( G_FilterPacket( value ) ) |
|---|
| 1262 | return "You are banned from this server."; |
|---|
| 1263 | |
|---|
| 1264 | // check for a password |
|---|
| 1265 | value = Info_ValueForKey( userinfo, "password" ); |
|---|
| 1266 | |
|---|
| 1267 | if( g_password.string[ 0 ] && Q_stricmp( g_password.string, "none" ) && |
|---|
| 1268 | strcmp( g_password.string, value ) != 0 ) |
|---|
| 1269 | return "Invalid password"; |
|---|
| 1270 | |
|---|
| 1271 | // they can connect |
|---|
| 1272 | ent->client = level.clients + clientNum; |
|---|
| 1273 | client = ent->client; |
|---|
| 1274 | |
|---|
| 1275 | memset( client, 0, sizeof(*client) ); |
|---|
| 1276 | |
|---|
| 1277 | // add guid to session so we don't have to keep parsing userinfo everywhere |
|---|
| 1278 | if( !G_ValidGUID(guid) ) |
|---|
| 1279 | { |
|---|
| 1280 | Q_strncpyz( client->pers.guid, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", |
|---|
| 1281 | sizeof( client->pers.guid ) ); |
|---|
| 1282 | } |
|---|
| 1283 | else |
|---|
| 1284 | { |
|---|
| 1285 | Q_strncpyz( client->pers.guid, guid, sizeof( client->pers.guid ) ); |
|---|
| 1286 | } |
|---|
| 1287 | Q_strncpyz( client->pers.ip, ip, sizeof( client->pers.ip ) ); |
|---|
| 1288 | client->pers.adminLevel = G_admin_level( ent ); |
|---|
| 1289 | |
|---|
| 1290 | client->pers.connected = CON_CONNECTING; |
|---|
| 1291 | |
|---|
| 1292 | // read or initialize the session data |
|---|
| 1293 | if( firstTime || level.newSession ) |
|---|
| 1294 | G_InitSessionData( client, userinfo ); |
|---|
| 1295 | |
|---|
| 1296 | G_ReadSessionData( client ); |
|---|
| 1297 | |
|---|
| 1298 | // get and distribute relevent paramters |
|---|
| 1299 | ClientUserinfoChanged( clientNum ); |
|---|
| 1300 | G_LogPrintf( "ClientConnect: %i [%s] (%s) \"%s^7\"\n", clientNum, |
|---|
| 1301 | client->pers.ip, client->pers.guid, client->pers.netname ); |
|---|
| 1302 | |
|---|
| 1303 | // don't do the "xxx connected" messages if they were caried over from previous level |
|---|
| 1304 | if( firstTime ) |
|---|
| 1305 | trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " connected\n\"", client->pers.netname ) ); |
|---|
| 1306 | |
|---|
| 1307 | // count current clients and rank for scoreboard |
|---|
| 1308 | CalculateRanks( ); |
|---|
| 1309 | G_admin_namelog_update( client, qfalse ); |
|---|
| 1310 | return NULL; |
|---|
| 1311 | } |
|---|
| 1312 | |
|---|
| 1313 | /* |
|---|
| 1314 | =========== |
|---|
| 1315 | ClientBegin |
|---|
| 1316 | |
|---|
| 1317 | called when a client has finished connecting, and is ready |
|---|
| 1318 | to be placed into the level. This will happen every level load, |
|---|
| 1319 | and on transition between teams, but doesn't happen on respawns |
|---|
| 1320 | ============ |
|---|
| 1321 | */ |
|---|
| 1322 | void ClientBegin( int clientNum ) |
|---|
| 1323 | { |
|---|
| 1324 | gentity_t *ent; |
|---|
| 1325 | gclient_t *client; |
|---|
| 1326 | int flags; |
|---|
| 1327 | |
|---|
| 1328 | ent = g_entities + clientNum; |
|---|
| 1329 | |
|---|
| 1330 | client = level.clients + clientNum; |
|---|
| 1331 | |
|---|
| 1332 | if( ent->r.linked ) |
|---|
| 1333 | trap_UnlinkEntity( ent ); |
|---|
| 1334 | |
|---|
| 1335 | G_InitGentity( ent ); |
|---|
| 1336 | ent->touch = 0; |
|---|
| 1337 | ent->pain = 0; |
|---|
| 1338 | ent->client = client; |
|---|
| 1339 | |
|---|
| 1340 | client->pers.connected = CON_CONNECTED; |
|---|
| 1341 | client->pers.enterTime = level.time; |
|---|
| 1342 | client->pers.teamState.state = TEAM_BEGIN; |
|---|
| 1343 | |
|---|
| 1344 | // save eflags around this, because changing teams will |
|---|
| 1345 | // cause this to happen with a valid entity, and we |
|---|
| 1346 | // want to make sure the teleport bit is set right |
|---|
| 1347 | // so the viewpoint doesn't interpolate through the |
|---|
| 1348 | // world to the new position |
|---|
| 1349 | flags = client->ps.eFlags; |
|---|
| 1350 | memset( &client->ps, 0, sizeof( client->ps ) ); |
|---|
| 1351 | memset( &client->pmext, 0, sizeof( client->pmext ) ); |
|---|
| 1352 | client->ps.eFlags = flags; |
|---|
| 1353 | |
|---|
| 1354 | // locate ent at a spawn point |
|---|
| 1355 | |
|---|
| 1356 | client->pers.classSelection = PCL_NONE; |
|---|
| 1357 | ClientSpawn( ent, NULL, NULL, NULL ); |
|---|
| 1358 | |
|---|
| 1359 | trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname ) ); |
|---|
| 1360 | |
|---|
| 1361 | // name can change between ClientConnect() and ClientBegin() |
|---|
| 1362 | G_admin_namelog_update( client, qfalse ); |
|---|
| 1363 | |
|---|
| 1364 | // request the clients PTR code |
|---|
| 1365 | trap_SendServerCommand( ent - g_entities, "ptrcrequest" ); |
|---|
| 1366 | |
|---|
| 1367 | G_LogPrintf( "ClientBegin: %i\n", clientNum ); |
|---|
| 1368 | |
|---|
| 1369 | // count current clients and rank for scoreboard |
|---|
| 1370 | CalculateRanks( ); |
|---|
| 1371 | } |
|---|
| 1372 | |
|---|
| 1373 | /* |
|---|
| 1374 | ================== |
|---|
| 1375 | ClientPingOverride |
|---|
| 1376 | |
|---|
| 1377 | Called by server every time a client connects to check |
|---|
| 1378 | whether it is immune to ping restrictions. |
|---|
| 1379 | ================== |
|---|
| 1380 | */ |
|---|
| 1381 | int ClientPingOverride( void ) |
|---|
| 1382 | { |
|---|
| 1383 | char userinfo[ MAX_INFO_STRING ]; |
|---|
| 1384 | // create a temporary gentity |
|---|
| 1385 | gentity_t ent; |
|---|
| 1386 | gclient_t client; |
|---|
| 1387 | ent.client = &client; |
|---|
| 1388 | |
|---|
| 1389 | // userinfo for the client is not yet availible so just use Argv(1) |
|---|
| 1390 | trap_Argv( 1, userinfo, sizeof( userinfo ) ); |
