Ticket #44 (closed bug: fixed)
Server crashed: ClientSpawn: spawn is NULL
| Reported by: | mdoison | Owned by: | mdoison |
|---|---|---|---|
| Priority: | critical | Milestone: | Tag "eggy" version |
| Component: | server | Version: | |
| Keywords: | Cc: |
Description (last modified by mdoison) (diff)
Sometime, server crash with a: "Server crashed: ClientSpawn?: spawn is NULL" message. console allready active and can relunch the game only with a "map atcs" command (for exemple).
Don't know when and why it's occur. There was 18 players on {tHc} Steroide first time it's append. Steroide used dnc r38 with dnc903 (repeater s1) patch.
P'tit nico allready reported this bug on their wwF server (with older server on tremulous r901 if I remember good)
Logs before crash:
broadcast: print "=''MAX''=|FSN| disconnected\n" ClientDisconnect: 21 [86.204.190.178] (<REMOVED>) "=''MAX''=|FSN|" Client 61 connecting with 100 challenge ping 86.204.190.178:30720:reconnect ClientConnect: 21 [86.204.190.178] (<REMOVED>) "=''MAX''=|FSN|" broadcast: print "=''MAX''=|FSN| connected\n" Kill: 16 15 6: |>RdO*Faucheur<| killed |>RdO*ZETA<| by MOD_PRIFLE Build: 1 10 0: Pak0 is building mgturret broadcast: print "=''MAX''=|FSN| joined the aliens\n" ******************** ERROR: ClientSpawn: spawn is NULL ******************** ----- Server Shutdown (Server crashed: ClientSpawn: spawn is NULL ) ----- Sending heartbeat to master.tremulous.net Sending heartbeat to master.tremulous.net ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ ---------------------------
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