Changelog
DnC "Madcat" - draft 4
- Lucifer cannon:
- Decrease charge speed
- Increase minimal explosion range
- Increase secondary fire speed
- Luci don't fire when has no more ammo
- Knockback when you make fire
- Chaingun:
- Decrease damages
- Increase weapon speed
- All human weapons:
- Shake effect
- Tyran:
- Real knockback on target when trample
- Dragoon:
- Restore chomp damages to 1.1 value
- Decrease pounce damages from 100 to 80
- Maurader:
- Increase shake effect when zapping
- Review all zap behaviour (test it )
- Tesla increase zap bounces
- Basilisk:
- Fix grab bug
- Poison:
- Increase poison damage
- Decrease poison duration
- Humans have poison immunity during medkit effect
- Poison damages is armor-independant
- Reactor:
- Decrease reactor range and power
- All structures:
- Structures explode immediatly when have -33% health
DnC "Madcat" - draft 3
Features:
- Lucifer Cannon:
- Turn back modifications about primary attack speed, and ammo
- Increase secondary fire reload
- Number of secondary projectiles fired when right-click depend of left-click lucifer charge
- When you release a left-click charge, you loose as ammo with left release as right click
- Decrease Secondary attack speed
- Dragoon:
- Decrease claws damages from 80 to 49
- Increase claws range from 72 to 96
- Increase health from 200 to 225
- Basilisk:
- Grab can again slow turrets (rotation speed, and also fire speed)
- Cloud slow turrets during 2 seconds
- Grab has a limited duration.
- When a grab release its target, it's impossible to re-grab target during 1 second.
- Hovel:
- Hovel loose haven ability
- Two hovel can be built
- Hovel can't be depend of same creep generator
- Use a hovel to teleport to over hovel
- Tyran:
- Trample immediatly stop when hit something
- Trample has now a radius effect
- Tesla:
- Reduce tesla range from 150 to 100
- Defense computer:
- DC no longer heal humain buildings
- DC improve arroud turret spinup time
- Reduce Tesla range from 150 to 100
- DC improve tesla range from 100 to 200
Maurader:
- decrease zap attack repeat
- dizzy effect on zap victims
- zapped tesla stop to attack
FIX bugs:
- Lucifer cannon:
- You can't change weapon during a charge (to not safe your ammo ;) )
- When your ammo reach 0, your cannon automaticly make fire.
DnC "Madcat" - draft 2
Features:
- Give "DnC-Madcat" name on PRODUCT_VERSION
- Lucifer Cannon:
- Primary attack's speed decreased from 700 to 550
- Secondary attack's damage decreased from 30 to 28
- Variadic radius for primary attack, depend of charge level
- Turrets:
- Damages decreased from 8 to 6
- Spinup time decreased from 750 to 600
- Turrets' accuracy increased a bit if a DCC is built
- Reactor:
- Increase attack range from 100 to 108
- Increase attack repeat from 1000 to 1500
- Increase attack damages from 40 to 80
- Increase attack with dcc repeat from 1000 to 2000
- Decrease attack with dcc range from 150 to 140
- Granger:
- Increase advanced granger speed from 0.6 to 0.8
- Add a climbfall ratio. So, all wallclimbing aliens can fall during a wallwalk when they are hitted. Chances to fall depend of damages amount and a CLIMBFALL parameter for each alien class.
- Basilisk:
- decrease jump magnitude from 360 to 300
- decrease grab range from 96 to 64
- decrease basilisks+ regeneration aura from x3 to x2
BUGs:
- fix lucifer cannon primary attack right-canceling bug
- fix lucifer cannon fast secondary attack bug
DnC "Madcat" - draft 1
Add Tremulous 1.2 draft by TJW:
- Server
- Source-Read improvments:
- add G_ prefix on some functions which didn't has.
- move some client property from client->ps.persistant|stat to ps->pers
- make a little optimisation in buidFire function in g_weapon.c
- remove 'va()' function before printing in some SendServerCommands?
- remove useless rank feature
- Modifications:
- give a better ping computing
- always let the builder prevent the explosion
- allow you to select a building even if you are not in building range.
- friendly fire become a serverinfo CVAR, visible by serverinfo command
- improvements about autohit
- Can now follow a teammate while wait respawning (don't work)
- CMD_NOTEAM => CMD_SPEC
- improve closed-combat, radius hitting algorithm
- improve wallwalk
- remove building improvement recover time to overmind and reactor
- Class modifications:
- Granger:
- decrease granger speed from 0.8 to 0.6
- decrease advanced granger speed from 1.0 to 0.6
- Dretch:
- Dretch no longer can attack two time quickly if focus lost target and take another (or the same)
- Dretch can attack all buildings as they are constructing
- Dretch no longer can attack turrets and tesla
- dretchpunt.patch: dretchpunt (allready applied in so many servers...)