|---|
| 1391 | Q_strncpyz( client.pers.guid, Info_ValueForKey( userinfo, "cl_guid" ), sizeof( client.pers.guid ) ); |
|---|
| 1392 | if ( !client.pers.guid[0] ) |
|---|
| 1393 | return 0; |
|---|
| 1394 | |
|---|
| 1395 | return G_admin_permission( &ent, ADMF_PINGOVERRIDE ); |
|---|
| 1396 | } |
|---|
| 1397 | |
|---|
| 1398 | /* |
|---|
| 1399 | =========== |
|---|
| 1400 | ClientSpawn |
|---|
| 1401 | |
|---|
| 1402 | Called every time a client is placed fresh in the world: |
|---|
| 1403 | after the first ClientBegin, and after each respawn |
|---|
| 1404 | Initializes all non-persistant parts of playerState |
|---|
| 1405 | ============ |
|---|
| 1406 | */ |
|---|
| 1407 | void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles ) |
|---|
| 1408 | { |
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| 1409 | int index; |
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| 1410 | vec3_t spawn_origin, spawn_angles; |
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| 1411 | gclient_t *client; |
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| 1412 | int i; |
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| 1413 | clientPersistant_t saved; |
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| 1414 | clientSession_t savedSess; |
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| 1415 | int persistant[ MAX_PERSISTANT ]; |
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| 1416 | gentity_t *spawnPoint = NULL; |
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| 1417 | int flags; |
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| 1418 | int savedPing; |
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| 1419 | int teamLocal; |
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| 1420 | int eventSequence; |
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| 1421 | char userinfo[ MAX_INFO_STRING ]; |
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| 1422 | vec3_t up = { 0.0f, 0.0f, 1.0f }; |
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| 1423 | int maxAmmo, maxClips; |
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| 1424 | weapon_t weapon; |
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| 1425 | |
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| 1426 | |
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| 1427 | index = ent - g_entities; |
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| 1428 | client = ent->client; |
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| 1429 | |
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| 1430 | teamLocal = client->pers.teamSelection; |
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| 1431 | |
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| 1432 | //TA: only start client if chosen a class and joined a team |
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| 1433 | if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE ) |
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| 1434 | { |
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| 1435 | client->sess.sessionTeam = TEAM_SPECTATOR; |
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| 1436 | client->sess.spectatorState = SPECTATOR_FREE; |
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| 1437 | } |
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| 1438 | else if( client->pers.classSelection == PCL_NONE ) |
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| 1439 | { |
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| 1440 | client->sess.sessionTeam = TEAM_SPECTATOR; |
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| 1441 | client->sess.spectatorState = SPECTATOR_LOCKED; |
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| 1442 | } |
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| 1443 | |
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| 1444 | |
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| 1445 | // if this is after !restart keepteams or !restart switchteams, apply said selection |
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| 1446 | if ( client->sess.restartTeam != PTE_NONE ) { |
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| 1447 | G_ChangeTeam( ent, client->sess.restartTeam ); |
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| 1448 | client->sess.restartTeam = PTE_NONE; |
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| 1449 | } |
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| 1450 | |
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| 1451 | |
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| 1452 | |
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| 1453 | if( origin != NULL ) |
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| 1454 | VectorCopy( origin, spawn_origin ); |
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| 1455 | |
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| 1456 | if( angles != NULL ) |
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| 1457 | VectorCopy( angles, spawn_angles ); |
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| 1458 | |
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| 1459 | // find a spawn point |
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| 1460 | // do it before setting health back up, so farthest |
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| 1461 | // ranging doesn't count this client |
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| 1462 | if( client->sess.sessionTeam == TEAM_SPECTATOR ) |
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| 1463 | { |
