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Timestamp:
11/22/07 12:01:03 (3 years ago)
Author:
mdoison
Branch:
madcat
convert_revision:
svn:7c786126-522e-0410-a822-d6d8feae56ca/branches/madcat@99
Message:

add mauradeur.patch (tjw 1.2)

  • improve mauradeur capacities
  • rewrite zap attack
  • FIXME: Why zap effect never called ???
Files:
1 modified

Legend:

Unmodified
Added
Removed
  • src/game/g_local.h

    r68 r77  
    241241 
    242242  int               lastDamageTime; 
     243 
     244  qboolean          zapping;                        // adv maurader is zapping 
     245  qboolean          wasZapping;                     // adv maurader was zapping 
     246  int               zapTargets[ LEVEL2_AREAZAP_MAX_TARGETS ]; 
     247  float             zapDmg;                         // keep track of damage 
    243248}; 
    244249 
     
    911916qboolean  CheckPounceAttack( gentity_t *ent ); 
    912917void      ChargeAttack( gentity_t *ent, gentity_t *victim ); 
    913 void      G_UpdateZaps( int msec ); 
     918void      G_UpdateZaps( gentity_t *ent ); 
    914919 
    915920