= Game Cvars = * timelimit: when the timelimit will occur (in minuts) * g_suddenDeathTime: when the sudden death will occur (in minuts) * g_suddenDeathMode: the type of sudden death you want: * 0: only 0bp buildings can be reconstructed * 1: nothing can be reconstructed * 2: only defensive buildings can be reconstructed (no turres/tubes/teslas ...) * g_suddenDeath : 0: SD off, 1: SD on. You can set g_suddenDeath to 1 manually to cause suddendeath. Default: 0 * g_friendlyFire: general friendly fire * g_friendlyFireAliens: FF for aliens * g_friendlyFireHumans: FF for humans * g_friendlyBuildableFire: FF for buildings * g_friendlyFireMovementAttack : FF for movement attacks (dragoon pounce and tyran charge). default: 1 * 0: FF off * 1: FF on * g_knockback: When hit a player go back (0 for no knockback, 1000 is a good value) * g_shove: can push other players (0:off, 10: tiny shove) * g_humanBuildPoints: the amount of build points humans have (integer) * g_alienBuildPoints: the amount of build points aliens have (integer) * g_zoneBuildPoints: the zone build point patch (0:off, 1:on) * g_reactorBuildPoints: maximum number of build point powered by the reactor (integer) * g_repeaterBuildPoints: maximum number of build point by each repeater (integer) * g_overmindBuildPoints: maximum number of build point powered by the overmind (integer) * g_eggBuildPoints: maximum number of build point by each egg (integer) * g_humanStage: the human stage (integer) * g_humanKills: the kills f the human team (integer) * g_humanMaxStage: maximum stage humans can reach, DO NOT CHANGE IT (integer) * g_humanStage2Threshold: kills needed for humans to go from stage 1 to stage 2. Number of kills required increases proportionally with the number of players on the team (integer) * g_humanStage3Threshold: kills needed for humans to go from stage 2 to stage 3. Number of kills required increases proportionally with the number of players on the team (integer) * g_alienStage: the alien stage (integer) * g_alienKills: the kills f the alien team (integer) * g_alienMaxStage: maximum stage alien can reach, DO NOT CHANGE IT (integer) * g_alienStage2Threshold: kills needed for aliens to go from stage 1 to stage 2. Number of kills required increases proportionally with the number of players on the team (integer) * g_alienStage3Threshold: kills needed for aliens to go from stage 2 to stage 3. Number of kills required increases proportionally with the number of players on the team (integer) * g_jetpackLimit: patch to avoid jetcamp, jetpacks use stamina (0:off, other value: time while jetpack can be up, in millisecond) * g_markDeconstruct: the new building system (0:off 1:on) * g_dretchPunt: set it to 1 if you want dretch to be pushed instead of being teamkilled * g_allowDonate: can give credts to the whole team (0:off 1:on) * g_autoDonate: when a player can't earn more credits, it donates these credits (0:off 1:on) * g_allowShare: allow to share credits to someone (0:off 1:on) * g_retribution : if 1, if you die and you was hitted by a friend, it give you money depend of number of damages he deal. Default: 0 * g_grangerMode: when there is no overmind alien can't spawn as advanced granger but only as grangers (0:off 1:on) * g_repeaterOnReactor: select a repeater instead of a reactor if reactor allready built. Use it to use repeater at s1 (0:off, 1:on) = Admin Cvars = * g_admin: should point to the file where admins are listed * g_adminLog: should point to the file where you want admin actions to be loaded * g_adminParseSay: put it to 1 if you want admins to be able to say admin comands instead of typing it in console * g_adminNameProtect: put it to 1 if you want admin names to be protected * g_adminTempBan: time of the ban made by the !kick command (integer) * g_adminWarnMessage: message displayed when an admin warn a player (string) * g_slapKnockback: power of the knockback given by the !slap command (integer) * g_slapDamage: default !slap damage (!slap onion 100 will still deal 100 damages to onion) (integer) * g_newbieNumbering : if 1, all connecting player named "UnnamedPlayer?" will be renammed to "g_newbieNamePrefix", with incremental . Default: 0 * g_newbieNamePrefix : see g_newbieNumbering. Default: Newbie# * g_buildLogMaxLength : max building logs registered by buildlog feature. Default: 25 = Server = * sv_cheats: if set to 1 cheats like /god /give or /noclip can be used on the server (you should put it as 0) * sv_mapname: the name of the currently played map * g_maxclients: the number of client that can be connected at the same time (integer) * g_maxGameClients: the maximum number of playing clients (the others have to spec) (integer) * g_logFile: file in which the server will log the game, (more info will be logged than showed in the console) * g_password: password to give to be able to connect to the server * g_needpass: 0 for an open server 1 for a private one * g_motd: the text displayed to connecting players (like rules, website ...) * g_initialMapRotation: used to laod the maprotation, put a filename in it like "maprotation.cfg" * g_privateMessages: put it to 1 to allow private messages * g_minLevelToSpecMM1: minimum level needed for a spec to speak in general chat (integer) * g_floodProtection: minimum time, in milliseconds, between two messages * g_hiddenClients: number of public slot reserved to hiden slots (hidden slots can be used only by admins with a flag (TODO: What flag ???) * g_mapConfigs: directory contains mapconfigs files * g_layouts: list of layouts randomly chosen at the map begining * g_layoutAuto: put it to 1 if you want a random layout to be loaded each time you load a map (this is NOT generating random layouts but using the ones you made) * g_freeFunds: allow every player to buy everything (0:off 1:on) * g_fastBuild: buildings are build instantly (0:off 1:on) * g_noBaseAttack: base cannot be destroyed, and defences become more powerfull (0:off 1:on) * g_cheatAdminLevel: minimum admin level needed to be able to cheat (integer) = Misc = * g_chatTeamPrefix: show the team of people chatting (eg: [A] Bug: I like onions) (0:no 1:yes) * g_specsSeeTeamchat: spec can show teamchat (0:no 1:yes) * g_teamAutoJoin: disable specing by putting players in a team automatically (0:no 1:yes) * g_teamForceBalance: Force teams to have the same number of players (0:no 1:yes) * g_warmup: the length in seconds of the warmup (warmup makes players wait after the map loaded so that each player begin the game at the same time) * g_warmupMode : if 0, warmup is off. If 1, you can't join a team during warmup. If 2, you can join a team during warmup, but you can't spawn. Default: 2 * g_autoRegister : if 1, all connecting players make a "!register" command if they are level 0. Default: 0 * g_autoGhost : if 1, all connecting players make a "!ghost" command (see bottom). Warning: if 1, a player can have only one instance of himself in game. Default: 0 * g_allowVote: allow players to vote (0: disallow, 1:allow) * g_voteLimit: the maximum number of vote a player can start per map (integer) * g_playerVotePercent / g_globalVotePercent : g_playerVotePercent give percentage to win a vote against a player (kick, mute, etc...). g_globalVotePercent give percentage to win a vote on the game (callmap, nextmap, suddendeath, etc...) Default: 55 / 65 * g_minNameChangePeriod: the minimum amount of second to wait between 2 name changes (integer) * g_maxNameChanges: how many time a player can change his name in a game (per map) (integer) * g_showKillerHP : if 1, a player killed see his killer HP. Default: 0 * g_unlagged: 0:unlagged off, an other value is the maximum amount of millisecond unlagged will be able to go back = Scripting cvars = * arg_all: contains all arguments for the last called command * arg_#: contains argument at given position for the last called command (start with 1) * arg_count: contains arguments count for the last called command = Undocumented = * gamename * gamedate * g_restarted * p * ff * g_synchronousClients * g_warmupMessage * g_logFileSync * g_banIP * g_filterBan : contains the list of ip to ban for the old ip-ban system * dedicated : find the values * g_speed: you should not change it * g_gravity: same * g_quadfactor * g_weaponRespawn * g_weaponTeamRespawn * g_forcerespawn * g_inactivity * g_debugMove * g_debugDamage * g_debugAlloc * g_blood * g_podiumDist * g_podiumDrop * g_listEntity * g_minCommandPeriod * g_smoothClients * pmove_fixed * pmove_msec * g_disabledEquipment: remove it ? * g_disabledClasses: remove it ? * g_disabledBuildables: remove it ? * g_debugMapRotation * g_currentMapRotation * g_currentMap * g_mapConfigsLoaded * g_tag * g_rankings