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| 1464 | if( teamLocal == PTE_NONE ) |
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| 1465 | spawnPoint = SelectSpectatorSpawnPoint( spawn_origin, spawn_angles ); |
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| 1466 | else if( teamLocal == PTE_ALIENS ) |
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| 1467 | spawnPoint = SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); |
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| 1468 | else if( teamLocal == PTE_HUMANS ) |
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| 1469 | spawnPoint = SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); |
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| 1470 | } |
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| 1471 | else |
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| 1472 | { |
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| 1473 | if( spawn == NULL ) |
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| 1474 | { |
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| 1475 | G_Error( "ClientSpawn: spawn is NULL\n" ); |
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| 1476 | return; |
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| 1477 | } |
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| 1478 | |
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| 1479 | spawnPoint = spawn; |
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| 1480 | |
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| 1481 | if( ent != spawn ) |
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| 1482 | { |
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| 1483 | //start spawn animation on spawnPoint |
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| 1484 | G_SetBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue ); |
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| 1485 | |
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| 1486 | if( spawnPoint->biteam == PTE_ALIENS ) |
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| 1487 | spawnPoint->clientSpawnTime = ALIEN_SPAWN_REPEAT_TIME; |
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| 1488 | else if( spawnPoint->biteam == PTE_HUMANS ) |
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| 1489 | spawnPoint->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME; |
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| 1490 | } |
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| 1491 | } |
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| 1492 | client->pers.teamState.state = TEAM_ACTIVE; |
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| 1493 | |
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| 1494 | // toggle the teleport bit so the client knows to not lerp |
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| 1495 | flags = ent->client->ps.eFlags & ( EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED ); |
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| 1496 | flags ^= EF_TELEPORT_BIT; |
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| 1497 | G_UnlaggedClear( ent ); |
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| 1498 | |
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| 1499 | // clear everything but the persistant data |
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| 1500 | |
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| 1501 | saved = client->pers; |
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| 1502 | savedSess = client->sess; |
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| 1503 | savedPing = client->ps.ping; |
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| 1504 | |
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| 1505 | for( i = 0; i < MAX_PERSISTANT; i++ ) |
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| 1506 | persistant[ i ] = client->ps.persistant[ i ]; |
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| 1507 | |
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| 1508 | eventSequence = client->ps.eventSequence; |
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| 1509 | memset( client, 0, sizeof( *client ) ); |
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| 1510 | |
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| 1511 | client->pers = saved; |
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| 1512 | client->sess = savedSess; |
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| 1513 | client->ps.ping = savedPing; |
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| 1514 | client->lastkilled_client = -1; |
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| 1515 | |
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| 1516 | for( i = 0; i < MAX_PERSISTANT; i++ ) |
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| 1517 | client->ps.persistant[ i ] = persistant[ i ]; |
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| 1518 | |
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| 1519 | client->ps.eventSequence = eventSequence; |
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| 1520 | |
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| 1521 | // increment the spawncount so the client will detect the respawn |
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| 1522 | client->ps.persistant[ PERS_SPAWN_COUNT ]++; |
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| 1523 | client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam; |
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| 1524 | |
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| 1525 | client->airOutTime = level.time + 12000; |
