The Zone-buildpoints patch allows to set many buildpoints (g_humanBuildPoints and g_alienBuildPoints cvars) on big servers SST like, being sure big strongholds using all buildpoints, and no outpost or secondary base won't be built. Each building giving power or creep can support only a limited number of buildpoints. If there are too many buildings, an error message "no power remaining" or "the overmind cannot control any more structures" appears. To use the buildpoints remaining, build an egg or repeater further. If a zone is powered by more than one generator (ex: eggs near overmind), the overmind or reactor takes hand to power building, so you can't make big bases with more than one generator. Added cvars to manage zone buildpoints:
- g_zoneBuildPoints (0/1): if 1, enables zone buildpoints system.
- g_reactorBuildPoints (default: 100): defines the amount buildpoints available for a reactor
- g_repeaterBuildPoints (default: 50): defines the amount buildpoints available for a repeater
- g_overmindBuildPoints (default: 100): defines the amount of buildpoints available for an overmind
- g_eggBuildPoints (default: 50): defines buildpoints available for an egg
