Changelog

DnC "Madcat" - draft 4

  • Lucifer cannon:
    • Decrease charge speed
    • Increase minimal explosion range
    • Increase secondary fire speed
    • Luci don't fire when has no more ammo
    • Knockback when you make fire
  • Chaingun:
    • Decrease damages
    • Increase weapon speed
  • All human weapons:
    • Shake effect
  • Tyran:
    • Real knockback on target when trample

  • Dragoon:
    • Restore chomp damages to 1.1 value
    • Decrease pounce damages from 100 to 80
  • Maurader:
    • Increase shake effect when zapping
    • Review all zap behaviour (test it )
    • Tesla increase zap bounces
  • Basilisk:
    • Fix grab bug
  • Poison:
    • Increase poison damage
    • Decrease poison duration
    • Humans have poison immunity during medkit effect
    • Poison damages is armor-independant
  • Reactor:
    • Decrease reactor range and power
  • All structures:
    • Structures explode immediatly when have -33% health

DnC "Madcat" - draft 3

Features:

  • Lucifer Cannon:
    • Turn back modifications about primary attack speed, and ammo
    • Increase secondary fire reload
    • Number of secondary projectiles fired when right-click depend of left-click lucifer charge
    • When you release a left-click charge, you loose as ammo with left release as right click
    • Decrease Secondary attack speed
  • Dragoon:
    • Decrease claws damages from 80 to 49
    • Increase claws range from 72 to 96
    • Increase health from 200 to 225
  • Basilisk:
    • Grab can again slow turrets (rotation speed, and also fire speed)
    • Cloud slow turrets during 2 seconds
    • Grab has a limited duration.
    • When a grab release its target, it's impossible to re-grab target during 1 second.

  • Hovel:
    • Hovel loose haven ability
    • Two hovel can be built
    • Hovel can't be depend of same creep generator
    • Use a hovel to teleport to over hovel

  • Tyran:
    • Trample immediatly stop when hit something
    • Trample has now a radius effect

  • Tesla:
    • Reduce tesla range from 150 to 100

  • Defense computer:
    • DC no longer heal humain buildings
    • DC improve arroud turret spinup time
    • Reduce Tesla range from 150 to 100
    • DC improve tesla range from 100 to 200

Maurader:

  • decrease zap attack repeat
  • dizzy effect on zap victims
  • zapped tesla stop to attack

FIX bugs:

  • Lucifer cannon:
    • You can't change weapon during a charge (to not safe your ammo ;) )
    • When your ammo reach 0, your cannon automaticly make fire.

DnC "Madcat" - draft 2

Features:

  • Give "DnC-Madcat" name on PRODUCT_VERSION
  • Lucifer Cannon:
    • Primary attack's speed decreased from 700 to 550
    • Secondary attack's damage decreased from 30 to 28
    • Variadic radius for primary attack, depend of charge level
  • Turrets:
    • Damages decreased from 8 to 6
    • Spinup time decreased from 750 to 600
    • Turrets' accuracy increased a bit if a DCC is built
  • Reactor:
    • Increase attack range from 100 to 108
    • Increase attack repeat from 1000 to 1500
    • Increase attack damages from 40 to 80
    • Increase attack with dcc repeat from 1000 to 2000
    • Decrease attack with dcc range from 150 to 140
  • Granger:
    • Increase advanced granger speed from 0.6 to 0.8
  • Add a climbfall ratio. So, all wallclimbing aliens can fall during a wallwalk when they are hitted. Chances to fall depend of damages amount and a CLIMBFALL parameter for each alien class.
  • Basilisk:
    • decrease jump magnitude from 360 to 300
    • decrease grab range from 96 to 64
    • decrease basilisks+ regeneration aura from x3 to x2

BUGs:

  • fix lucifer cannon primary attack right-canceling bug
  • fix lucifer cannon fast secondary attack bug

DnC "Madcat" - draft 1

Add Tremulous 1.2 draft by TJW:

  • Server
    • Source-Read improvments:
      • add G_ prefix on some functions which didn't has.
      • move some client property from client->ps.persistant|stat to ps->pers
      • make a little optimisation in buidFire function in g_weapon.c
      • remove 'va()' function before printing in some SendServerCommands?
      • remove useless rank feature
    • Modifications:
      • give a better ping computing
      • always let the builder prevent the explosion
      • allow you to select a building even if you are not in building range.
      • friendly fire become a serverinfo CVAR, visible by serverinfo command
      • improvements about autohit
      • Can now follow a teammate while wait respawning (don't work)
      • CMD_NOTEAM => CMD_SPEC
      • improve closed-combat, radius hitting algorithm
      • improve wallwalk
      • remove building improvement recover time to overmind and reactor
    • Class modifications:
      • Granger:
        • decrease granger speed from 0.8 to 0.6
        • decrease advanced granger speed from 1.0 to 0.6
      • Dretch:
        • Dretch no longer can attack two time quickly if focus lost target and take another (or the same)
        • Dretch can attack all buildings as they are constructing
        • Dretch no longer can attack turrets and tesla
        • dretchpunt.patch: dretchpunt (allready applied in so many servers...)
      • Basilisk:
        • jump magnitude changed from 270 to 360
        • claws range decreased from 96 to 64
        • grab range increased from 64 to 96
        • grab time increased from 300 to 400
        • grab time for advanced basilisk increased from 450 to 600
        • cloud range decreased from 200 to 150
        • cloud speed increased from 2000 to 2500
        • give a x2 regeneration aura for basilisk and x3 regeneration aura for adv basilisk (depend also of regeneration.patch)
        • add cloud effects (depend also of poison.patch):
          • decrease speed : *0.5 for unarmoried and *0.75 for armoried (bg_pmove.c:387)
          • give armor protection to reduce cloud time effect (1000 for light armor, 1000 for hemlet, 3000 for battlesuit. Total time: 10000)
          • remove cloud damages
    • Maurader:
      • increase claws width from 12 to 16
      • decrease zap damages from 80 to 33
      • decrease zap range from 200 to 90
      • increase zap bounce range from 250 to 350
      • decrease zap repeat from 1500 to 500
      • Adv Maurader zap does same damage to all targets (33HP/s))
    • Dragoon:
      • Can evolve to goon+ at s2
      • decrease claws range from 96 to 72 (only to goon, goon+ range always 96)
      • decrease claws width (fov I think ?) from 16 to 12
      • Add a min charging time to pounce, at 400 (max is 700)
      • Add a radius to bounceball (30)
      • Add a knockback to pounce
      • Can't chomp during a pounce
      • Fix the bug: pouncing goon landing on target don't hit.
    • Tyran:
      • decrease claws range from 128 to 116
      • decrease claws width from 20 to 16
      • set a claws height to 20
      • remove regeneration aura
      • Change trample effects:
        • decrease min/max charge time from 750/1500 to 375/1000
        • can hit a target more than one time
      • decrease health from 400 to 350
      • increase regeneration from 7 to 9
      • can't attack while trample
  • Global entity behaviour:
    • Humans:
      • decrease straff speed from 1.0 to 0.9
      • restore stamina when using medistation
      • Light armor use more stamina: from 4 to 8
      • Decrease Jump stamina cost from 500 to 250 (max stamina: 1000)
    • Poison:
      • decrease poison damage from 30 to 5
      • Poison now affect armored humans
      • get a light armor poison protection of 1 (4 damages remains)
      • get a hemlet poison protection of 1 (4 damages remains, 3 with light armor)
      • get a battlesuit poison protection of 3 (2 damages remains)
      • set to 0 the medkit poison immunity time
      • a target can be re-poisoned: damage remain the same, but poison time reset
    • Aliens Regeneration:
      • remove tyran regeneration aura
      • Slowest regeneration out of creep (3x) or regeneration source (basilisk and tyran)
  • Alien buildings modifications:
    • Barricade:
      • decrease barricade cost from 10 to 8
      • increase barricade health from 200 to 300
    • Booster:
      • increase given regeneration from 2.0 to 3.0
      • decrease boost time from 30000 to 20000
      • now, can always make full of poison when touch it, useless to wait current poison end.
    • Hive
      • increase range from 400 to 500
      • max range before bee are dyiing set to 1500
      • a hive has a new free attack each time it's shoting, and when it's dying.
  • Human buildings modifications:
    • Turret:
      • turret work in two mode: unlocked and locked. When a target is in turret range, turret spin up speedly, and lock his target. To lock take about 1 second (source code value: 750). When target locked, turret fire, and continue to spin up to keep target in crossair.
      • Locked turret angular speed is keeped : 8
      • Unlocked turret angular speed is 12
      • Increase turret range from 300 to 400
      • Hightly increase turret damages from 4 to 8
      • Add a sound, played when a turret lock a target
      • Accuracy tolerance constant ?
      • Turret can no longer be grabbed
      • Turret no longer speed up when it is near a defense computer
    • Tesla:
      • No longer need DCC to built tesla
      • Decrease range from 250 to 150
    • Reactor:
      • increase reactor attack range from 100 to 150 when have DCC near reactor
      • say "reactor under attack" more often when DCC up near reactor
    • Defense computer:
      • no building need DCC to be built
      • modify reactor attack behaviour ?
      • give regeneration to narrow human buildings
      • "base is under attack" message when base attacked and DCC built
    • Medistation:
      • medistation now give stamina
    • Armory:
      • increase health from 280 to 420
  • Weapon modification:
    • Construction kit: always recover ckit power when having it in inventory
    • Blaster: increase damages from 9 to 10
    • Painsaw:
      • decrease damages from 15 to 11
      • increase range from 40 to 64
    • Flamer:
      • increase speed from 200 to 300
    • Shotgun:
      • increase pellets from 8 to 14
      • decrease damages from 7 to 4
      • decrease range from 8192*16 to 8192*12
    • Chaingun:
      • increase speed from 80 to 100
      • decrease damages from 6 to 5
    • Lucifer Cannon:
      • Fix charge cancel with right click bug
      • Decrease ammo from 90 to 80
      • Increase repeat? from 500 to 1500
      • Decrease charger repeat? from 1000 to 500
      • Decrease reload? from 2000 to 500
      • Increase secondary damage from 27 to 30
      • Increase speed from 350 to 700
      • Increase secondary speed from 350 to 1400
      • Secondary relead? is kept to 2000
      • Decrease min charge from 50 to 1
  • Client:
    • Poison: display poison with new poison engine
    • Lucifer cannon: add a reloading? effect to luci
    • Maurader: add new maurader zap effect?, remove the old
    • Spectator: change tutorial entry to inform about spectatoring new system
    • Tyran: rename all "charge" names to "trample"

DnC Eggy changelog

Madcat is currently based on Eggy:

See EggyChangelog