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| 1526 | |
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| 1527 | trap_GetUserinfo( index, userinfo, sizeof( userinfo ) ); |
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| 1528 | client->ps.eFlags = flags; |
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| 1529 | |
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| 1530 | //Com_Printf( "ent->client->pers->pclass = %i\n", ent->client->pers.classSelection ); |
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| 1531 | |
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| 1532 | ent->s.groundEntityNum = ENTITYNUM_NONE; |
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| 1533 | ent->client = &level.clients[ index ]; |
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| 1534 | ent->takedamage = qtrue; |
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| 1535 | ent->inuse = qtrue; |
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| 1536 | ent->classname = "player"; |
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| 1537 | ent->r.contents = CONTENTS_BODY; |
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| 1538 | ent->clipmask = MASK_PLAYERSOLID; |
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| 1539 | ent->die = player_die; |
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| 1540 | ent->waterlevel = 0; |
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| 1541 | ent->watertype = 0; |
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| 1542 | ent->flags = 0; |
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| 1543 | |
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| 1544 | //TA: calculate each client's acceleration |
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| 1545 | ent->evaluateAcceleration = qtrue; |
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| 1546 | |
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| 1547 | client->ps.stats[ STAT_WEAPONS ] = 0; |
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| 1548 | client->ps.stats[ STAT_WEAPONS2 ] = 0; |
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| 1549 | client->ps.stats[ STAT_SLOTS ] = 0; |
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| 1550 | |
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| 1551 | client->ps.eFlags = flags; |
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| 1552 | client->ps.clientNum = index; |
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| 1553 | |
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| 1554 | BG_FindBBoxForClass( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL ); |
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| 1555 | |
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| 1556 | if( client->sess.sessionTeam != TEAM_SPECTATOR ) |
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| 1557 | client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = |
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| 1558 | BG_FindHealthForClass( ent->client->pers.classSelection ); |
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| 1559 | else |
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| 1560 | client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = 100; |
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| 1561 | |
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| 1562 | // clear entity values |
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| 1563 | if( ent->client->pers.classSelection == PCL_HUMAN ) |
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| 1564 | { |
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| 1565 | BG_AddWeaponToInventory( WP_BLASTER, client->ps.stats ); |
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| 1566 | BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats ); |
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| 1567 | weapon = client->pers.humanItemSelection; |
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| 1568 | } |
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| 1569 | else if( client->sess.sessionTeam != TEAM_SPECTATOR ) |
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| 1570 | weapon = BG_FindStartWeaponForClass( ent->client->pers.classSelection ); |
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| 1571 | else |
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| 1572 | weapon = WP_NONE; |
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| 1573 | |
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| 1574 | BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); |
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| 1575 | BG_AddWeaponToInventory( weapon, client->ps.stats ); |
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| 1576 | BG_PackAmmoArray( weapon, client->ps.ammo, client->ps.powerups, maxAmmo, maxClips ); |
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| 1577 | |
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| 1578 | ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.classSelection; |
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| 1579 | ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection; |
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| 1580 | |
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| 1581 | ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; |
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| 1582 | ent->client->ps.stats[ STAT_STATE ] = 0; |
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| 1583 | VectorSet( ent->client->ps.grapplePoint, 0.0f, 0.0f, 1.0f ); |