- Basilisk:
- jump magnitude changed from 270 to 360
- claws range decreased from 96 to 64
- grab range increased from 64 to 96
- grab time increased from 300 to 400
- grab time for advanced basilisk increased from 450 to 600
- cloud range decreased from 200 to 150
- cloud speed increased from 2000 to 2500
- give a x2 regeneration aura for basilisk and x3 regeneration aura for adv basilisk (depend also of regeneration.patch)
- add cloud effects (depend also of poison.patch):
- decrease speed : *0.5 for unarmoried and *0.75 for armoried (bg_pmove.c:387)
- give armor protection to reduce cloud time effect (1000 for light armor, 1000 for hemlet, 3000 for battlesuit. Total time: 10000)
- remove cloud damages
- Granger:
- Maurader:
- increase claws width from 12 to 16
- decrease zap damages from 80 to 33
- decrease zap range from 200 to 90
- increase zap bounce range from 250 to 350
- decrease zap repeat from 1500 to 500
- Adv Maurader zap does same damage to all targets (33HP/s))
- Dragoon:
- Can evolve to goon+ at s2
- decrease claws range from 96 to 72 (only to goon, goon+ range always 96)
- decrease claws width (fov I think ?) from 16 to 12
- Add a min charging time to pounce, at 400 (max is 700)
- Add a radius to bounceball (30)
- Add a knockback to pounce
- Can't chomp during a pounce
- Fix the bug: pouncing goon landing on target don't hit.
- Tyran:
- decrease claws range from 128 to 116
- decrease claws width from 20 to 16
- set a claws height to 20
- remove regeneration aura
- Change trample effects:
- decrease min/max charge time from 750/1500 to 375/1000
- can hit a target more than one time
- decrease health from 400 to 350
- increase regeneration from 7 to 9
- can't attack while trample
- Source-Read improvments:
- Global entity behaviour:
- Humans:
- decrease straff speed from 1.0 to 0.9
- restore stamina when using medistation
- Light armor use more stamina: from 4 to 8
- Decrease Jump stamina cost from 500 to 250 (max stamina: 1000)
- Poison:
- decrease poison damage from 30 to 5
- Poison now affect armored humans
- get a light armor poison protection of 1 (4 damages remains)
- get a hemlet poison protection of 1 (4 damages remains, 3 with light armor)
- get a battlesuit poison protection of 3 (2 damages remains)
- set to 0 the medkit poison immunity time
- a target can be re-poisoned: damage remain the same, but poison time reset
- Aliens Regeneration:
- remove tyran regeneration aura
- Slowest regeneration out of creep (3x) or regeneration source (basilisk and tyran)
- Humans:
- Alien buildings modifications:
- Barricade:
- decrease barricade cost from 10 to 8
- increase barricade health from 200 to 300
- Booster:
- increase given regeneration from 2.0 to 3.0
- decrease boost time from 30000 to 20000
- now, can always make full of poison when touch it, useless to wait current poison end.
- Hive
- increase range from 400 to 500
- max range before bee are dyiing set to 1500
- a hive has a new free attack each time it's shoting, and when it's dying.
- Barricade:
- Human buildings modifications:
- Turret:
- turret work in two mode: unlocked and locked. When a target is in turret range, turret spin up speedly, and lock his target. To lock take about 1 second (source code value: 750). When target locked, turret fire, and continue to spin up to keep target in crossair.
- Locked turret angular speed is keeped : 8
- Unlocked turret angular speed is 12
- Increase turret range from 300 to 400
- Hightly increase turret damages from 4 to 8
- Add a sound, played when a turret lock a target
- Accuracy tolerance constant ?
- Turret can no longer be grabbed
- Turret no longer speed up when it is near a defense computer
- Tesla:
- No longer need DCC to built tesla
- Decrease range from 250 to 150
- Reactor:
- increase reactor attack range from 100 to 150 when have DCC near reactor
- say "reactor under attack" more often when DCC up near reactor
- Defense computer:
- no building need DCC to be built
- modify reactor attack behaviour ?
- give regeneration to narrow human buildings
- "base is under attack" message when base attacked and DCC built
- Medistation:
- medistation now give stamina
- Armory:
- increase health from 280 to 420
- Turret:
- Weapon modification:
- Construction kit: always recover ckit power when having it in inventory
- Blaster: increase damages from 9 to 10
- Painsaw:
- decrease damages from 15 to 11
- increase range from 40 to 64
- Flamer:
- increase speed from 200 to 300
- Shotgun:
- increase pellets from 8 to 14
- decrease damages from 7 to 4
- decrease range from 8192*16 to 8192*12
- Chaingun:
- increase speed from 80 to 100
- decrease damages from 6 to 5
- Lucifer Cannon:
- Fix charge cancel with right click bug
- Decrease ammo from 90 to 80
- Increase repeat? from 500 to 1500
- Decrease charger repeat? from 1000 to 500
- Decrease reload? from 2000 to 500
- Increase secondary damage from 27 to 30
- Increase speed from 350 to 700
- Increase secondary speed from 350 to 1400
- Secondary relead? is kept to 2000
- Decrease min charge from 50 to 1
- Client:
- Poison: display poison with new poison engine
- Lucifer cannon: add a reloading? effect to luci
- Maurader: add new maurader zap effect?, remove the old
- Spectator: change tutorial entry to inform about spectatoring new system
- Tyran: rename all "charge" names to "trample"
DnC Eggy changelog
Madcat is currently based on Eggy:
See EggyChangelog