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| 1584 | |
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| 1585 | // health will count down towards max_health |
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| 1586 | ent->health = client->ps.stats[ STAT_HEALTH ] = client->ps.stats[ STAT_MAX_HEALTH ]; //* 1.25; |
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| 1587 | |
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| 1588 | //if evolving scale health |
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| 1589 | if( ent == spawn ) |
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| 1590 | { |
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| 1591 | ent->health *= ent->client->pers.evolveHealthFraction; |
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| 1592 | client->ps.stats[ STAT_HEALTH ] *= ent->client->pers.evolveHealthFraction; |
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| 1593 | } |
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| 1594 | |
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| 1595 | //clear the credits array |
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| 1596 | for( i = 0; i < MAX_CLIENTS; i++ ) |
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| 1597 | ent->credits[ i ] = 0; |
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| 1598 | |
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| 1599 | client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; |
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| 1600 | |
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| 1601 | client->jetpack_beat = 0; |
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| 1602 | client->jetpack_power = g_jetpackLimit.integer; |
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| 1603 | |
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| 1604 | G_SetOrigin( ent, spawn_origin ); |
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| 1605 | VectorCopy( spawn_origin, client->ps.origin ); |
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| 1606 | |
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| 1607 | #define UP_VEL 150.0f |
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| 1608 | #define F_VEL 50.0f |
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| 1609 | |
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| 1610 | //give aliens some spawn velocity |
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| 1611 | if( client->sess.sessionTeam != TEAM_SPECTATOR && |
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| 1612 | client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) |
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| 1613 | { |
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| 1614 | if( ent == spawn ) |
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| 1615 | { |
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| 1616 | //evolution particle system |
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| 1617 | G_AddPredictableEvent( ent, EV_ALIEN_EVOLVE, DirToByte( up ) ); |
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| 1618 | } |
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| 1619 | else |
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| 1620 | { |
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| 1621 | spawn_angles[ YAW ] += 180.0f; |
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| 1622 | AngleNormalize360( spawn_angles[ YAW ] ); |
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| 1623 | |
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| 1624 | if( spawnPoint->s.origin2[ 2 ] > 0.0f ) |
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| 1625 | { |
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| 1626 | vec3_t forward, dir; |
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| 1627 | |
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| 1628 | AngleVectors( spawn_angles, forward, NULL, NULL ); |
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| 1629 | VectorScale( forward, F_VEL, forward ); |
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| 1630 | VectorAdd( spawnPoint->s.origin2, forward, dir ); |
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| 1631 | VectorNormalize( dir ); |
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| 1632 | |
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| 1633 | VectorScale( dir, UP_VEL, client->ps.velocity ); |
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| 1634 | } |
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| 1635 | |
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| 1636 | G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 ); |
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| 1637 | } |
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| 1638 | } |
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| 1639 | else if( client->sess.sessionTeam != TEAM_SPECTATOR && |
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| 1640 | client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) |
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| 1641 | { |
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| 1642 | spawn_angles[ YAW ] += 180.0f; |
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| 1643 | AngleNormalize360( spawn_angles[ YAW ] ); |
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| 1644 | } |
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| 1645 | |
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| 1646 | // the respawned flag will be cleared after the attack and jump keys come up |
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| 1647 | client->ps.pm_flags |= PMF_RESPAWNED; |
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| 1648 | |
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| 1649 | trap_GetUsercmd( client - level.clients, &ent->client->pers.cmd ); |
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| 1650 | SetClientViewAngle( ent, spawn_angles ); |
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| 1651 | |
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| 1652 | if( !( client->sess.sessionTeam == TEAM_SPECTATOR ) ) |
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| 1653 | { |
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| 1654 | /*G_KillBox( ent );*/ //blame this if a newly spawned client gets stuck in another |
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| 1655 | trap_LinkEntity( ent ); |
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| 1656 | |
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| 1657 | // force the base weapon up |
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| 1658 | client->ps.weapon = WP_NONE; |
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| 1659 | client->ps.weaponstate = WEAPON_READY; |
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| 1660 | } |
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| 1661 | |
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| 1662 | // don't allow full run speed for a bit |
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| 1663 | client->ps.pm_flags |= PMF_TIME_KNOCKBACK; |
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| 1664 | client->ps.pm_time = 100; |
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| 1665 | |
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| 1666 | client->respawnTime = level.time; |
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| 1667 | client->lastKillTime = level.time; |
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| 1668 | |
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| 1669 | client->inactivityTime = level.time + g_inactivity.integer * 1000; |
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| 1670 | client->latched_buttons = 0; |
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| 1671 | |
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| 1672 | // set default animations |
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| 1673 | client->ps.torsoAnim = TORSO_STAND; |
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| 1674 | client->ps.legsAnim = LEGS_IDLE; |
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| 1675 | |
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| 1676 | if( level.intermissiontime ) |
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| 1677 | MoveClientToIntermission( ent ); |
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| 1678 | else |
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| 1679 | { |
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| 1680 | // fire the targets of the spawn point |
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| 1681 | if( !spawn ) |
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| 1682 | G_UseTargets( spawnPoint, ent ); |
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| 1683 | |
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| 1684 | // select the highest weapon number available, after any |
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| 1685 | // spawn given items have fired |
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| 1686 | client->ps.weapon = 1; |
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| 1687 | |
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| 1688 | for( i = WP_NUM_WEAPONS - 1; i > 0 ; i-- ) |
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| 1689 | { |
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| 1690 | if( BG_InventoryContainsWeapon( i, client->ps.stats ) ) |
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| 1691 | { |
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| 1692 | client->ps.weapon = i; |
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| 1693 | break; |
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| 1694 | } |
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| 1695 | } |
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| 1696 | } |
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| 1697 | |
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| 1698 | // run a client frame to drop exactly to the floor, |
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| 1699 | // initialize animations and other things |
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| 1700 | client->ps.commandTime = level.time - 100; |
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| 1701 | ent->client->pers.cmd.serverTime = level.time; |
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| 1702 | ClientThink( ent-g_entities ); |
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| 1703 | |
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| 1704 | // positively link the client, even if the command times are weird |
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| 1705 | if( client->sess.sessionTeam != TEAM_SPECTATOR ) |
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| 1706 | { |
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| 1707 | BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); |
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| 1708 | VectorCopy( ent->client->ps.origin, ent->r.currentOrigin ); |
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| 1709 | trap_LinkEntity( ent ); |
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| 1710 | } |
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| 1711 | |
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| 1712 | //TA: must do this here so the number of active clients is calculated |
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| 1713 | CalculateRanks( ); |
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| 1714 | |
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| 1715 | // run the presend to set anything else |
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| 1716 | ClientEndFrame( ent ); |
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| 1717 | |
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| 1718 | // clear entity state values |
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| 1719 | BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); |
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| 1720 | } |
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| 1721 | |
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| 1722 | |
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| 1723 | /* |
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| 1724 | =========== |
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| 1725 | ClientDisconnect |
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| 1726 | |
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| 1727 | Called when a player drops from the server. |
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| 1728 | Will not be called between levels. |
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| 1729 | |
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| 1730 | This should NOT be called directly by any game logic, |
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| 1731 | call trap_DropClient(), which will call this and do |
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| 1732 | server system housekeeping. |
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| 1733 | ============ |
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| 1734 | */ |
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| 1735 | void ClientDisconnect( int clientNum ) |
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| 1736 | { |
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| 1737 | gentity_t *ent; |
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| 1738 | gentity_t *tent; |
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| 1739 | int i; |
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| 1740 | |
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| 1741 | ent = g_entities + clientNum; |
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| 1742 | |
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| 1743 | if( !ent->client ) |
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| 1744 | return; |
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| 1745 | |
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| 1746 | G_admin_namelog_update( ent->client, qtrue ); |
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| 1747 | G_LeaveTeam( ent ); |
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| 1748 | |
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| 1749 | // stop any following clients |
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| 1750 | for( i = 0; i < level.maxclients; i++ ) |
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| 1751 | { |
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| 1752 | // remove any /ignore settings for this clientNum |
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| 1753 | BG_ClientListRemove( &level.clients[ i ].sess.ignoreList, clientNum ); |
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| 1754 | } |
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| 1755 | |
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| 1756 | // send effect if they were completely connected |
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| 1757 | if( ent->client->pers.connected == CON_CONNECTED && |
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| 1758 | ent->client->sess.sessionTeam != TEAM_SPECTATOR ) |
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| 1759 | { |
|---|
| 1760 | tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT ); |
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| 1761 | tent->s.clientNum = ent->s.clientNum; |
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| 1762 | } |
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| 1763 | |
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| 1764 | G_LogPrintf( "ClientDisconnect: %i [%s] (%s) \"%s^7\"\n", clientNum, |
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| 1765 | ent->client->pers.ip, ent->client->pers.guid, ent->client->pers.netname ); |
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| 1766 | |
|---|
| 1767 | trap_UnlinkEntity( ent ); |
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| 1768 | ent->s.modelindex = 0; |
|---|
| 1769 | ent->inuse = qfalse; |
|---|
| 1770 | ent->classname = "disconnected"; |
|---|
| 1771 | ent->client->pers.connected = CON_DISCONNECTED; |
|---|
| 1772 | ent->client->ps.persistant[ PERS_TEAM ] = TEAM_FREE; |
|---|
| 1773 | ent->client->sess.sessionTeam = TEAM_FREE; |
|---|
| 1774 | |
|---|
| 1775 | trap_SetConfigstring( CS_PLAYERS + clientNum, ""); |
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| 1776 | |
|---|
| 1777 | CalculateRanks( ); |
|---|
| 1778 | } |
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